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Final Fantasy 8 => Graphics => Releases => Topic started by: max32 on 2020-05-14 22:18:14

Title: [FF8:Remastered] Project Maximum FMV
Post by: max32 on 2020-05-14 22:18:14
It all started when I bought FF8R and wanted to use FMV mods for 2013 Steam release. It turned out that they were not compatible with the remaster. I had to recompress the videos using VP8 codec which butchered the quality. The easy way didn't work out, so I decided to do some heavy upscaling by myself and achieve the Maximum FMV quality:)

Today, I wanted to share with you some of my results. It’s my first ever FMV upscaling project, so please be nice to me ;)

To preserve compatibility the FMV resolution is 1280x896.

Unfortunately, because of severe lack of time on my part (my upscaling methodology is rather complex and it's kind of trial and error using different ESGRAN models/various software to see what looks best for given scene, and that takes ridiculous amount of time and PC resources), for now these three FMVs are more like a of a proof of concept than a true attempt at a full mod. But hopefully one day I’ll manage to upscale them all :)

Here are some comparison shots (original source BIK 2x nearest neighbor vs Remastered edition vs Maximum FMV):
https://imgsli.com/MTYyNTY
https://imgsli.com/MTYyNTc
https://imgsli.com/MTYyNjE
https://imgsli.com/MTYyNjA
https://imgsli.com/MTYyNjI
https://imgsli.com/MTYyNjQ
https://imgsli.com/MTYyNjM
https://imgsli.com/MTYyNTg
https://imgsli.com/MTYyNTk

It’s not perfect but I think it’s a moderate improvement, all things considered. Sadly, there are some artifacts here and there, some "wobbly" frames and weird looking faces. Unfortunately, AFAIK nothing can be done about that without editing every frame by hand but that would be crazy (and I am not a crazy person... I think).

Unfortunately FF8R uses *beep* VP8 codec. For now, in order to preserve the quality, I used some overkill bitrate and the files are rather huge. Eg. remastered FMV was around 26mb, my upscaled FMV is around 340mb at the same resolution. This is just a test but the videos should work in the game if you use this: http://forums.qhimm.com/index.php?topic=19432.0 (http://forums.qhimm.com/index.php?topic=19432.0)

Here are the links:
https://mega.nz/file/eOJD0aLK#6d6RjuRhCyFj4DuvRmOjPY3L3J3URkG2_EjOMCOmo_4
https://mega.nz/file/yGRXhIhD#QbPSuq8cMrfGT0cfPT9kJhRfxR8MeO8E3YJj3CRXRs0
https://mega.nz/file/XPZhTAQA#Kb0gNbvjERGkrkfIskS66U2ovDpFTfk3ndf-EfAQBJ4
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: ericdepositar on 2020-05-15 03:30:24
this looks good
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: Manakaiser on 2020-05-15 08:06:42
wow I think "looks good" doesnt even do it justice.

Considering All variables (base quality, limitations etc etc..) Imo this is absolutely fantastic.

Hope you end up doing all of them in this quality. Please do!
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: Maki on 2020-05-15 08:08:17
This is awesome! Wow, such quality
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: Yagami Light on 2020-05-15 08:45:04
I'm pretty sure those are the highest quality FMV's I have seen for ff8 and you didn't turn the sound into a distorted mess either, amazing job keep it up.
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: jules2609 on 2020-05-15 09:01:34
Great stuff Max32!
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: LeonhartGR on 2020-05-15 09:28:21
Pretty dope! Looking forward to downloading the rest of 'em! Keep it up!
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: kaspar01 on 2020-05-15 11:40:01
Impressive result. still a bit too blurry in some spot but that's huge progress for an automatic upscale..
Manual editing would require a crazy person or a very patient one..
I wonder if different upscale methods would give sharper results and that could help using animated mask to blend between different type of upscales.. that would require a lot of roto-masking but it could work maybe..


Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: LionCerieals on 2020-05-15 12:24:23
This looks absolutely INCRDIBLE!
Hope you keep going, man!

