Here, like I always did.. (in this case I've taken a few codes from Zidane init , but the model and animations are the right ones)
Function Blank_Init
switchex 3 ( General_FieldEntrance ) {
case 150:
set VAR_GlobInt16_0 = 65390
set VAR_GlobInt16_4 = 62586
set VAR_GlobInt16_6 = 151
set VAR_GlobInt16_2 = 937
break
case 152:
set VAR_GlobInt16_0 = 117
set VAR_GlobInt16_4 = 3048
set VAR_GlobInt16_6 = 255
set VAR_GlobInt16_2 = 65349
break
case 10000:
set VAR_GlobInt16_0 = 64979
set VAR_GlobInt16_4 = 65407
set VAR_GlobInt16_6 = 64
set VAR_GlobInt16_2 = 65321
break
default:
set VAR_GlobInt16_0 = 65382
set VAR_GlobInt16_4 = 62643
set VAR_GlobInt16_6 = 0
set VAR_GlobInt16_2 = 937
}
SetModel( 5467, 87 )
CreateObject( VAR_GlobInt16_0, VAR_GlobInt16_4 )
TurnInstant( 80 )
SetStandAnimation( 5041 )
SetStandAnimation( 462 )
SetWalkAnimation( 5225 )
SetRunAnimation( 5222 )
SetLeftAnimation( 5223 )
SetRightAnimation( 5224 )
SetJumpAnimation( 5041, 9, 25 )
SetObjectLogicalSize( 20, 20, 30 )
SetAnimationStandSpeed( 14, 16, 18, 20 )
SetHeadAngle( 96, 61 )
MoveInstantXZY( GetEntryPosX(255), VAR_GlobInt16_2, GetEntryPosY(255) )
SetPathing( 1 )
DefinePlayerCharacter( )
EnableHeadFocus( 0 )
if ( General_FieldEntrance == 10000 ) {
SetObjectFlags( 14 )
SetObjectSize( 12, 0, 0, 0 )
}
return