Hey guys, I was hoping someone could expound on this, cause I'd really like to play Black Chocobo-modified saves with this remake.
So I started a new game, saved into SAVEGAME00 (Slot1) and saved in each game slot. So a file save00.ff7 is there. I opened my metadata.xml file and saw the 3 timestamp entries using Epoch time as well as the signature.
In the Save Slots 2-10 area of the file, I noticed that the <signature> tags had a hashed value of my customer ID, but no entries in the <timestap> nodes.
So, I followed the steps here
http://na.square-enix.com/go/thread/view/139235/29336877/Here_is_how_to_completely_disable_remote_sync to Disable Cloud Save Syncing, but it seems even before you press PLAY, the launcher does an evaluation on the data, and if things aren't right, it deletes the .ff7 file and resets the metadata.xml to blank.
I used
http://md5sum.it to generate the checksum value of my .FF7 files.
So basically, I do this:
1. Create a new game and save, creating base save00.ff7 file. Exit out of game.
2. Open Black Chocobo, opening the save00.ff7 file in Step 1 and modifying it to the stats I want.
3. At this point I'm confused whether I can just press CTRL+S to save the file or if I have to do an EXPORT > PC SAVE and replace it. For now I do the former.
4. I now use the md5sum.it site on the updated/modified .ff7 file and put that number into the metadata.xml <signature> line.
5. Upon starting up FF7, I note that the .ff7 file disappears, (and the .xml gets modified) Sure enough I enter the game and there is no CONTINUE OPTION (because the file is gone)
So obviously, I'm messing up on the checksum process. Can someone explain what I'm doing wrong?