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Messages - Meical

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1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-06-10 01:38:05 »
I've updated everything; I added a new IRO that is a stand-alone for costume/model swaps. If it works, then I'm going to remove it from the NT IROs, makes more sense that way for it to be its own IRO.

Will this make it compatible with the Resizer mod?

2
I can't figure out how to get the program to run.  I've extracted the files and tried double clicking the exe.  I've tried to drag the kernel.bin over top the exe, nothing has worked.  I've been using the GUI version.

EDIT: Never mind, turns out I can't read.

3
@Meical No i have not seen this. What version of the game are you playing and are you playing with any mods?

I'm using the steam version converted with 7th Heaven.  I am using several mods. 

Edit: After some testing the issue is 100% being caused by the Menu Overhaul I am using.

4
Has anyone else had a crash happen when you get the PHS for the first time?  As soon as the menu opens and you try to select a character there is a crash.  I'm not sure if this is related to the issue, I just know that it allows the use of it.  I had used the safe editor in an attempt to fix an issue and I'm worried I may have activated something I shouldn't have.

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7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-05-03 16:31:38 »
Has anyone else had a crash happen when you get the PHS for the first time?  As soon as the menu opens and you try to select a character there is a crash.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-04-25 16:58:20 »
Not sure if this is the right place to post this, but I am using the Jessie mod from the Misc Catalog and your New Threat from the Gameplay catalog.  All through 7th Heaven.  Currently Tifa's battle model is stuck on Jessie's battle model.  Even with the mod turned off.  It is my understanding that the Jessie mod with 7th Heaven is the NT compatible one.   Any idea how to change that back?

Edit:  Figured it out.  I had unintentionally copied some loose files.

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Anyone else disappointed in the Remake after having played it?  Made it to Chapter 9, and I'm already down playing.

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@Meical
If you use 7h v2 it's based on an old ffnx driver and isn't as sharp as the old aali driver i used for the screenshots.
Try to use lastest ffnx driver and you'll be as sharp as possible (https://github.com/julianxhokaxhiu/FFNx)

Will this effect any other mods I have installed?  Also what backend should I use; or is it up to my personal preference?  Lastly, for the 7H instructions it says to DL the 98 version.  Should I do that even if I have the Steam version of the game?

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First off excellent work here.  This is now a mainstay in my load order.  But I do have one question.  Are you screenshots taken in 4k? For some reason I cant get mine to look as sharp/clear unless I do something like downsampling with my Nvidia settings.

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7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-03-27 18:53:10 »
Started having an issue today where the EasyHook is failing.  I've turned on the Code 5 fix.  The game was running perfecting.  The only changes made to the game since it last worked were updating my Nvidia drivers.  I've heard they can mess things up sometimes.  Just curious if anyone else is having this issue.

Edit:  After loading the game once without mods enabled, it started to work again.  Not sure what happened.

11
7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-03-20 06:15:15 »
You can't play at a higher resolution than your monitor supports... You can try changing your desktop resolution to 4k and selecting Auto from the resolution drop down which will make the game match your display resolution set in Windows.

Figured it out, thanks a lot.  If I wanted to create my own reshade and post it with some screenshots, where would be appropriate?

12
7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-03-20 05:33:29 »
That is from Reshade yes. It's a sharpening filter. I'm running my game at 4K, also stretched.

Edit: Also the backgrounds from the first few scenes of the game are fully recreated which is why they look cleaner (or sharper) than the other scenes.

Do you have a custom preset that is shareable?  Also, do you use a 4k monitor? Every time I try to load the game in 3840*2160 the game forces it into a window mode and freezes up.  My monitor is set to 1920*1080.  I know I could play in the previous 7th Heaven in that resolution. 

13
7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-03-20 01:18:29 »
If you want good and stable shader injection, use ReShade. Tons of effects and super stable. Here are some screens of what mine looks like (still tweaking) https://photos.app.goo.gl/JRnGovP5GLkDtorT8

So I'm using the same field backgrounds as you, and I assume most people.  But mine don't look near as sharp and crisp.  Is that from the Reshade?  I'm running the game @ 1920*1080 Fullscreen, stretched to fit.

14
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-03-20 00:54:10 »
I was wondering if the Definitive Mod From Sector 48's page was compatible with New Threat.

15
Catalogs / Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« on: 2020-03-11 04:31:53 »
No, it’s the opposite. That button will override the compatibility locks set with the mods and make them available to choose. This is not recommended though. You will experience glitches and crashes. If you ignore my warnings, so be it. But please don’t report it on the forums or Discord unless you’re there to offer a compatibility patch that you worked on to help fix the problem. Otherwise, you’re only wasting time for others for something that is already tested and known to not work.

Good luck and happy playing  :wink:

I hear that, I fully plan on following your advice.  So no worries there.  I was just concerned that the feature was not functioning as should.

