Ok, I'm considering doing something for the field models since no one has claimed many of them... but I can haz kwesschuns.
First off I need to know how much detain needs to be 3D in the face, and what parts of the face are even getting detail at all...
Also, I'm going to assume we're using fists for hands, and they should likely bleed into the elbows... like the originals.
If you all recall the original characters didn't even have mouths and most characters had ambiguous noses...
IF I decide to work on this, I'll probably be taking Jessie and the Train Guards... so put them down as... ehm... well, I guess nothing really since I haven't decided yet. But my finals are
finally over, so I can chill out for a while and do my own thing... I can already feel my heart beating at a steadier rhythm...
But yeah, anyway, are we modeling full faces on the field models, or are we glossing over them and using textures only, OR even still are we just leaving the eyes and that's it? (I really don't want to make a million faces... they're so annoying...)
Wedge is lookin' good BTW.
Oh yeah, and are we able to use multilevel transparency in textures yet?
I may take a look into the MonoDrive enemy... it's so small I could redesign the whole thing and no one would notice... not that I would...
Is the monodrive a biological enemy or a mechanical one? All I can tell is that it's a pink ball with loliar--tentacles...
It looks like some sort of mutant plant, but I recall it doing things like "Scanning" and calling out other very mechanoid phrases...
Anyway, if someone could please get back to me relatively soon I'd appreciate it.
EDIT: Also, here's a great place for original concept art... might not have everything, but it has a good bit.
http://www.creativeuncut.com/art_final-fantasy-7_a.html