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Messages - EliteOne

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1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.993)
« on: 2022-02-07 22:55:21 »
I can talk you through how to alter any enemy that your fighting hp level.


i would highly prefer that Sega Chief complete some of my suggestions.


the objection was that 1 million HP was too much, but there's no reply as to why 365000 HP couldn't be done.

also, there's no reply as to why Regular mode couldn't keep the current 165000 HP, while Hard mode is changed to 365000 HP.

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.993)
« on: 2022-02-07 17:03:56 »
I already get enough flak as it is for ruining the story forever and missing the whole point of the plot. It also makes it harder to do low level runs.


sorry, i apologize.

i have disabilities, so there's difficulty typing correct numbers.

my request was supposed to be Diamond weapon at 165,000 HP, but Emerald/Ruby weapon at 365,000 HP.

i meant to type a " 3 " ,but typed a " 1 " by accident.


in regards to superboss in Shinra mansion, who uses counters, i think that Cloud's Ultima weapon critical hit should be set to 1/3 of the Masamune, and the Masamune critical hit should be set to 1/2, of where it is now.

my reason is that when you fight superboss in Shinra mansion, using the Masamune, its too easy, but too hard without it.


i would really appreciate these changes.

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.993)
« on: 2022-02-04 12:39:29 »
I'm not sure why you want the HP set to 150,000 for Ruby and Emerald when before you were asking for an increase to 1million; they currently both have 165,000 so this would decrease their HP rather than increase it.

see below.

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.993)
« on: 2022-02-04 08:30:50 »
Its possible for you to adjust the HP's of the said superbosses yourself, via the likes of black chocobo :) (would using that application do it in real time at the start of fights) but with ATB wait 1 turn would be all it would take. and very easy to do.


i don't understand how to do that.

do you know how to edit superboss HP permanently ??


i would like to set the superboss, in Shinra mansion, who uses counters, to 150000 HP and 50000 AP gained.

also, i would like to set Ultima/Emerald/Ruby weapon, to 150000 HP and 50000 AP gained.


if it only makes sense to do this on regular mode, then that's fine.

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.993)
« on: 2022-02-03 20:10:32 »
I went with around the same value for a lot of the Disc 3 bosses. I don't see a reason not to tune this back up though so will do that on the next patch and adjust Emerald Weapon's AP as well.

1million HP I don't think would be a good idea for NT either as it's not as easy to land the same kind of numbers that you can in vanilla; Emerald had this amount in vanilla and the only practical way to beat it in a timely fashion was to use KOTR or some other consecutive hit attack that could land max damage per hit


okay, i understand you're going to adjust Ruby weapon's AP back, in your next version.


and obviously you said 1 million HP was too high, but what about just making HP higher, for example to 150000 ?

or just making HP higher to 150000, on Hard mode, while leaving it the same on Regular mode ?

i'm only talking about superbosses, like Diamond/Ultima/Emerald weapon.


this would be much appreciated.

6
Releases / Re: [FF7 PC] FULL 60FPS is finally here!
« on: 2022-02-03 07:36:33 »
change the quality setting on youtube maybe?

we're not the same person.

you don't know if i wear glasses, have a vision impairment, or other disability which effects this.

i repeat my request for a new youtube video.

7
Releases / Re: [FF7 PC] FULL 60FPS is finally here!
« on: 2022-02-02 04:22:32 »
60FPS is compatible

can you please post a new video on youtube, with 60 fps on, along with the graphics mods activated ??

the one you posted is hard to see.

please post a new video.

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.993)
« on: 2022-01-30 23:57:53 »
I didn't feel that amount was really needed anymore; a lot of the Summon Materia that could have used it in vanilla, for instance KOTR, is 1-star in NT and doesn't require any AP. I went with around the same value for a lot of the Disc 3 bosses. I don't see a reason not to tune this back up though so will do that on the next patch and adjust Emerald Weapon's AP as well.

I just don't feel that extending the length of the fight with more HP is a good way to go for making the fight harder. 1million HP I don't think would be a good idea for NT either as it's not as easy to land the same kind of numbers that you can in vanilla; Emerald had this amount in vanilla and the only practical way to beat it in a timely fashion was to use KOTR or some other consecutive hit attack that could land max damage per hit (otherwise you're there for a very long battle of attrition).

See below.

