Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Ashopath

Pages: [1]
1
Graphical / Ultimate sephiroth patch
« on: 2012-02-17 21:34:05 »
I'm making a sephiroth patch that works after adding patches like prp to your FF7 game. Problem is is that the new sephiroth field model has 23 bones and therefore can't use any of clouds moves at all! I absolutely hate graphic and design and really don't want to make animations for sephiroth. If there is anyone out there that can make animations for a 23 bone model that are similiar to clouds main ones, like pushing elevator button and bringing hand back down again, bending down to pick something up and getting back up again? If there is anyone who can i do this i would be much appreciative and i'm sure the FF7 community would be as well. Thanks

2
Troubleshooting / Animations in lgp files
« on: 2012-02-16 10:25:15 »
Ok so i'm making a patch to swap Cloud and Sephiroth after the bootleg modifications have been made to your game. The script has been written, i'm just having some animation problems. I have got Sephiroth looking alright when he is walking and running, but his arms and legs are all over the place when he is standing. obviously i presume that the first one of 3 animations in the first part of the lgp (aafe) is his standing animation but everything that i try in there just doesn't work. also since altering his walking and running the other npc's around have the same arm and leg problem. In example, the opening train scene, the guards are standing there looking weird then AVALANCHE get off the train looking weird, when they throw and kick everything looks fine beccause they're using different animations so that makes me think that all the npc's are using the first 3 animatons (aafe-abaa) as well as the playable character. Is this the case? Barret seems to be fine so i'm guessing he's using his own animation.

So my questions are:

1. How does FF7 look for animations in the .lgp file?
2. How can i change where it looks for them for each character?

I am so close to achieving this and i hope someone can help. Thanks to anyone that can.

3
Please will someone guide me through this process. The scorpius patch won't work because it relies on replacing files that don't exist after bootleg has worked it's magic. I will do the work myself and replace the new sephiroth with the new cloud once everythings been changed, i just need to know where to start. please point me in the right direction.

Pages: [1]