This is by far the best FMV upscale I've seen for this game.
Really hope you'll do this for the rest of the game so we can all enjoy it in the best quality possible. :D
You modders are the heroes we need but don't deserve!

Thank you so much for fixing Square's mess. <3
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: LordUrQuan on 2020-05-15 13:07:17
wow I think "looks good" doesnt even do it justice.

Considering All variables (base quality, limitations etc etc..) Imo this is absolutely fantastic.

Hope you end up doing all of them in this quality. Please do!
This is awesome! Wow, such quality
When Kaiser and Maki are both hype, you're doing something VERY right  8-)
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: Darziak on 2020-05-15 14:22:12
Those are pretty sharp looking FMV's, what ESRGAN models are you using?

Me and MCINDUS made a custom model. I've done about 98% of FMV's upscaled to 4k, we could work together and achieve a quicker release.

Hope you don't mind I uploaded it to Youtube and unlisted it to do a comparison - https://viewsync.net/watch?v=4FdErFxN-Cs&t=0&v=LW8KlAd67eU&t=0&v=hngdPJ9hLBo&t=0
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: max32 on 2020-05-15 21:53:39
Thanks for all your encouraging words.

Now, let's get down to business ;)
you didn't turn the sound into a distorted mess either
Audio tracks are from PS1 release. Then compressed to OGG at CBR 320kbps for quality reasons. Most FMVs are pretty short and the size difference between VBR at eg. target 128kbps is not big, so I decided I'll go for the MaximumTM quality.

still a bit too blurry in some spot but that's huge progress for an automatic upscale..
I managed to get some sharper results in some cases, but it was a mixed bag. Sometimes the objects/characters became so sharp that they didn't really fit into the background (halo-like artifacts along contours). Like they didn't belong in the scene. I tried to avoid that whenever I could.

I focused mostly on animation stability, to reduce frame-to-frame wobbliness seen in some other FMV upscaling projects. Sometimes to achieve that I had to sacrifice a bit of sharpness. Because what looks better in still images, sometimes looks worse in motion. While my FMVs are not super-stable in motion, they are stable enough (at least for me ;)) considering the source videos.

I wonder if different upscale methods would give sharper results and that could help using animated mask to blend between different type of upscales.. that would require a lot of roto-masking but it could work maybe..
Yes, I actually thought about that. For example, some models give sharper looking characters but destroy the backgrounds by turning them into oversharpened mess. Other models produce great looking backgrounds, but the characters are blurry. So it would be the best to somehow auto-combine them together to achieve the MaximumTM quality ;)

Hope you don't mind I uploaded it to Youtube
Not at all.

Those are pretty sharp looking FMV's, what ESRGAN models are you using?

Me and MCINDUS made a custom model. I've done about 98% of FMV's upscaled to 4k, we could work together and achieve a quicker release.
I use a lot of different models, software and techniques on every single frame within a scene (and some FMVs have a lot of different scenes, sometimes I use different models between the scenes, for example, I used completely different methods for upscaling the waves from the intro FMV, different ESRGAN models for Seifer vs Squall fight etc.) Like I said before, it's a trial and error process to figure out what model/technique combination works best for that specific scene. And it's very time and PC resource consuming (I hope my GPU won't die on me, since it's working some crazy hours at 100% every day :-D)

I use models from here:
https://upscale.wiki/wiki/Model_Database
JPG PlusULTRA, DeJpeg Fatality PlusULTRA, ISO denoise v1 among others. Sometimes one of them, sometimes all of them. So one frame of FMV can undergo 3-5 different ESRGAN models. IIRC overall there are about 16k frames for Disc 01 alone. It takes a lot of time for sure. Sometimes I use them directly on source BINK PNGs, sometimes I upscale first and then denoise/deblock to achieve the best quality.

