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Messages - myst6re

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551
FF7 Tools / Makou Reactor - a FF7 script editor
« on: 2010-05-29 10:15:20 »
Added mac and linux64 versions.

552
FF7 Tools / Makou Reactor - a FF7 script editor
« on: 2010-05-28 22:38:48 »
Update

Makou Reactor 1.2 is released, changelog:
  • Adding field model preview
  • Adding HRC Loader Editor
  • Adding Text Viewer with "Show unused texts" option
  • Backgrounds are displayed better
  • Adding quick search field to find field file
  • Adding configuration: langage chooser, use jp encoding, dependencies paths (kernel2.bin and char.lgp)...

553
FF7 Tools / Makou Reactor - a FF7 script editor
« on: 2010-05-23 13:24:02 »
After I will publish a translation file so you can correct my mistakes.

554
FF7 Tools / Makou Reactor - a FF7 script editor
« on: 2010-05-22 17:25:18 »
Okay, the preview of field Model is ready for the release. Now, I'll translate MR in English.

555
General Discussion / Re: Jenova & Griever obsolete? O.o
« on: 2010-05-17 23:08:07 »
btw myst6re , j/w but are u planing on doing a source release of this and makou reactor (again j/w)

For next releases maybe... I'll think about it. I do not like to show my code, he is ugly ;D.

556
General Discussion / Re: Jenova & Griever obsolete? O.o
« on: 2010-05-17 20:04:38 »
Search in Qhimm forums, Hyne be found here : http://forums.qhimm.com/index.php?topic=9713.0

557
General Discussion / Re: Jenova & Griever obsolete? O.o
« on: 2010-05-16 21:28:31 »
other one which's name i can't remember because im tired.

Hyne! It's Hyne! Don't forget that name :D

558
FF7 Tools / Makou Reactor - a FF7 script editor
« on: 2010-05-16 14:38:55 »

559
FF7 Tools / Makou Reactor - a FF7 script editor
« on: 2010-05-14 08:39:38 »
Also, can you make the scripts for save points a template? So it will be easy to add new save points  :)

This is an excellent idea!

560
FF7 Tools / Makou Reactor - a FF7 script editor
« on: 2010-05-13 15:13:33 »
Done, I have many things to add before next release.
TODO list:
  • View field models (I will).
  • Create HRC loader editor (almost done).
  • Create text viewer.

561
FF7 Tools / Makou Reactor - a FF7 script editor
« on: 2010-05-13 11:39:09 »
I'll think about it I just need the text encoding, or menu text texture.

562
FF7 Tools / Makou Reactor - a FF7 script editor
« on: 2010-05-11 22:55:38 »
Timu Sumisu is doing, but I can share the translation between you two :-P.

563
Thank you so much for all the help that thou hast given, the next version of makou reactor will opens Backgrounds better. (layer 3/4, default parameters, default z values and... blending ;) )

564
And for blend mode 0 ???? I think it is used, because it's the mode of the window of this store:

565
Troubleshooting / Hyne - My ff8 save file editor
« on: 2010-05-07 11:40:28 »
Vmp format consists of a 128-byte header (with checksum) followed by the raw memorycard (<=> mcr format).
For *.psv there is a big checksum too. These formats are highly protected, I can't do anything :cry:.

566
Troubleshooting / Hyne - My ff8 save file editor
« on: 2010-05-06 23:49:48 »
New version (1.2):
  • Add "Hidden" option in Miscellaneous > Party > Party Order
  • Fix a bug with "character available" option
  • Removing dlls (windows only)
  • Edit memory card header and restores deleted saves now work

Edit 1: I found a bug with the "Hidden" option. I'll fix that soon.
Edit 2: Bug fixed in v1.2.

567
Troubleshooting / Hyne - My ff8 save file editor
« on: 2010-04-30 12:16:10 »
Added linux versions, Mac version soon.

Edit: mac version added

568
Troubleshooting / Hyne - My ff8 save file editor
« on: 2010-04-28 00:22:19 »
New version, Hyne opens PS3 PSN format, but psv and vmp format are protected by a checksum, it only works on hacked PSP (in theory).

