1
Scripting and Reverse Engineering / Is this possible?
« on: 2007-02-02 07:18:20 »
Can anybody tell me if its possible, rather than to mod all the creature stats in the scene.bin file, could you instead have a program that runs in the background while you play that mods a particular value whenever it changes?
For example, when it detects that the memory location that stores the experience value has changed then change to value to equal half... or something like that.
Or would the memory location change each time the program is run?
Does anybody have any insight as to whether this is possible?
For example, when it detects that the memory location that stores the experience value has changed then change to value to equal half... or something like that.
Or would the memory location change each time the program is run?
Does anybody have any insight as to whether this is possible?