I'm still in the phase of prototyping/testing different models, different techniques and different combinations of them, so I'd only slow you down. I think you should continue with our work without me, since my mod won't be ready for the next 10 years or so (if ever :evil:), given how I chose to approach the project. Your mod looks great too, and I can't wait to use it in the meantime.
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: max32 on 2020-05-15 22:00:11
I can't seem to find the edit button to edit my first post (maybe I'm just blind), so I'll leave this short new FMV here:
https://imgsli.com/MTYzNDk
https://imgsli.com/MTYzNDg
https://imgsli.com/MTYzNDc

https://mega.nz/file/GbRC0AyT#z3mZWy5HIKP8zXH5T3DIdNeVIIERzQ4BcqIMfQoof6o

As before, the video is encoded at some overkill bitrate.
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: kaspar01 on 2020-05-16 10:04:03
I do like your approach of aiming to the max possible quality (kinda reminds of mine for 3D reconstruction).

Hi, since you're working on that lil' project of upscaling I guess you would appreciate some better res- original source material (if you don't have it already).
Sadly you'll see a SQUARESOFT watermark and a slightly different aspect ratio (if I remember it correctly).

http://www.mediafire.com/file/nfl6y99sxm0x8ax/Dolby_Disk.7z/file
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: Darziak on 2020-05-16 15:59:45
I use models from here:
https://upscale.wiki/wiki/Model_Database
JPG PlusULTRA, DeJpeg Fatality PlusULTRA, ISO denoise v1 among others. Sometimes one of them, sometimes all of them. So one frame of FMV can undergo 3-5 different ESRGAN models. IIRC overall there are about 16k frames for Disc 01 alone. It takes a lot of time for sure. Sometimes I use them directly on source BINK PNGs, sometimes I upscale first and then denoise/deblock to achieve the best quality.

For me I do ESRGAN DeDither, x4 Rebout interpolated with Manga109Attempt, downscale nearest neighbour, x4 custom FF8 MCDINUS made and finally use Gigapixel AI to upscale to approx 4k. Quality varies but as general workthrough it works.
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: gunner_1207 on 2020-05-18 20:07:39
this is gods work, moderate improvement my ass....impressive.
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: hikashi on 2020-05-19 03:28:52
this is mindblowingly impressive..
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: decency_breakin3 on 2020-05-20 09:08:02
this def should continue to completion
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: max32 on 2020-05-21 21:29:48
I'm not dead (yet), so here's a little update:
V29:
https://imgsli.com/MTY2MzA - this one is weird, because there are some low quality shadows in the scene, which isn't the case with the remastered version (but it's visible in the original BINK video - see the comparison). Maybe I'll manually smooth it out one day... maybe.
https://imgsli.com/MTY2MzE
https://imgsli.com/MTY2MzI
https://imgsli.com/MTY2MzM
https://imgsli.com/MTY2MzQ
https://imgsli.com/MTY2MzU
https://imgsli.com/MTY2Mjk

V04 - this vid is a little bit wobbly in motion (you will have to take my word for it) but looks acceptable. I was able to get less flickery results but the details were also less, well, detailed:
https://imgsli.com/MTY3MDE
https://imgsli.com/MTY3MDI

V18 - short and sweet :-D I'm talking frames. Only 192 of them:
https://imgsli.com/MTY3MDM
https://imgsli.com/MTY3MDQ

V00 - I hate this one, because the second part of the video is a flickery mess in motion (after countless hours of using different upscale models I decided to accept that, for now). Probably gonna have to redo it at some point (like never :P because it might give me PTSD). Still frames look nice, though:
https://imgsli.com/MTY2Mzg
https://imgsli.com/MTY2Mzk
https://imgsli.com/MTY2NDA
https://imgsli.com/MTY2Mzc

Here's an in-game screenshot. Perfectly aligned of course  8-):
https://imgsli.com/MTY2NDE

No download links this time. Probably gonna post something when I'm done (with Disc 01 at least) in 2027(?). Sorry :)
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: decency_breakin3 on 2020-05-22 08:28:39
Appreciate all your work. a bummer you wont be updating along the way though.
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: max32 on 2020-05-30 21:42:36
Here's the big one. The intro FMV.

Let's start with the most controversial change that will probably upset every Final Fantasy VIII fanatic trve fan! Check this out:
https://imgsli.com/MTcwODE
Yes, that happened. No, I won't change it. Now move along. (long story short - a high quality Remastered edition logo with alpha channel was available on SE website, while the upscaled one looked like crap, that was no brainer). With that out of the way, let's continue.

