Author Topic: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)  (Read 1079162 times)

FFman

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1600 on: 2013-07-07 17:21:46 »
Hi, i have trouble installing this mod. I download the file from the first page (several times), run the exe as admin but i've got this error :
"The application was unable to start correctly (0xc000007b)."

I'm under windows 7 64 bits.

Any ideas ? Thanks.

Vgr

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1601 on: 2013-07-07 17:44:56 »
You need to install the libraries, as stated in the first post.

FFman

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1602 on: 2013-07-07 17:48:30 »
I already had .net framework installed but I downloaded the last version (4.5) to be sure before executing the exe.

Edit :
I managed to made it work by changing mscoree.dll under C:\Windows\system32.

I played this exelent mod until Kalm with an half patched game. I didn't have any new encounter like Venus, Theio and the 3rd one as I read here.
Did i miss many battles ?
« Last Edit: 2013-07-07 20:38:12 by FFman »

gjoerulv

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1603 on: 2013-07-08 16:17:12 »
Did you patch flevel.lgp? What language are you playing and do you use other mods?

FFman

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1604 on: 2013-07-09 14:03:25 »
It is working now.
I patched all files on US version using bootleg.

zuloph

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1605 on: 2013-07-13 14:06:51 »
Will the mod work fine with the new patch to Final Fantasy VII, v 1.0.8.8? I assume it will seeing as it didn't change the game aside from the functionality of the saves (you can finally turn off cloud saves which should of been in from the beginning!). I would just like some conformation before I reapply the mod to my game. I'm not really in a rush to put it back on anyways as I'm still working on just a casual run of the game.

Vgr

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1606 on: 2013-07-13 14:25:02 »
The new patch? Do you mean the Steam version? If you plan on installing either Bootleg or this mod alone, I suggest moving the contents of the game into another, non-system (and non-Steam) folder before applying the mod.

zuloph

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1607 on: 2013-07-13 14:58:54 »
No, I mean the new patch that came out not long after the game had been released on Steam (which btw is identical to the Square Enix store version except it can be played without needing an active internet connection). I got the 2012 re release off the Square Enix store and just a few days ago it had a patch, V1.0.8.8. The last version was 1.0.7. I just want to make sure the mod still works with it and that it didn't somehow make it so it doesn't work.

Vgr

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1608 on: 2013-07-13 20:46:25 »
You need to remove that "patch" and apply Aali's custom graphics driver instead. It is by far better.

zuloph

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1609 on: 2013-07-13 22:02:47 »
I don't care about modding the graphics...this is the only mod I care about using and I just want to know if it works with the newest patch to the game. I like being able to shut off the stupid cloud saves.

Vgr

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1610 on: 2013-07-13 22:29:52 »
Aali's custom graphic driver does not put new graphics. It is however a requirement for the mod to work properly.

zuloph

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1611 on: 2013-07-14 00:05:34 »
No it's not...i played it fine when the PC version was on 1.0.7 and nothing else. Everything worked perfectly.

Vgr

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1612 on: 2013-07-14 00:51:28 »
Having no experience with the re-release, I can only make guesses, and my guess is that it would be a good idea to use Aali's driver.

Template

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1613 on: 2013-07-14 01:00:42 »
I'd have to guess, too. But I'd guess yes it works fine on the STEAM release without aalis driver. They moved the kernels to separate folders each for the 4 languages so you need to patch the right one, other than that I guess it would just depend on YAMP working. I heard it does but haven't tried it yet, you need to be able to patch the exe and add the mdef fix.
« Last Edit: 2013-07-14 01:27:45 by Template »

zuloph

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1614 on: 2013-07-14 01:31:04 »
The steam release is identical to the PC 2012 re release from the Square Enix store. The only difference is you can play the game without an active internet connection if you get it on steam.

gjoerulv

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1615 on: 2013-07-14 03:31:41 »
To be completely honest, I had no idea FF7 was released on steam (the only game I have played on steam is Civ5). I somewhat understand how steam works; updating the patch wouldn't be much of a problem if I get to know how the Steam ff is pt together..

If you are not patience, or don't want to wait for me to come with an update, you could create your own patch environment (which I believe is explained in the "info" part). Otherwise I would just like to say I'm very drunk right now and hardly know what I'm typing. Peace and love you people!

Alexandrious

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1616 on: 2013-07-15 05:07:44 »
I gotta ask.  I went and followed Tifas Bootleg to install a buncha mods on the 2012 version using the Hardcore preset. I changed the game mode to your Mod in the bootloader. So now I gotta ask.  The enemies at the very beginning of the game, are they supposed to have 3-5x times the health?  Also the scorpian robot boss, is he supposed to have enough HP to withstand 20 Thunders and still be alive?  If not then I wonder if I somehow installed two difficulty mods at once. 

Template

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1617 on: 2013-07-15 05:52:35 »
I gotta ask.  I went and followed Tifas Bootleg to install a buncha mods on the 2012 version using the Hardcore preset. I changed the game mode to your Mod in the bootloader. So now I gotta ask.  The enemies at the very beginning of the game, are they supposed to have 3-5x times the health?  Also the scorpian robot boss, is he supposed to have enough HP to withstand 20 Thunders and still be alive?  If not then I wonder if I somehow installed two difficulty mods at once.
Sounds normal.

Vgr

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1618 on: 2013-07-15 17:59:03 »
installed two difficulty mods at once. 

While that indeed seems like it would make it harder, it wouldn't actually work (it would actually mess up encounters) or even make it harder. What you described is the normal behavior of this mod.

Alexandrious

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1619 on: 2013-07-16 02:05:37 »
Ok, next question, does this mod make Vitality and Spirit completely useless?  Seems that way to me.

Also, did you mod do anything to Yuffies appearance rate? Im at friggen lv 24 now and have yet to get Yuffie to appear in the forests before Junon, and I remember clearly in the PS1 version I would normally find her after 6 to 9 battles. So far its been about 45 battles and still havent seen her.
« Last Edit: 2013-07-16 08:03:01 by Alexandrious »

zuloph

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1620 on: 2013-07-16 17:40:53 »
Ok, next question, does this mod make Vitality and Spirit completely useless?  Seems that way to me.

Also, did you mod do anything to Yuffies appearance rate? Im at friggen lv 24 now and have yet to get Yuffie to appear in the forests before Junon, and I remember clearly in the PS1 version I would normally find her after 6 to 9 battles. So far its been about 45 battles and still havent seen her.

Vitality and Spirit are still good but the mod did change stat growths somewhat I noticed. Barret has a high natural Vitality as usual and he does take less physical damage than other characters. As for the Yuffie encounter rate, still seems to be the same to me. You are just getting bad RNG. The encounter rate around Junon is 12.5%.

Also I figured out the answer to my own question just so everyone know. The mod still works fine with the PC 2012 version having patched to 1.0.8.8. Had a friend with the game try the mod out himself to see if it worked mostly because he was interested in trying it too.

racompave

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1621 on: 2013-07-28 15:23:57 »
Do limit breaks ignore back row in this mod?

gjoerulv

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1622 on: 2013-08-01 19:42:48 »
All limits ignore rows... If I remember correctly. That goes for vanilla as well.

jrbgarcia

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1623 on: 2013-08-18 02:48:38 »
Hi, please help me name your mod properly. i downloaded it as is and bootleg still can't find the proper file

gjoerulv

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1624 on: 2013-08-18 11:27:06 »
I'm not sure I understand what you're asking. If it's a bootleg related question maybe you should ask in that thread. I've never used bootleg.