Author Topic: FVII crashes during battles in Cargo Ship  (Read 3324 times)

Helmic

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FVII crashes during battles in Cargo Ship
« on: 2010-04-20 01:51:19 »
I'm using the Remix 2.5.1 patch by titeguy with Aila's driver 0.7.7b.  What happens is that when I enter any battle while on Cargo Ship, random or with the battle with Jenova, the game crashes after the battle swirl before the whole battle screen is visible.



Here's the APP.LOG:
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel Cantiga 2.0.0 - Build 7.15.10.1829
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 1066x800
INFO: No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
INFO: No errors.
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume: 127
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 486
[BATTLE] Exitting FRAME_INITIALIZE
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/limit/jo_b03_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/eskill/jo_b04_00.png); this is slow, please convert to 32-bit
GLITCH: broken p file: vertextype == VERTEX in CLOUD.W07
ERROR: unhandled exception

I'll refrain from making wild guesses.  I fiddled with various settings in the openGL config file, nothing changed.
« Last Edit: 2010-04-20 01:52:54 by Helmic »

Jaitsu

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Re: FVII crashes during battles in Cargo Ship
« Reply #1 on: 2010-04-20 02:20:12 »
is that the full app.log? it looks to me like there should be much more, usually people can't fit it all on one post

Helmic

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Re: FVII crashes during battles in Cargo Ship
« Reply #2 on: 2010-04-20 03:35:42 »
That is indeed the whole shebang.  My last save is on the deck of the ship, not much happens between that and the first battle.  I believe the error is in that last part:

GLITCH: broken p file: vertextype == VERTEX in CLOUD.W07
ERROR: unhandled exception

So I assume it'll be relatively easy for someone to diagnose.

Aali

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Re: FVII crashes during battles in Cargo Ship
« Reply #3 on: 2010-04-20 06:09:54 »
Where is your crash.dmp? That glitch message is unrelated to the crash.

Helmic

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Aali

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Re: FVII crashes during battles in Cargo Ship
« Reply #5 on: 2010-04-20 07:33:38 »
Next time you should really put the crash.dmp in a zip file, makes it atleast 10x smaller.

Helmic

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Re: FVII crashes during battles in Cargo Ship
« Reply #6 on: 2010-04-21 04:23:54 »
Sorry about that.  It seems I had the exact same problem as Dolraith but didn't notice until I tried using Tifa - I had used an old save when I first installed the Remix patch.  I did figure out that the Force Stealer is what's screwed up on Cloud's end, though I'm sure everyone already knows that.  Thanks for looking into it though, it's much appreciated.