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Topics - qmodder

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1
Pretty simple for now, just starting out.  Might need some help with textures





And yes, I did a test of the battle scene if anyone was wondering...

2
Well this thread is for the development of the Final Fantasy VII Installer Console Version.  Its the same as the other installers however also runs on Windows 10 and will also be compiled for Linux and Macintosh PPC and Intel.

Palette Editor module, part of the Developer's Tools and can be used to customize the theme of the installer by the user:


Compatibility Mode added to allow windows created for the classic console installer to work without modification:


Window limit removed, previously could only have 2 windows open on screen because windows were hardcoded, now they are dynamic!


Rough draft of the Developer's Tools window list used to add/remove windows to the installer (Used to make custom installers for mods like possibly a New Threat Installer)
Also the ability to move windows by clicking the titlebar was added and enabled



Graphics Mode tech test:


CLASSIC CONSOLE INSTALLER: This is the old display when you launch it.


EXEs will be released every now and then for your enjoyment (and probably amusement since there's a ton of unimplemented features of the GUI installer in it)  ;) .

3
FF7 Tools / [PC] Installer Remake (1.5.0)
« on: 2015-08-28 01:53:21 »
Windows 10 bugs fixed
This is a completely new, non InstallShield based installer, yet remains 1:1 identical to the original installer.
Windows 10 users are able to *finally* install ff7 on their computers without having to downgrade to Windows 7 or 8!

Features:
- Compatible with Windows 10
- Install movies to hard drive automatically
- 1:1 Identical Emulation of original FF7Inst.exe
- Installs the game quite faster than the original installer
- Built in updater to easily update your game to 1.02 while installing, no hastle later trying to find files!
- Built in patcher to automatically Chocobo-Crash fix your game without the need for external patchers.
- Compatible with any Windows NT5 or higher OS capable or running the .NET framework 4.0

Download linked here.

IMPORTANT: Please open FF7Config AFTER installing and SET THE AUDIO DRIVER to something, the game will not start if the box is blank!

Version 1.3.4
*Fixes ghost installers remaining in memory after exit

Version 1.3.3
+Adds suport to run on Wine
+Console output
*Fixes a bug in the autodetection

Version 1.3.0
+Adds automatic 1.02 updating
+Adds automatic chocobo-crash patching
+Cait Sith's picture frame appears when patching/updating
+You can now install the Yamaha SoftSynth
*Fixes crash when installing on an already existing install
*Fixes issue on last frame where it would appear  on the taskbar

Version 1.2.0
+Adds shortcuts to the Start menu!
+Standard and Maximum install work (Previously installed Max no matter what you selected)
*Fixes registry bugs
*UI has been polished
*Current Operation: While installing reports the correct operation

Version 1.1.0
+Elevation prompt
*Changing path now works however some mods will not work with altered paths!
*Closing the Setup window now closes the big window in the background
*Minor changes to prevent certain library issues
*Changed version formatting to something more familiar and used by other tools

Version 1.01
*Fixes a custom controls library error

Version 1.00
*Initial release

Support - Questions: Moved to a next post, scroll down a bit!

Mod Compatibility:

All mods that work on 1998 version will work on this as the install is effectively identical.

Aali's OpenGL Driver:
This is compatible with Aali's Mod however the driver must be installed AFTER you install the game using Tom's Installer and you MUST have update game to 1.02 selected on the components screen (Its selected by default).

NT Mod (New Threat):
If you changed the install path during setup the Installer for New Threat will have to be pointed to that path.  This also applies to any other mods with GUI installers.

Chocobo Patcher:
If you selected to install the chocobo races patch (Its selected by default), do not run the chocobo patcher as it is already installed.

FF7 1.02 Update:
If you selected to update your game to 1.02 don't use any other tools or methods to re update your game as they might break something.

4
So you have downloaded qgears and you are trying to get it running and you encounter the dreaded DLL errors!?

Well fear no more as this thread is dedicated to finding the DLLs and packages required to run the game.

0. The most important question of them all: Where can I download Q-Gears!?
http://qgears.itscovarr.com/dd454d2c2884f2d8b1125dfc15f500ddf0a24e7e/windows/
Once you have downloaded it, run the launcher/data-installer and install your game data, more info on getting the game to run is here: http://forums.qhimm.com/index.php?topic=16211.msg229368#msg229368

1. The program can't start because MSVCP120.dll is missing from your computer.
Download these Visual C++ runtime components: https://www.microsoft.com/en-us/download/details.aspx?id=40784



2. The program can't start because OgreMain.dll is missing from your computer.
If you are playing the compiled binaries from the installer, please re install the program.

