Hi all, been less active recently. I was taking a small break and was transferring to a new PC, which is still ongoing to get all the tools, files, etc. across and set up. Thanks to wdx and others for answering questions in the meantime.
Having an issue with 1/35 soldier collecting. When I pick up the one during the Midgar raid, the one on the scaffolding listed as #9 in the documentation, the item doesn't transfer into my inventory. I'm in Hard mode, type B. Anyone else?
Hi, there is an error in flevel.lgp md8_b1 at the script: Add 1 item(s) No19 to the inventory, should be No95
So it's the wrong item being added? I'll add that to my notes for the next patch.
I started an run B, it is very nice but unfortunately my Cloud cannot level up. It goes beyond the level limit bar
That's likely due to a menu mod that changes gauges and the like. It is fortunately a purely visual bug though, and EXP is still being tallied as intended. When you next level up, the gauge overflow should correct itself but if not it doesn't impact Cloud's levelling and the like; it's just a visual meter for the player.
Hello ! I'm in 2.0.94 and it seems that the innate ability of Yuffie partially doesn't work. I dont get more gils when she is in a fight.
I tried with a Zemzelett that always give 165 gils and 2 Nerosuferoth that gives 292 gils.
I thought maybe it triggers only when she counters with Mug but it didn't change anything
I play to NT through the FF7SYW launcher if that can help
I think I changed it; she has something called Throwlette now which is triggered by using the Defend command when it charges (a message should be displayed). She also has the Mug counter still.
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So the plan going forward is as follows:
I've got FF8 NT to get to its first 1.0 release which I won't go into details of here. But in addition to that I also want to address some issues in the current 2.0 build.
The 2.1 update will be a content patch, so some things will be getting added like Extra Battle in Gold Saucer which will be used to add optional high-end encounters. A common complain as well was that there was little to do for players who were in the advanced stages of maxing out their parties, so I'll be drafting up some plans to tackle that. Some expansion work will also be made to Type B to extend the alternative scenario more past Midgar, as I think people were disappointed with the lack of major changes moving past there.
Another aim is to fix the Hard Mode and No Exp toggles which were sharing addresses with some of the game's other functions. But I'll also be adjusting the parameters of Hard Mode itself as I think feedback about it has been lukewarm overall, so a revamp is needed there.