Author Topic: [N/A] Text and Hex Editors - Hext Tools 3.0  (Read 121932 times)

satsuki

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Re: [N/A] Text and Hex Editors - Hext Tools 3.0
« Reply #125 on: 2019-04-28 18:21:16 »
Hello
Thanks for those tools.
I got a strange issue, if a load hext.dll with the opengl config file, i got a "bip" sound when ff7 launch (before the first video launch), no more bug after that and the .txt patch i use are working great.

Any idea ?

Thanks

Kaldarasha

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Re: [N/A] Text and Hex Editors - Hext Tools 3.0
« Reply #126 on: 2019-04-28 19:12:11 »
The bib sound is normal and indicates that the mod is working.
« Last Edit: 2019-04-28 19:21:19 by Kaldarasha »

satsuki

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Re: [N/A] Text and Hex Editors - Hext Tools 3.0
« Reply #127 on: 2019-04-28 19:15:40 »
Ok thanks, so no way to tell hext.dll no to play it ?

Chrysalis

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Re: [N/A] Text and Hex Editors - Hext Tools 3.0
« Reply #128 on: 2019-07-18 05:17:56 »
better late than never I can confirm after I changed to single { it works properly.

John Kitz

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Re: [N/A] Text and Hex Editors - Hext Tools 3.0
« Reply #129 on: 2022-01-30 15:39:41 »
Found the download button took some time. But now i found it. The broken link is about the clock.
« Last Edit: 2022-01-30 15:51:24 by John Kitz »

lycancowboy1989

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Re: [N/A] Text and Hex Editors - Hext Tools 3.0
« Reply #130 on: 2022-07-05 16:41:55 »
I feel like an idiot, but i cant find a clear answer to what seems like an obvious thing anywhere.

I want to learn to hex edit ff8.

My first goal is a simple patch to the exe, simply changing a single value to another one.

Problem is, i cant even figure out how to start. All the readmes and the comments here seem to assume that you already have the exe in a instruction list text file that you can then manipulate, but how do i actually get a .txt from the exe in the first place?