Hmm... too bad I couldn't make the video overlap the characters on screen (make them invisible). That longer video could actually work to my advantage. If I could even insert ONE freaking command into the field script without making it crash, I could accomplish an idea I had for redoing the entire intro. But alas, anything I do messes that up.
I've been trying to encode videos with Blaze Media, but it's really pissing me off. I can't get the video to show in the game, despite using the correct resolution. I'm pretty good at splicing and making my own movies, but I'll be damned if I know anything about encoding necessary to actually put it in game.
Do I need to use certain encoders? Or basically as long as the end user has the decoder, it should play in the game like anything else?
FRUSTRATION!
If I can get it to work, I've been getting some really good quality out of FFDShow encoders, that I think would really help people improve their quality if they take the time to do their own encoding. If I get something that's significant and works, I'll post the details.
EDIT - Actually, that might not even be necessary until later in the script. I just got a sick idea, IF it'll work. Towards the end of the PS3 demo, the train stops. If I can make the movie roll with that background frozen there, that might effectively act as the background in game while the guards get knocked out on the superior background. This all depends on whether the placement is the same as the game's background, or at least believably close. But then I'd still have to hide the characters when Barret waves, because I want Cloud jumping off the train from the PS3 demo to show, ending with him on the ground and Barret telling him to follow him.
But again to keep this relevant to Tech-Related, for now my goal is simply quality and seeing what works best. Again, I'll post results as they happen.
EDIT 2 - Might be on to something interesting...