If you are compiling from source, goto your OgreSDK folder and copy OgreMain.dll OIS.dll and OGREOVERLAY.DLL into your game folder.

3. The program can't start because lua.dll is missing from your computer.
If you are playing the compiled binaries from the installer, please re install the program.

If you are compiling from source, goto your LuaJIT folder and find the compiled lua.dll file and copy it into your game folder.

4. There are no renderers to chose from!.
If you are playing the compiled binaries from the installer, please re install the program.  If you want to run the game with DirectX then you must download OgreSDK from the github page and copy the RenderSystem_DX9.dll file.
If you are compiling from source, goto your OgreSDK folder and find the RenderSYstem_GL.dll file and paste it into your game folder, then open up the plugins.cfg folder with any test editor and remove the hash key ("#") from the line that says Plugin=RenderSystem_GL

5. The game runs, a black window opens and then closes!.
Run the q-gears-launcher program and use the "Data Installer" to import your data.  You must select a folder in the "Import Data Source:" box, select your FinalFantasy7 folder in your program files directory.  Proceed to Install Data afterwards.

5
After a long night of work at trying to figure out how the source works I have pulled together some info on the FF7Config.exe.  So here we go:
First of all, FF7Config.exe's boxes (the little ones that say "Primary Display Driver") are not some kind of native windows form and were MANUALLY drawn by the original programmers at EIDOS.  They consist of 4 lines with coordinates.  The first box's top line coordinates are:
X1:2820 X2:6090 Y1:240 Y2:240

The FF7Config only recognizes Intel Pentium CPUs because it does not read the processor environment variable.  Im working on a fix for that.  On the graphics tab menu there appears to be a bug where it only detects 1 graphics driver but I'm fixing that too

Hopefully this project will replace the default ff7configs (and provide them for newer versions that don't have them built in)

Woohooo! Tooltips so you don't always wonder "Now what did this thing do?"  ;)

Been playing around with the ff7config files


Very old development version of ff7config


Ill update this post as more is discovered and fixed

6
Team Avalanche / Midgar City Information
« on: 2015-02-12 07:19:45 »
I have been looking around for information about the characteristics of Midgar but haven't found much.  From ingame text, we know that the plate is 50meters from the ground but what is the radius of the plate? 100m? 1km?  Also what is the "Thickness" of the pizza? I was guessing 7.5m based on the North Mako Reactor bridge but can't be sure.  And also are there any good reference images available? 
I am trying to properly scale my North Mako Reactor Bridge to fit nicely into a real scale Midgar then "Spin" it for the other 7 sectors

Any information would be helpful   :D

7
Team Avalanche / [HD Remake] Startmap Debug Room (Q-Gears)
« on: 2015-01-27 19:39:28 »
Since I'm making a debug room for Q-Gears I figured I might as well HD-Remake the FFVII one!
:


Version 0.2 (Fixed scaling, lighting and glossy issues): http://i.imgur.com/CB0BJha.png
Version 0.1 (Initial Render): http://i.imgur.com/3wY1qb4.png

Would be nice if you could find me a nice FFVII logo with a black/transparent background like the one in:
Thanks SpooX for the logo :D

Here is the original scene:

8
Team Avalanche / North Mako Reactor Bridge (Q-Gears)
« on: 2015-01-18 07:56:12 »
I have been making the nrthmk scene in blender for use as a simple scene for Q-Gears field, possibly a debug area.  Here is where I have gotten so far


However I am having a slight problem with materials, the materials are stretched on the side of the bridge as seen here.  I'm using a procedural Musgrave texture that should not need UV unwrapping and should simply apply everywhere like it does on the rails


I have double checked the normals and recalculated them but the textures are still stretched, here is how the wireframe and normals looks like:


Any idea on what might be causing this?

9
Q-Gears / Compiling QGears
« on: 2014-11-10 20:24:57 »
I'm interested in compiling Q-Gears but I'm kind of lost at how to get everything working.  Have not done this in ages and have forgotten stuff.  I have downloaded the sources and installed the ogre without visual C++ but I can not seem to get CMake and Code::Blocks to work

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Q-Gears / Level Format
« on: 2014-09-19 20:20:16 »
How can I import fields into Q-Gears from ffvii field backgrounds?  I see the ones in the folder are tiled in a weird format, is there some sort of converter?  Im using 0.21 run wild

11
I have recently switched to 2003 as I like its interface more and it allows me to have more then 4GB ram, however after I re formatted and was re installing my programs and final fantasy VII I couldn't get the game running, it crashes after i hit new game and refuses to start up again unless i reboot the computer.  I installed 1.02 and OpenGL drivers but still it crashes when pressing new game.

Is 64 bit causing problems  :|

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