Unfortunately, I was not able to get rid of macroblocking (well, mostly), so it's a little bit soft (sadly, that happens with all fast moving camera scenes from the intro)
https://imgsli.com/MTcwNTA
https://imgsli.com/MTcwNTE
https://imgsli.com/MTcwNTI

I'm not happy with this one, but check out the remaster. Yeah, that bad. I might try to blur out the grass/flowers or maybe something else, because it still looks kinda bad.
https://imgsli.com/MTcwNTM

Remember to wash your hands thoroughly:
https://imgsli.com/MTcwNTQ

Grass/flowers again, that's never good.
https://imgsli.com/MTcwNTU
https://imgsli.com/MTcwNTY

Round one. Fight!
https://imgsli.com/MTcwNjI
https://imgsli.com/MTcwNTc
https://imgsli.com/MTcwNTg
https://imgsli.com/MTcwNTk
https://imgsli.com/MTcwNjM
https://imgsli.com/MTcwNjU
https://imgsli.com/MTcwNjY
https://imgsli.com/MTcwNjc
https://imgsli.com/MTcwNjg
https://imgsli.com/MTcwNjk
https://imgsli.com/MTcwNzA
https://imgsli.com/MTcwNzE
https://imgsli.com/MTcwNzI
https://imgsli.com/MTcwNzM
https://imgsli.com/MTcwNzQ
https://imgsli.com/MTcwNzY

Some Rinoa:
https://imgsli.com/MTcwNjA
https://imgsli.com/MTcwNjE
https://imgsli.com/MTcwOTk

The One Ring:
https://imgsli.com/MTcwNzU

I decided to follow SE's policy to protect our innocent children. Therefore all gore (Al Gore?) has been replaced with green jelly:
https://imgsli.com/MTcwNzc

Let's hug it out:
https://imgsli.com/MTcwNzg
https://imgsli.com/MTcwNzk
https://imgsli.com/MTcwODA

It took the entire week to upscale this video. Now I'm gonna have to take a little break before the next one because my upscaling process is exhausting (for both me and my GPU... I feel like some filthy bitcon miner with my GPU at 100% for hours every day, it simply cannot die before Nvidia releases their next gen GPUs :))

In the next few days I will upload the intro video (encoded at some game-ready bitrate, because it's over 1 GB now). So if I'm not gonna finish my project, at least the intro will look a little bit nicer than the original remaster. I'll also try to upload another version with 4x scale (that is 2x of my current upscale, 4x overall which is 2560x1792) but no guarantees on that one (it depends if it still looks good with some simple 2x upscale).

For now enjoy the screenshots :D

Please be excited 8-)
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: LordUrQuan on 2020-05-30 22:05:30
Absolutely incredible.  What you're doing to these FMVs is the same level of awesome as Jusete's work on FF7 fields.
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: Aavock on 2020-05-30 22:44:16
Wow, most of these screenshots looks like actual wallpapers! Fantastic job max32, keep up the great work!
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: rartart on 2020-05-31 01:35:34
excellent improvement :D , because for now only the psx version have the decent fmv , and talking about the mediocre pc porting, does anyone remember the transition effect of the psx version when the fight against a boss is about to start? because in the pc version that effect is substituted with a lausy and shitty transition effect without that nice distortion
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: decency_breakin3 on 2020-05-31 04:34:13
I am VERY excited. You're my hero. Don't stop~!
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: decency_breakin3 on 2020-05-31 04:35:59
or better yet. open a patreon. you deserved to be compensated.
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: LionCerieals on 2020-06-01 15:22:45
This looks absolutely INCREDIBLE!
Can't wait until this project is finished.
Even if you never finish it completely, please upload the FMVs that are done so this amazing work doesn't go to waste.

