Final Fantasy 7 > Releases
Cosmos Gaia: a worldmap rendering and analog controls overhaul
Cosmos:
Overview
Cosmos Gaia mod is a worldmap overhaul that re-implements the terrain rendering to add analog movement and camera controls, real-time lighting and extended view distance.
Trailer
https://www.youtube.com/watch?v=Zk6of_Ey6Cc
Downloads
Cosmos Gaia 1.0
You can download the mod from 7thHeaven catalog or from the direct link below:
https://cosmos.7thheaven.rocks/CosmosGaia.iro
Troubleshooting
For this mod to work you need to update to have the "mesh" folder in the "Additional Folders to Monitor" in the General Settings.
New 7thHeaven installs have this set by default but already existing installs need to add the folder. If you don't then do the following:
* PC users: click on the "Reset Defaults" button and the "mesh" folder will be automatically added.
* Steam Deck users: click on the "+" button and the "mesh" folder manually. Also, please update to latest FFNx (either canary or stable is ok).
Changelog
1.0
- This first release contains the terrain external mesh data to replace the original rendering as well as textures based on SYW upscales.
Screenshots
Credits
L@ZaRO for providing the worldmap mesh data
Satsuki Yatoshi for providing the upscaled textures
Vertex for helping with reverse engineering stuff
TrueOdin for PR review and assisting me in the development process
Enrico Deiana for the trailer music arrangement
Template:
Stunning. Being able to zoom in and out is fantastic!
Thanks to everyone
Salk:
Another magic trick by our resident genius, Cosmos!
Impressive!
cabsey:
Wow this looks amazing, can I ask what mod you use for your character models? They looks awesome too.
Manny70:
Looks great. So we should disable SYM Unified Worldmap Textures if we use this? Same thing with your Limit Break release for field textures?
Thanks
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