569
Troubleshooting / Re: Custom graphics driver for FF7/FF8
« on: 2010-04-27 20:05:45 »
Quote
2. at a few scenes i get an onscreen error message, that the game couldnt READ wind.wav file. the scene, where barret meets his friend crashes, depending on how fast you kill the game, app.log file might become over 100mb size. removing the file wind.wav file didnt help (app.log stated, that it could open the file wind.wav). the only way to get past that scene was to use original ff7config.exe file. (i figured that all by myself too 8)).

This is a problem with the ff7config? I thought it was a bug in the game

570
FF7 Tools / Makou Reactor - a FF7 script editor
« on: 2010-04-26 22:25:28 »
Also can you add a 3d objects and walkmesh view, so it is easier to figure out the x,y,z coordinates.

Easier said than done :mrgreen:.

571
Troubleshooting / Hyne - My ff8 save file editor
« on: 2010-04-26 22:23:55 »
sithlord48:
Wait a moment, I think I'll update soon :D.

Elio2690:
I am not a save database ^^. But... okay : ff8-001.mcr

NCS:
For the moment I do not know create saves for the PSN. But I'm rewriting my code to minimize the corrupt of saves.

To all:
I found some serious problems that are likely to destroy the saves, be sure to make copies of your files, as with Griever :P.

572
FF8 Tools / [PSX/PC] Save editor - Hyne (1.11.2)
« on: 2010-04-25 23:30:51 »
Hyne is a save file editor for Final Fantasy VIII.



Features:
  • Open PC/PS save format
  • Save as many PS & PC save format
  • Edit GF/Character/Triple Triad/Items/Battle/Shops/Worldmap/Game Progression/Chocobo World/Config/Party informations (75% of savemap)
  • Very nice Qt GUI
  • Available in French, English and Japanese!

Known bugs (v1.8.x)
  • Crash on save: remove the "codecs" folder to fix it



Download: Hyne on GitHub

Thanks to sithlord48 to provide Linux and mac versions.


How to use Hyne with PSP or PS3
About Steam version support
FAQ


Screens:

TODO:
 - Position editor (worldmap)
 - field editor (more than just current progression)
 - characters & gf exportation/importation