Good luck on the next FMVs and please keep going! :D

PS: I love that you've changed the logo to the new remastered one. Looks a lot better and shinier! ^^
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: max32 on 2020-06-01 16:03:45
Absolutely incredible.  What you're doing to these FMVs is the same level of awesome as Jusete's work on FF7 fields.
Thanks, but please, let's not overhype my project to avoid disappointment ;) Still images look great, but remember that in motion and with higher compression rate it might not look as good. So let's just manage our expectations :wink: I think Jusete's work is on another level compared to this little project of mine.

because for now only the psx version have the decent fmv
Well, the original PC version overall had better FMV quality than the PS1 release. It was twice the resolution and (I think) it was rendered again for the PC release (some videos have different amount of frames, which I have to take into account when matching the audio from PS1). The only problem is worse macroblocking in motion compared to the PS1 release because BINK wasn't very good at handling fast motion AFAIK.

or better yet. open a patreon. you deserved to be compensated.
I don't know the first thing about how to set up a Patreon and I don't think enough people would even be willing to donate anyway. Not to mention the extra pressure. For now passion is going to fuel my efforts  :lol:

Now time for some action  8)

The first part of the video (especially camera flying over the grass and flowers - I hate those scenes) might not look very good, but I don't think that there's anything that can be done about that.

I encoded the intro FMV at 7mbps (2x upscale) and 14mbps (4x upscale). As usual, audio is from PS1 version encoded at 320kbps. I feel that the files are still a bit too big for the final release, but for now it's ok. 'Movies' directory is about 0,98GB in the remaster, so with the same compression ratio it would be about 3,05 GB for 2x upscale and 6,1 GB for 4x upscale. Seems like too much.

I don't know how it will run on some lower specs PCs. When I was doing 4k tests at 50mbps, the FMVs were stuttering (but only in game, VLC and Media Player Classic had no problem, so it's probably game engine's fault). At 14mbps 4x everything worked great, but it might not be the case for everyone. Please use 2x version if that happens to you :)

Use Maki's awesome tool (http://forums.qhimm.com/index.php?topic=19432.0) and place the video in the following directory (you might want to backup the original file first):
<Path to Steam>\steamapps\common\FINAL FANTASY VIII Remastered\DEMASTER_EXP\data\movies\

Here's the 2x upscale at 7mbps:
https://mega.nz/file/aeJGiSJB#vy5RDIEXKg3YwQpZ8tDowcU17wJ_Txld4M8q7LNi7-w

Here's the experimental 4x version at 14mbps (due to additional 2x AI upscaling it might exhibit even more artifacts, however I think it looks good in game, probably better than 2x)
https://mega.nz/file/mbQU0KJL#3dl0m9ZSyz7LeyKrQ-4T8T9mbxm9UaO-2K1H001mT5U

Enjoy!

I know I will enjoy my break  :-D
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: LionCerieals on 2020-06-01 21:39:01
Dude this is EPIC!
By far the best upscale I've seen for the FMVs of FF VIII and ESPECIALLY its intro.

Thank you so much for doing this!
The hard work really payed off!

Looking forward to the release of the other FMVs.
Would be nice if you could give us a download link for the FMVs in the ballroom as well.^^
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: LeonhartGR on 2020-06-01 22:16:30
I love how crispy that looks! I kept pausing frame by frame to notice any previously unnoticed details! Maybe you should collab with Jusette to bring on the best possible result.

If you can please do the "Rinoa in space" and the ending scene next? I need that detailed view on that ring. A friend of mine is working in a crafting project about that. I already have ordered the Fenrir earring from him and he's the  only one who managed to create an original fmv design of the Griever ring. But we need to see a more detailed image since your videos make little details more obvious to distinguish! Thanks!
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: LordUrQuan on 2020-06-02 02:39:23
I encoded the intro FMV at 7mbps (2x upscale) and 14mbps (4x upscale). As usual, audio is from PS1 version encoded at 320kbps. I feel that the files are still a bit too big for the final release, but for now it's ok. 'Movies' directory is about 0,98GB in the remaster, so with the same compression ratio it would be about 3,05 GB for 2x upscale and 6,1 GB for 4x upscale. Seems like too much.
Are you saying just the intro movie would be 3GB, or you're estimating the finished pack would be?  Obviously your codec choice will play a large role in how big the files end up being, but if you aim for compatibility with FFNx, you've pretty much got the whole world of choices (including x264)
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: rartart on 2020-06-02 04:32:29
what about the distortion and transition effect at the start of the bosses battles i mentioned ? is there anyone else who noticed that it doesn't exist in ANY of the pc version?
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: decency_breakin3 on 2020-06-02 07:00:37
This thread has me checking daily. Such pristine work.
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: kaspar01 on 2020-06-03 09:24:31
At the cost of repeating myself.. you're doing an amazing job!

