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FF7 Tools / Makou Reactor - a FF7 script editor
« on: 2010-05-29 10:15:20 »
Added mac and linux64 versions.
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btw myst6re , j/w but are u planing on doing a source release of this and makou reactor (again j/w)
other one which's name i can't remember because im tired.
Also, can you make the scripts for save points a template? So it will be easy to add new save points
2. at a few scenes i get an onscreen error message, that the game couldnt READ wind.wav file. the scene, where barret meets his friend crashes, depending on how fast you kill the game, app.log file might become over 100mb size. removing the file wind.wav file didnt help (app.log stated, that it could open the file wind.wav). the only way to get past that scene was to use original ff7config.exe file. (i figured that all by myself too ).
Also can you add a 3d objects and walkmesh view, so it is easier to figure out the x,y,z coordinates.
so I just need to know which file holds the data for the very first event (with the Potion-holding corpses)
I've never seen it used anywhere though, but if a field background uses it I could add support for that too.