I'll agree that you should get 3 chances in one go before the Game Over - but Weapon mode 2 and above are tailor made to be difficult and unforgiving in some places - this is a choice you make by using Weapon 2 and 3 - both of which are in VERY early stages and totally incomplete, which answers most of your other questions.
Not to be snide but "Weapon mode 2 and above are tailor made to be difficult and unforgiving" wasn't advertised anywhere, "Minigame updates" and "Further Field updates" are all that is said about it in the Mod Options doc, and here on the Forum the description is "Its aim is to provide a balanced, professional, and
fair update to the game's difficulty." (Emphasis my own), followed by "Most difficulty mods have, in my opinion, got the balance completely wrong. They've ended up making the game a chore, rather than a fun experience." and "Weapon tries not to inflate difficulty artificially through high HP amounts or
cheap gimmicks." (Emphasis my own)
I'm aware that it is very incomplete, but had up until that point found it's changes an across the board improvement, so figured pointing out that that particular difficulty spike felt like a
chore and a
cheap gimmick might have been worthwhile. My bad.
Doesn't matter - I need the app.log / Reunion.log / crash.dmp file to be sure.
I don't have those files for the off-handedly mentioned random crashes because after they happened a few times I deleted everything and did a fresh install, as I assumed it was a problem of my own design. They've not happened since, so I'm inclined to agree with myself.
See The Reunion Database and please read the first post on how to send bug reports.
As the hotfix had just been posted recently and there were no comments mentioning it, I shoehorned the mention of Default Run not working into the end of my comment which was still pending mod approval just to put mention of it out there quickly, for in case anyone else was having the same problem and wasn't sure if it was purely single case, less a bug report and more of a bug announcement, especially since for all I knew you could have intentionally temporarily disabled to fix something more pressing and I was the only one not in the know, I'm hardly a regular and certainly not a coder after all. But by all means I'm happy to do it now.
1. An explanation of the bug - Default Run is not working. It is set to "y" in the mod options, but off the world map Cloud only walks unless Run is held. changing Default run and changing it back have had no effect on it.
2. Does the bug happen at same point more than once? - Yes, it is in constant effect, the very feature has ceased to function.
3. App.log (found in root folder)
4. Reunion.log (found in The_Reunion folder)
5. crash.dmp (found in root folder)
6. Your save file from just before the crash or hang
Files (Minus Crash.dmp as I did not see one, ostensibly due to not having had a crash since doing a clean install):
https://www.sendspace.com/filegroup/KQMXx1ZGacUmN1QBddeTwj7N4L8EQIPlHave a Spectacular day.