Miscellaneous Forums > Scripting and Reverse Engineering
[FF7 PC] Full source code reversing project?
paul:
Would anyone be interested in a project like this: https://github.com/OpenRCT2/OpenRCT2
But for FF7 PC? Basically its a hook DLL where by each game function is slowly replaced with C/C++ until the full source of the game is obtained.
Kaldarasha:
I got a similar idea. Is it possible to replace certain elements on the fly trough a other application. I'm mainly interested in a way to replace the models trough models with Wight painted meshes.
I also would love it if we could replace the menu and text boxes.
halkun:
Once of my little achievements was to extract a partial source code list from the executable
http://wiki.qhimm.com/view/FF7/Technical/Source
Mind using that as kind of a template :)
There are two sides to this source. The game side and the PsyQ (driver) side. Its neat to see how it's put togeather
I have a cooler looking breakdown here ----> http://forums.qhimm.com/index.php?topic=13814.0
Covarr:
Reverse engineering is great and I really like this idea, but if I see any links to copyrighted data such as decompiled source code, it will be deleted and warnings issued, or bans for repeat offenses. I know you're enough to know where the line is and not to cross it, Paul, but it needs said nonetheless.
Shard:
Honestly, you're better off writing your own engine in 2016 rather than decompiling code from 1995-1996. Take advantage of new technology. This is what QGears is aiming to do, except it's not very active right now.
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