I kinda noticed that faces tends to get blurried/distorted sometimes and that gave me an idea...

You're using AI for upscale purpose but would it be possible to use machine-learning face-swapping technologies to fix those faces?
We kinda have a lot of near shots of many character faces and I wonder if a trained model of Rinoa or Squall could help when upscaling a "small face" since we can't pretend miracles when we start from a very few pixels..

It's just an idea but I think it could work.
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: max32 on 2020-06-03 22:57:16
Would be nice if you could give us a download link for the FMVs in the ballroom as well.^^
You mean this?
https://mega.nz/file/XPZhTAQA#Kb0gNbvjERGkrkfIskS66U2ovDpFTfk3ndf-EfAQBJ4
It's in the first post, I believe. It's 2x with overkill bitrate, but it should work in-game.

If you can please do the "Rinoa in space" and the ending scene next? I need that detailed view on that ring. A friend of mine is working in a crafting project about that.
I haven't extracted FMVs from other discs yet, unfortunately. The entire project takes about 275 GB (yup) on my HDD already and I'm slowly running out of space (I'll probably have to buy a new HDD soon  ;D), so I'd rather finish disc_00 FMVs first before ripping and upscaling FMVs from other discs. I'll also have to delete some of the failed attempts, which is a shame (since I could learn from them), but the damn thing just takes way too much space.

However, I could try upscaling some still images of the ring if that helps. Just give me the video name (preferably the filename from data\movies\ directory, eg. disc00_00h.avi) and a timestamp of the scene you're interested in.

Are you saying just the intro movie would be 3GB, or you're estimating the finished pack would be?  Obviously your codec choice will play a large role in how big the files end up being, but if you aim for compatibility with FFNx, you've pretty much got the whole world of choices (including x264)
The entire thing would be about 3GB at 2x and 6GB at 4x. As for the codec, the game only accepts VP8 which isn't great (VP9 is much better). I tried H264, HEVC, VP9 but the game always crashed. FFNx? Isn't that for the 2013 Steam Release? Unfortunately, I don't own that version of the game.

what about the distortion and transition effect at the start of the bosses battles i mentioned ? is there anyone else who noticed that it doesn't exist in ANY of the pc version?
I don't know if anything can be done about that, sorry.

I kinda noticed that faces tends to get blurred/distorted sometimes and that gave me an idea...

You're using AI for upscale purpose but would it be possible to use machine-learning face-swapping technologies to fix those faces?
We kinda have a lot of near shots of many character faces and I wonder if a trained model of Rinoa or Squall could help when upscaling a "small face" since we can't pretend miracles when we start from a very few pixels..

It's just an idea but I think it could work.
Like a deepfake?

I'm planing to do some "face jobs" by hand in the future, but only the absolute worst cases :)

I already did some face transplants based on the previous/next frame for about 4 or 5 frames from the intro, in the scenes where Rinoa's face was messed up beyond all recognition (I didn't really put a lot of time in it, but it looks okay-ish for now):
https://imgsli.com/MTczNjM

BTW I managed to get better results (at least I think it looks better?) on that scene:
https://imgsli.com/MTczNjQ
But there's a catch. I'd have to do a "hand transplant" from the old version manually for every frame (and there are about 65 of such frames, the frame from the above example is done). With the new upscale approach the field looks better, however the hand can be rather disfigured, so the "hand transplant" is the only viable way (but rather very time consuming).
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: LionCerieals on 2020-06-03 23:19:42
The new results on that grass field look much better! Definitely worth the extra effort!
Looking forward to the updated intro FMV. :D
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: kaspar01 on 2020-06-04 00:01:07
Like a deepfake?
Yeah exactly! I do think it may save some time if it works..I played with one of those tools once just to see how it works and they should be able to "find the faces" and export already masked replacement frames (with transparency) with not too many steps..

