Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4964785 times)

RedManMark86

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #675 on: 2015-01-17 01:56:25 »
This is a very common problem if someone had bootleg installed first, so did your friend have bootleg installed first?

If one mod doesn't work in 7H it will cause nearly all of them not to work and the FLevel will go out of sync, easy way to check this is to do the first battle and see if the text is messed up or it isn't the first two soldiers but something crazy... And trust me I have seen some crazy things in my time.

also I tend to find uninstalling final fantasy doesn't help as other registry keys always get left. you need to uninstall and delete everything. Then open registry editor and search your registry for any mention of final fantasy and delete it... then install it all over again from scratch and your problems will usually be fixed

cicadian

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #676 on: 2015-01-20 04:05:09 »
Sega do you have a public twitter or a steam I can contact you on for regular bug checks? I've found some real oddities I haven't always posted and am planning a second play through once I figure out how to beat the ?????? boss and the 2 weapons

current questions: Is junon league currently just limited to the 2 brackets? Why is Tifa so overpowered with her HP steal weapon? At least Cloud's hp steal sword has weak attack and few materia. Lastly did I miss any items by forgetting to do the Turtles Paradise sidequest? You said sources were currently removed.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #677 on: 2015-01-20 12:55:53 »
I'm not on Twitter, but I do have a Steam account under 'Sega Chief'. The more bugs you let me know about, the more I can get ironed out for 1.3's release; feel free to add me on there.

The Junon Leagues is currently only two brackets, I'm adding a third to 1.3. I'll give the HP Steal weapons a look over. And from the Turtle's Paradise sidequest, you get the following: Megalixir, Light Curtain, Lunar Curtain, Sun Curtain, Astral Curtain, SS Mine, and a Gospel Spark. All these items are available elsewhere so they're not missable.

ProtoX

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #678 on: 2015-01-24 00:45:16 »
loving this new mod dude its giving me a new take on this game so far no problem as of yet

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #679 on: 2015-01-24 13:58:20 »
Cheers, bud; I've got the update for it coming soon so if you spot any problems or have suggestions let me know.

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #680 on: 2015-01-28 13:41:32 »
hey sega chief

how much more longer until we can test out NG+

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #681 on: 2015-01-28 14:28:22 »
NewGame+ is the last planned addition for the mod, that won't be appearing until v1.5 which I'm aiming to be the last major update for the mod (once everything else is in and has been refined). I've worked on it now and then, but mostly for testing and to find out what I can do with it and how to work around certain problems.

LetCreativityPlay

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #682 on: 2015-01-29 01:58:46 »
When do you plan to include ultimate weapons and sources?  :mrgreen:

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #683 on: 2015-01-29 03:35:34 »
I'm going to make the last boss drop all of them, then the ending credits will play  :x

RedManMark86

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #684 on: 2015-01-29 11:50:55 »
I'm going to make the last boss drop all of them, then the ending credits will play  :x

Was that sarcasm my Scottish friend as I'm pretty sure the ultimate weapons are there earned through your new quests on disc 3 and a couple of others in different ways? As for sources sure they are planned for new game plus?

I was actually going to post something equally sarcastic yesterday but held my fingers :P

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #685 on: 2015-01-29 13:49:42 »
Yes, ults will be begrudgingly dropped for new stuff put into Disc 3. Sources are being kept back for NG+.

selius

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #686 on: 2015-01-31 12:21:21 »
NewGame+ won't be appearing until v1.5

 :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:

levantine

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #687 on: 2015-02-01 19:01:21 »
I will do a new playthoug, when 1.3 version could be donwload ? :)
I ask you because you said that it is remanded to wait the 1.3 until to start

cicadian

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #688 on: 2015-02-01 19:42:36 »
Hey I know you're probably busy but could you run another balance pass on the enemies faced ~before~ the boss fight in return to Junon (Tifa gas chamber etc) for parties that have an underleveled Barret and Cait Sith? Maybe add a vendor if you're intent on leaving the AI and damage levels as is.

Take your time on the update, cheers!

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #689 on: 2015-02-01 19:54:00 »
You got it, I think I added a save point to that area but a vendor could be added too. I'll tweak the enemies that appear too.

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #690 on: 2015-02-07 16:49:41 »
hey

how many more days until v 1.3 of the new threat mod is ready to be downloaded

just curious

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #691 on: 2015-02-07 17:52:31 »
It'll be within the next three days; I don't have a shift at work until Wednesday.

levantine

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #692 on: 2015-02-08 19:57:19 »
Will the update be in the 7h heaven the next three days too ?
Is it very important to start a new play when the 1.3 coming or can i continue my actual save ? ( i just played 1 or 2 hours so no problem to start a new but it's hard to wait the 1.3)

EQ2Alyza

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #693 on: 2015-02-08 20:08:41 »
I would wait for 1.3 to be released. I'll have it in the 7H Catalog ASAP.

levantine

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #694 on: 2015-02-09 06:27:30 »
Ok i'll wait for the 1.3 so, thx for your answer

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #695 on: 2015-02-10 19:24:47 »
hey sega chief

am i going to be able to download v 1.3 of this mod today

thanks

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #696 on: 2015-02-10 19:30:01 »
Not today, I'll see if I can get it together for tomorrow.

cicadian

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #697 on: 2015-02-10 20:01:39 »
do your best we can wait!

im planning on doing some kind of video lets play for 1.3 so im getting really excited

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #698 on: 2015-02-10 20:12:52 »
I'd appreciate that; it's very close to completion, though. Today I was getting the ReadMe and other materials together; got some fixes and checks to do after that to make sure that the new sidequest doesn't interfere with the  start of the game in any way.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #699 on: 2015-02-11 16:51:43 »
It seems that the EXP arc is a bit more unstable than I realised; at around Lv.61 it starts to get unpredictable and becomes even more so going through Lv.80 and onwards. I may need to either go back to using the traditional EXP arcs which could potentially cause some visual glitches to occur with the player's EXP gauges (until they level up once, then it should correct itself); while the visual glitch itself is seemingly harmless & temporary, the reason I stopped using the original EXP arcs in the first place was because players were leveling too fast in v1.1 and finding themselves overpowered just by playing normally (as in, with little or no grinding).

Since then, the EXP given by enemies has been adjusted and a Lv.70 cap was put into the enemy AI but I'm not sure if it's enough to keep the Lv.40-50 range I'm aiming for players to reach Disc 3 at. When 1.3 is released, I'd appreciate people keeping an eye on their levels and telling me when exactly they reach Lv.50 and a little about their playstyle (for instance if you fought everything once, or never ran from battles, or ran from most battles, etc.)