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Messages - myst6re

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576
Scripting and Reverse Engineering / Re: 1:35 Soldier Quest
« on: 2010-04-19 10:01:25 »
- the variable to choose, it has to be not used by the game

Not a problem, in var manager (in MR), you can search the variables already used.

577
General Discussion / Trap - a mysterious field background
« on: 2010-04-19 09:56:02 »
For some weeks, I dig Final Fantasy VII jp in search of novelty. And I found the TRAP background. It is partially removed, but there is a file "TRAP.MIM"!

Unfortunately, TRAP.DAT is invalid, it is necessary to replace the tiles manually. I just started:


578
What happens when the value of blending2 is 3? I have not seen any difference with blending2=1, but I think there is one.

579
Great! This is exactly what I wanted to ask you ;D.

580
Scripting and Reverse Engineering / Re: 1:35 Soldier Quest
« on: 2010-04-16 23:08:23 »
We can not do everything right with this editor, but at least you can edit the scripts. With Meteor you can also modify the walkmesh. It remains to load the 3D model of a soldier at all screens and it all (I think)!

581
Scripting and Reverse Engineering / Re: 1:35 Soldier Quest
« on: 2010-04-16 23:01:58 »
Sure, this would be more than doable with Meteor.

Or its alternative (Makou Reactor) which is partially in French unfortunately.

582
Hello ! I found a difference between the PC version and the PS version, it's about four screens (kuro7, cosmo2, jtempl and trnad_1). In each sprites, one word coding for transparency can take four values: 0, 1, 2 or 3. This word is at offset 32 in PC sprites, and in "SpriteTP_Blend" (or Section 3) for the PS version:

On PC version

Code: [Select]
struct spriteInfos {
uint16 zz0; //Always 0
int16 destX;
int16 destY;
uint16 zz1; //Inused
uint16 zz2; //Inused
uint16 srcX_1;
uint16 srcY_1;
uint16 srcX_2;
uint16 srcY_2;
uint16 width; //Inused: 16,32 or invalid value
uint16 height; //Inused: 16,32 or invalid value
uint16 paletteID;
uint16 ID; //Maybe used for Z value
uint8 parameter;
uint8 state; //flag
uint8 blending; //Boolean
uint8 zz3; //Boolean
uint16 blendingType; <----- HERE
uint16 pageID1;
uint16 pageID2; //If pageID2 > 0, use srcX_2 and srcY_2
uint16 deph;
uint32 Z;
uint32 X; //Proportionnal to srcXs
uint32 Y; //Proportionnal to srcYs
uint16 zz4; //Always 0
};

On PS version (based on Cyb page)

Code: [Select]
struct spritePageInfos{
unsigned page_x:4; // LSB
unsigned page_y:1;
unsigned blendingType:2; <----- HERE
unsigned deph:2;
unsigned ZZ:7; // MSB
};

In the four screens, value of blendingType word is sometimes 2. In this case, there is no transparency by addition...

  • 0: average ((colorImg+colorNew)/2)
  • 1: additive blending (colorImg+colorNew)
  • 2: subtractive blending (colorNew-colorImg)
  • 3: 25% additive blending (colorImg+0.25*colorNew) [colne_3 -tv-|fship_5 -water-|min71 -tv-|nmkin_1 -buttons-|prisila -lamp-|ujunon4 & 5 -shine ocean-]

On PC, "blendingType=2" is always transparency by addition, but not on PS (left) :


Someone knows how to use blendingType?

583
FF7 Tools / Makou Reactor - a FF7 script editor
« on: 2010-04-12 19:29:47 »
Added Mac OS and linux binaries (many thanks to sithlord48 :)).

584
FF7 Tools / Makou Reactor - a FF7 script editor
« on: 2010-04-10 22:06:33 »
Hey this is pretty damn sweet! thanks! Any chance at all of having psx version added to it?

You can edit flevel.lgp archive (ff7 PC) or .DAT files (ff7 PS). To open a DAT file, you must go to "File" > "Open FIELD dir...".

Cool! If you don't already have a feature like this, it'd be neat if you could implement a method of creating "patch" files that could enable one to change certain entries automatically upon applying the way that the .PrC and .WM files work for Proud Clod and Wallmarket, respectively. This would enable one to share dialogue mods without having to distribute the entire flevel.lgp file.

It is possible to export/import a file from the lgp, but that's all.

585
FF7 Tools / [PSX/PC] Field Editor - Makou Reactor (2.1.0)
« on: 2010-04-09 22:36:36 »

Hi all! Here is my best program: Makou Reactor!
It allows you to edit ff7 field map easily (scripts, texts, walkmesh, encounters, musics and models used...).
You don't need to be a programmer to modify the story of the game!

Just open a flevel.lgp archive (or the ISO of the PlayStation game) and start exploring!


(Use Deling for Final Fantasy VIII)

Documentation:

Notes:
Languages:
  • French
  • English
  • Japanese (outdated)

Known bugs (v1.7.1)
  • Crash on start: maybe your graphic driver is not correctly installed. Workaround: modify/create the file Makou_Reactor.ini and add the line "OpenGL=false", this will disable field model and walkmesh viewers.
  • Issues



See also:
Deleted scenes, unlocked with Makou Reactor.








Old:

586
Ficedula' site is down.

587
FF7 Tools / Re: Official Black Chocobo Help Thread
« on: 2010-04-02 22:08:15 »
I don't like to do that, recompile Qt takes lot of time :|.

588
FF7 Tools / [HELP] Official Black Chocobo Help Thread
« on: 2010-04-02 19:35:15 »
How did you do to not use QtCore4.dll and QtGui4.dll?

589
It's compatible with the french version, read kranmer post, I've tested and it's works to my version !

590
I use 0.7.5b ;) .

591
Crash report:
Whenever I close ff7.exe, the game crashes.
crash.dmp

592
Completely Unrelated / Re: What software do you use?
« on: 2010-02-12 16:42:03 »
OS: Windows Vista Home Premium 32-bit / Ubuntu 9.10
Browser: firefox 3.6, Opera 10.50 beta
Video player: VLC Media Player (Goldeneye)
Audio player: Winamp
Photo/Image editing/viewing: gimp, photoshop CS2
Torrent client: -
Video Editor: Windows Movie Maker ? ;D
Office tools: Open office 3.2
Anti-virus: Avast, Spybot
Burning app: ImgBurn/CDburnerXP
Search engine: Everything

593
General Discussion / Re: Wheres Qhimm?
« on: 2010-02-10 19:07:18 »
You have not seen mine ;D

594
I also noticed that 0.7 does not work for some people (french 1.2 version).

595
It's possible to convert PSN save to MCR file.
PSN save = header (128 bytes) + standard MCR format (8192*16 bytes)
So just remove the header and use PSXMemtool to convert a save from the MCR to PC Version.

VMP2MCR converter

Convert MCR to PSN save is difficult.

Mod edit: Black chocobo is now able to do this.

596
With me, version 0.6.10b of the aali's driver works with ubuntu, but not version 0.7 :-(.

597
I'm very interested too :-P, scripts are also in ff8.exe?

598
Great 8-)

The "TEX format" article was very light.

599
Archive / Re: Barret model
« on: 2009-06-24 17:51:51 »

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