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Messages - Helm_Smasher

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26
Okay, I just finished the Dollet raid, and it has mostly gone very smoothly. Only thing I noticed is that G-Elites and Anacondaurs did quite an astounding amount of damage (I almost had a party wipe against two G-Elites inside the base of the elevator of the comms tower). Is that expected? Elvoret was easier than those guys actually haha.
I'm playing the normal difficulty version by the way, not Lionheart.

27
Would it be possible to have a fixed SEED rank instead of it fluctuating?
It makes sense that some story events would alter the rank but being forced to fight half dead in hopes of raising it always struck me as annoying.

If that's not possible, would there be a way for the rank to not suffer alterations while one is in town areas?

28
When updating, is it enough to replace the content of the demaster_exp folder?
would it be necessary to repatch the .dll?

29
I see, so that's how it works, thanks for clarifying.
Again, thanks for making this game actually enjoyable to me by fine-tuning the parts I considered bad design.

30
I apologise for the constant posting but I don't know how to edit existing posts.
When Quistis left the party after completing the Fire Cavern, Bite Bugs were, again, stronger at Lv 12 (Squall was solo at 9). I fled the battle and scanned the next battle with them and they were back to 8, so I'm guessing the mod may be missing certain checks (party changes, level ups) when the next battle happens.

31
I've been playing some more and I noticed what I assume is a bug. When I was fighting around Balamb after getting Ifrit (thanks for that early Double, I could get Ifrit in 5 minutes!) and when Squall leveled up from 8 to 9, Bite Bugs (is that the name of those blue mosquito things?) started appearing at Lv 14 instead of being fixed at their initial Lv 8. Other monsters seemed to be unaffected.

Closing the game and reloading my save seems to have fixed it, but I don't know if other monsters were affected.

32
I registered almost exclusively to thank those involved in this mod for their wonderful work.

I played FF8 way back when it was released on the PS1, and it was a crushing experience.
I played blind, levelling normally and by the time I got to disc 4 everything was impossible to beat and I gave up. The game had left a bad taste in my mouth since, but it was a shame that such a technically impressive game couldn't be enjoyed properly.

I recently found out about the mod and I couldn't believe it addresses those I consider the biggest problems with the game (chiefly enemy scaling, but not only). I can't wait to delve deeper into the experience and given the list of changes, I feel it will be much more enjoyable. Thank you, and do keep up the good work.

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