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Catalogs / Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« on: 2020-03-10 18:50:09 »
That’s right. You answered your problem by saying they have “compatibility issues.” RP will deactivate NT because they’re incompatible. They both modify the flevel.lgp, which can’t be mixed together when modding FF7. Sorry for the confusion.

So does that incompatibility override the "Ignore Mod Compatibility Restrictions" feature of 7th Heaven?

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Catalogs / Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« on: 2020-03-09 18:26:06 »
So my issue currently is that no matter what I have the settings switched to, several mods keep deactivating to due compatibility issues.  Mainly, using the Resize Project from the Field Models 3.0 catalog and Using New Threat from the Gameplay 3.0 catalog.

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7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-03-09 02:34:21 »
No, NT's IRO from your thread isn't a standalone download in the Qhimm Catalog. It's directly unpacked and unedited into the Gameplay category as its own option.

I believe this is a case of the Red XIII field models by WolfMan. In older catalogs, they had Reunion patches and separate options to choose. Those options disabled mods altering the flevel because those WolfMan models needed its own patch + Reunion flevels to function. I removed Reunion and those model options from Catalog 3.0, but I forgot to look at the compatibility tags that were attached to them. This might have caused a shift in ID values in those compatibility tags, now pointing to a different Red XIII model that is disabling mods with an incompatible flevel. New Threat was one of those. This is obviously an honest mistake and will be fixed.

Too much hearsay going on, so I please ask that no one assume anything was done with Catalog 3.0 without talking to me about it first. Keep the discussions here about the 7th Heaven tool itself, and direct your questions about Catalogs to the 7th Heaven forums where Strife and I have our Catalog threads, or alternatively on Discord.

Is it possible to get a link to the catalog thread?

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7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-03-08 08:35:44 »
It seems that Meical's issue was resolved when removing that compatibility lock though, judging from his posts:

Unfortunately, the problem persisted after relaunching 7th Heaven again.  It would seem switching that option isn't working all the time.

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7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-03-07 03:29:14 »
So out of the blue it is no longer allowing me to have incompatible mods on together.  I haven't changed the setting since it last worked.

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7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-03-05 14:53:06 »
Turn off the mod compatibility restrictions in your General Settings. But it is HIGHLY not recommended and stuff will break.

Thanks, that worked that time. Not sure why switching didn't work before.  This time I switched the setting then reloaded 7th Heaven and it worked.  Also, thanks for the words of caution.  While I haven't gotten all the way through the game, I know that the Midgar section and up to getting on the boat to the next continent at least has no issues using field model re-textures and New Threat.  I did notice an incompatibility between the Jessie Mod and New Threat in the previous version of 7th Heaven, I was wondering if that was fixed for the new downloads.  I know SegaChief has a compatible version of the Jessie Mod, just wasn't sure if it was the one in the downloads.  And if I haven't already said, you guys are doing amazing work here.  My love for mod developers continues to grow stronger; especially as more AAA developers continue to let down their fans year after year.

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7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-03-05 04:23:12 »
See, from what you originally said I would never have guessed you're using NT from the Qhimm Gameplay mod. I would have assumed the standalone IRO. You should post your profile details when you're talking about mod compatibility and conflicts. But anyway, New Threat has field models that are required for it to function properly otherwise crashes occur. That is why the mod is probably programmed to disable the option. You will see at the bottom of the "Configure Mod" window what is disabled and from what mod/setting the conflict is with. Mod restrictions and compatibility are there so you don't screw up your game or break another mod.

So is there no way to run the two together, or can that option be turned off?

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7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-03-05 01:37:58 »
You can already do that. You'll have to be more specific by "won't let me", which mods you're talking about, and steps to reproduce.

As stated I am using New Threat and Field Model re-textures.  When I activated any of the field model re-textures, the Game play Mods from the catalog no longer allow me to pick New Threat as an option for Difficulty.

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7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-03-04 23:18:41 »
Is there a way to allow for two mods to be activated even if they have conflicting files?  I'm trying to use New Threat with Field Models and it wont let me since there are, I'm assuming, character re-textures in New Threat.  I remember not having any issue in the previous version.  I've tried switching the ignore restrictions on and off with no difference.

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7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-03-04 01:57:07 »
The black bar will always be there. It's not an issue with 7H, but with the game. You do not need to set any properties on your EXE anymore. If they are found, 7H removes them (or adds them) based on your settings in 7H.

Thanks for the fast reply.  I did a little messing around and I noticed that if I rendered the FMV's at a resolution of 1280*960 instead of the default 1280*896 the bar goes away; However the framerate seem to double despite the fact that I rendered it in the default framerate.  With that being said, it got me thinking about rendering the fields in different resolutions to counter the black bar.  Not entirely sure what that would take to be done, but I imagine it would be quite the project.

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