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FF7 Tools / Re: Hojo 1.0 - enemies editor
« on: 2013-12-16 11:28:22 »
Hey guys, I downloaded this brilliant program and on the whole it works just like i had wished for.
however for some reason i find that editing several enemy combatants breaks the game.
[what do you mean?]
Ok so I wanted to make a mod for it where all the enemies in the game have 5 times as much health as their stock value and give twice as much AP/XP.
It worked really well and doing the first reactor was seriously hardcore mode without needing to spend the entire time on the backrow and with sadness. (4000HP for guard scorpion was too much, you could ONLY JUST beat it but you'd be completely spent and would never escape the reactor alive, especially when you get attacked by large groups of NPC's with 5 times their usual health, so had to drop some values slightly) BUT ANYWAY.
Everything was running smoothly until i reached the part where i would have to fight the Sample boss in hojo's lab, Instead of fighting the Sample:H0512 and the lesser Sample minions it puts you in the corridor of the Shinra tower against a Zenene, with blood on the floor signifying its the escape section of the Shinra HQ, when this is impossible.
[what have you changed?]
I only edited the monsters HP/MP reward AP/XP and Gil
[has it happened before?]
Yes, I wanted to edit the Midgar Zolom because its the only enemy that has the boss death animation after a certain point in the game, so i figured making this really strong wouldbe great with the boss death, so i made it have like 200000 HP, increased its magic and attack strength so that it was beastly and could maul players of level 75 as my characters were.
So with all the stuff set i went and tried to fight it. and when the snake bumps into you in the swamp the fight scene is not against the midgar zolom, it is against Rufus on top of the shinra building!?
really really frustrating, in no way did i change the battle scenes or anything else other than the basic enemy stats.
[what version of Hojo are you using]
Im using version 1.1 thats the latest one i could find.
however for some reason i find that editing several enemy combatants breaks the game.
[what do you mean?]
Ok so I wanted to make a mod for it where all the enemies in the game have 5 times as much health as their stock value and give twice as much AP/XP.
It worked really well and doing the first reactor was seriously hardcore mode without needing to spend the entire time on the backrow and with sadness. (4000HP for guard scorpion was too much, you could ONLY JUST beat it but you'd be completely spent and would never escape the reactor alive, especially when you get attacked by large groups of NPC's with 5 times their usual health, so had to drop some values slightly) BUT ANYWAY.
Everything was running smoothly until i reached the part where i would have to fight the Sample boss in hojo's lab, Instead of fighting the Sample:H0512 and the lesser Sample minions it puts you in the corridor of the Shinra tower against a Zenene, with blood on the floor signifying its the escape section of the Shinra HQ, when this is impossible.
[what have you changed?]
I only edited the monsters HP/MP reward AP/XP and Gil
[has it happened before?]
Yes, I wanted to edit the Midgar Zolom because its the only enemy that has the boss death animation after a certain point in the game, so i figured making this really strong wouldbe great with the boss death, so i made it have like 200000 HP, increased its magic and attack strength so that it was beastly and could maul players of level 75 as my characters were.
So with all the stuff set i went and tried to fight it. and when the snake bumps into you in the swamp the fight scene is not against the midgar zolom, it is against Rufus on top of the shinra building!?
really really frustrating, in no way did i change the battle scenes or anything else other than the basic enemy stats.
[what version of Hojo are you using]
Im using version 1.1 thats the latest one i could find.