P.S.
I sent you some extra interesting source material :)
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: LordUrQuan on 2020-06-04 03:09:18
The entire thing would be about 3GB at 2x and 6GB at 4x. As for the codec, the game only accepts VP8 which isn't great (VP9 is much better). I tried H264, HEVC, VP9 but the game always crashed. FFNx? Isn't that for the 2013 Steam Release? Unfortunately, I don't own that version of the game.
Size - That's not too bad... cmh175's FF7 movie pack weighed in at 3.5GB, though I'm not sure if it's a 2x or 4x.  Either way, you're right in the ballpark.
FFNx - Will work with the original CD release and the original Steamn not sure about Remastered.  The only thing that's missing is direct texture replacement.  Regardless, TrueOdin doesn't like taking 'no' for an answer, and I wouldn't be surprised if he'll have texture replacement cracked before long.  It's amazing when someone gets an itch and can't stop scratching :mrgreen:
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: rartart on 2020-06-04 11:38:31
I don't know if anything can be done about that, sorry.

don't worry with the interest in that aspect the solution will come , i already noticed that somewere in the .zzz archives there is the lausy transition effect for the pc version , so maybe it would only be a matter of extract the transition effect from the psx version , do the necessary conversion and then the problem will be solved , and thanks for replying to this, whatever there is an answer or not currently this is still better than stand there without have an answer and waiting for it
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: LeonhartGR on 2020-06-04 20:36:30
Ok got it from Darziak's version (file name is disc02_20h). Increased gamma levels a bit. Here's the result:
https://imgur.com/a/BNZWM4N
I wish I had  more detailed pictures and more fmv showing the ring though.

Spoiler: show
Well this is my merch collection with the only FFVIII original crafted ring (https://www.youtube.com/watch?v=uGjtSbfHuwk) by Devyatkin (https://www.deviantart.com/devyatkin/art/griever-163781380) (Артем Девяткин is the original creator). Even SE wasn't able to create the exact ring design from their own game. There's been many years since I've posted this video though. I used to own 3 versions of the ring from which only one was my favourite of which one of the wings is broken. So now he is designing a new ring to craft for a future delivery. He also crafted Cloud's Fenrir earring (https://imgur.com/a/dVPfHBI) for me.
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: max32 on 2020-06-05 17:56:23
Ok got it from Darziak's version (file name is disc02_20h). Increased gamma levels a bit. Here's the result:
https://imgur.com/a/BNZWM4N
I wish I had  more detailed pictures and more fmv showing the ring though.
I tried some of the models and this is what I got:
https://mega.nz/file/TKIG0YAR#dPAovOWDUpCXTFyNexrecxejviob5gbbBx8cGMA8cUo
Hopefully it helps.
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: LeonhartGR on 2020-06-05 18:58:44
We appreciate your effort! Thanks! I wish they were less pixelated though when you zoom in...
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: decency_breakin3 on 2020-06-09 09:22:34
Moooooooooooooooooooooooore! (j.k. please and thank you)
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: decency_breakin3 on 2020-07-03 08:51:38
any progress to report?
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: DigitalDejavu on 2020-08-23 18:18:53
I might of not seen but I dont see where you mentioned the source of the videos? for example where and how did you get the FMV'S that you upscaled? PC? PS1? Square website (i thought they had watermarks)
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: LVaulth on 2021-03-03 15:12:40
Excellent work.
How do I merge these vids using zzzDeArchive?
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: Tobwa on 2022-01-01 20:10:43
I just wanted to add (after so much time) that these are absolutely stunning demonstrations. I compared the quality of the available downloads and am still stunned.
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: eisgiga on 2022-02-09 21:27:42
I hope this Project is still alive .
Could you give us the finished FMVs if its possible :)?
Title: Re: [FF8:Remastered] Project Maximum FMV
Post by: Jo982 on 2024-03-13 12:11:36
Very good work, I hope it could be ended.
But all file except two are offline. Someone has them to reupload?
Thank you :)