9
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.992)
« on: 2022-01-30 20:37:55 »
All that would accomplish is dragging the respective fights out and wouldn't serve much purpose.


why did you lower the AP received from Ruby Weapon, from 50,000 down to 4,500 ??

AP received was already where it was supposed to be.


also, my other suggestions would serve a purpose, on Hard mode.

10
https://forums.qhimm.com/index.php?topic=21010.0 Here is the thread for it

can you please post a new video on youtube, with 60 fps on, along with the graphics mods activated ??

the one you posted is hard to see.

please post a new video.

11
Releases / Re: [FF7 PC] FULL 60FPS is finally here!
« on: 2022-01-29 19:45:25 »
I was wondering that too. But my Tsunamods Discord has been popping off with it so I guess it's just transferred

see below.

12
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2022-01-29 19:41:37 »
Right, I'm back. Thanks to wdx and others for answering questions while I was gone. Sorry for any questions that went unanswered.


can you please change Ruby weapon's HP to 1 million, and AP gained back to 50,000 ??


also, Diamond/Ultima/Emerald weapon should also have their HP changed, to 1 million.

finally, i was thinking that on Hard mode, their HP could be set to more than 1 million.

13
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-12-15 21:45:41 »
sorry missed the MP part of your question

is it also true that Ruby weapon's AP for beating him, has been reduced to 3500-4500 ??

i noticed that only Emerald weapon gives you 50k AP now.

14
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-12-15 14:04:51 »
But how much MP does ruby weapon have ?

15
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-12-14 07:02:11 »
how much HP and MP does ruby weapon have, in NT 2.0 " normal " difficulty mode ??

how much HP and MP does ruby weapon have, in NT 2.0 " hard " difficulty mode ??

16
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-12-09 06:47:20 »
Osmose is bought at Costa Del Sol, disc 1.

17
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-12-09 06:46:40 »
Hi all, hope everyone is doing great today.

Forgive me if this is the wrong place to post this.

But I'm running into an issue where I cannot find Hero Drink II, and there is very little I can find on where to even get them. I know I had some at one point in the game but I cannot remember.

the only thing I've seen is that they can show up from chocobo racing but I have yet to see one and I've been spamming it. I also don't really understand chocobo racing that much as far as prizes are conscerned but I haven't even seen it to try for it.

A little lost for what to do here.

disc 2, Icicle Inn

18
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-12-04 14:11:25 »
that's how you fight him.

19
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-11-29 09:37:04 »
So I'm trying to install the update for New Threat 1.5 through 7th Heaven currently. However, whenever I try, I always get the message "Error Installing New Threat 1.5 - The mod is queued for install."

I've tried a lot of different things, including deleting New Threat and manually using the .IRO, as well as doing a fresh install of 7th Heaven. Any idea what's going on here? Thanks.

uninstall FF7, then uninstall 7th Heaven.

then completely delete the FF7 folder, located in program files/steam/steamapps/common.

then completely delete the 7th Heaven folder, and re-start your computer.



then check that those folders were completely deleted, and if so, re-install FF7.

finally, re-install 7th Heaven.

20
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-11-22 09:09:36 »
see below.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-11-15 19:15:18 »
i've quoted my question there.

yes.

but its breathtakingly broad.

like instead of subpoenaing one specific address, in the USA, i subpoena every address in all 50 states, of the USA.

22
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-11-15 01:42:16 »
please can someone answer me? i like the combat changes from this mod and want to play just with it!

ask specific questions, instead of one generic question, and i'll try to answer you.

23
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-11-11 12:18:09 »
I'm after midgar raid and currently getting all ult weapons and limits

how many times did you fight the X-ATM scorpion, and in what locations did you fight it ??

24
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-11-09 19:53:29 »
Ryiuken, backup everything in your FF7 save folder, to thumb drives.



then uninstall FF7, then uninstall 7th Heaven.

then completely delete the FF7 folder, located in program files/steam/steamapps/common.

then completely delete the 7th Heaven folder, and re-start your computer.



then check that those folders were completely deleted, and if so, re-install FF7.

then paste everything from your thumb drives, back into a new FF7 save folder.

finally, re-install 7th Heaven.

25
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-11-07 20:25:24 »
guessing u tried both fighting a random battle alongside enter and leave a town?
whats your story progress counter? might need after midgar raid

i'm on disc 3, after the midgar raid.

i found out you have to beat Ultimate weapon first, then save your game, and then after that re-load your game.

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