History:
  • v1.0: initial release
  • v1.1:
    • Memory card header editor
    • Open psv format
    • Fix a bug that prevents the opening of saves
    • Tool for restores deleted saves (if possible)
    • Fix a bug with the game time > 100 hours
  • v1.2:
    • Add "Hidden" option in Miscellaneous > Party > Party Order
    • Fix a bug with "character available" option
    • Removing dlls (windows only)
    • Edit memory card header and restores deleted saves now work
  • v1.3:
    • Added "Items/Battle order" section
    • Added "Miscellaneous/Tutorial" section
    • Added "Triple Triad/Rules" section
    • 60% of savemap is now editable
    • Convert PC to PS
    • Many improvements and fixes
    • And more...
  • v1.4:
    • Properties>memory card header now really editable for non-ff8 saves
    • Adding buttons to save icons in Properties>slot header
    • the FPS is detected automatically
    • The main window is resizable
    • Crash in battle order
    • Available checkbox (in characters>status) is splitting into several widgets (locked in 'switch' menu option)
    • Buttons to fill automaticaly the lists (fill all items...) & to sort
    • New Triple Triad/Rules page with more editable fields
    • New Chocobo World page, empty for now ^^'
    • New HexEditor page... (advanced mode only)
  • v1.5:
    • Full support of japanese characters
    • G-F capacities are no longer learned automatically, users can choose
    • Reload file function (F5)
    • Improvements and minor fixes
  • v1.5.1:
    • Three fixes for japanese encoding
    • Editor launch faster
    • Added several translations
  • v1.6:
    • New sub-section! Magazines (Weapons and Timber Maniacs)
    • New section! Shops
    • New section! Draw Points
    • New section! Battle (Stats + Magic known + Enemy Scanned Once)
    • New section! Worldmap (with obel + PuPu quests)
    • New section! Field (game moment + disk number)
    • New information can be edited in Chocobo World section (ID, level, weapons, HP...)
    • 75% of savemap is now editable
    • Adding save icons in select saves dialog
    • "Launch Final Fantasy VIII", "Fullscreen mode" and "Modify the order of saves" new functions
    • New application icon !
    • Hex editor widget updated
    • Some display improvements
  • v1.6.1:
    • Add VM1 support
    • Can export in PSV format (but like VMP, without breaking the protection)
    • Can open a save from raw data
    • Can replace a save icon by another from FF8
    • Can create a new file and create a "new game" save
    • New editor section: "party" with some data from the misc editor and a model position editor
    • Introduction menu
    • Can open a save state from ePSXe (*.000, *.001...) and from pSX (*.psv)
    • It is now possible to Drag & Drop a save to modify the save order or export a save into another instance of Hyne
    • If the language is not detected on your machine, a dialog will allow you to choose your language
    • The save mechanism is modified: the file is saved only if you choose "save" in the menu (or by pressing Ctrl+S, etc...)
    • Fix a bug when convert a save to PlayStation memory card (*.mcr file for example)
    • Some improvements to the ergonomics of the GUI
  • v1.7:
    • [Editor] Adding Duel Auto option for Zell's limit break
    • [Editor] New page editor: Preview editor
    • [Header Editor] Fixed crash when enter to the properties menu
    • [Header Editor] The short description of a save is now editable
    • [Header Editor] Using the current save ID in the identifier list
    • Some changes related to multi-slots saves
    • Hyne uses less of memory
    • [Windows 7+] The current save icon is displayed in overlay of the application icon
    • Doesn't ask for language if there is just one available
    • Hacks for Mac OS version
    • Some internal changes
    • The "new game" save contains character and gf names in french, there are replaced by the translated names
  • v1.8.1:
    • FF8 Steam support
    • Adding "New window" option
    • [Battle Editor] Monster kills value is computed automatically by default
    • Bug: removed ff8 PC save files was not correctly deleted on disk
    • Japanese translation updated
    • Minor changes
  • v1.8.2:
    • [FF8 rerelease] Metadata.xml (Cloud saves) can be updated manually (File > Sign saves for the Cloud...).
    • [FF8 rerelease] Adding error messages when there are errors with metadata.xml (Cloud saves)
    • [FF8 rerelease] Fixing bug: when saving a *.ff8 file, the metadata file is not saved if the selected ff8 installation is not a Steam installation.
    • [FF8 rerelease] Fixing bug: Steam version can be not detected when there are several FF8 installation on the computer.
    • [FF8 rerelease] Hyne now update the metadata file even it is not in an "user_*" directory. Please let me know if it isn't work.
    • Fixing bug: last save path is not saved when exporting a selected save to PC.
    • Change spell count limit to 100 in standard mode.
    • Fixing (old) regression: animate multi-frame icons in save list view (PS memorycard)
  • v1.9.0:
    • [Draw point editor] Adding indication if located in field or worldmap
    • Fixing keyboard shortcut conflicts if more than one main windows was instanciated
    • Improving detection of user's documents directory on Windows
    • Reencode source files to UTF-8
    • Migrate to Qt 5 library
  • v1.10.0:
    • Fixing slot detection on modern Windows (2000 version)
    • Adding uncompressed save format
    • Fixing GF forget ability
    • Adding Queen trade rule, CC quest and BGU TT victory count
    • Adding worldmap position presets
  • v1.11.0:
    • Adding compatibility with Switch saves
    • Improve detection of PC 2013 and PC Remaster editions
    • Fixing format detection algorithm (for PC like saves)
    • Adding VMP (PSP) and PSV (PS3/PSVita) signatures
    • Adding the end of the CC quest
    • Fixing Chocobo World Icon saving

573
Scripting and Reverse Engineering / Re: FF7 Field editing
« on: 2010-04-20 21:13:50 »
so I just need to know which file holds the data for the very first event (with the Potion-holding corpses)

Look MD1STIN.DAT.


574
I've never seen it used anywhere though, but if a field background uses it I could add support for that too.

Yes it is used. I made a complete list:
  • colne_3 & min71: tv
  • fship_5: drinking trough for chocobos
  • nmkin_1: buttons for opening doors
  • prisila: lamp
  • ujunon4 & 5: shine ocean

575
This background looks like Yougan2.

I can assure you that this is a field background.

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