Did anyone has idea what second block is?
First is mesh, third and so on - animations, last - textures. But what are second block?
I looked at it but could not make heads or tales of it, it is different for each one but what it means escapes me. Perhaps it identifies the sections past #2 and before the near last.
Also you are wrong the last is not always a texture. Watch out for that because the character battle models have there weapons in the 16 last sections of the file.
Cyb
Oh! I got it. Part of this file is action scripts (or sequence)
from offset 0x68 there are 0x20 offsets to sequence of commands.
For example action attack with tonfa for MP
Action id 4
Sequence: FCF0 06 D12003000004F0 07 F704 08 FAF0 09 E5EE54
Commands are everything greater than 0x8e
This action playes animations with id 06 07 08 09
06 - start of jump
07 - half jump
08 - end jump
09 - attack
After this action id resets to 0 (idle) and play sequence
A9C900C1
pointer value 3 2 for each cycle
// C1 (33) this reset pointer to 0 and then increment it until it points to opcode past C9
// 00 - play animation 0