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Messages - Landarma

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51
Completely Unrelated / Re: Big Mysteries of FF7 & More
« on: 2009-10-25 04:50:38 »
By the way... HOW did Rufus transport that enormous Sister Ray from Junon to Midgar?  Did he hire Dio to carry it on his shoulders?

Reminds me GarlandtheGreat's 'messing up FF7 with cheat codes' clips(especially like this or this).   :-D

52
Completely Unrelated / Re: Big Mysteries of FF7 & More
« on: 2009-10-23 12:15:44 »
About the length, one of the longest known Japanese sword is:
http://japantrip.tripod.com/nodachi/norimitsu.html


54
Completely Unrelated / Re: Quite interesting...
« on: 2009-10-18 08:37:48 »
On the PC version? I don't recall seeing any of that stuff down there. Well, I haven't tried the battle but I don't remember any 'red guy' that's for sure.
The red guy in question is buried beneath the background layers, so you cannot see him in-game.  As obesebear said, you will need tool to see.

55
Completely Unrelated / Re: This is funny. LOL
« on: 2009-09-24 23:40:05 »
So would he be leading the fleas?


Image doesn't seem to be working so here is the link
=http://img36.imageshack.us/content.php?page=done&l=img36/958/celebritypicturespatric.jpg&via=mupload

Edit and now the link isn't working either yay for Picard crashing the interwebs!

O_o??

56
Excuse me, but am I the only one or is it really missing something from 'Highwind Takes to the Skies'?  :?

57
Completely Unrelated / Re: This is funny. LOL
« on: 2009-09-18 11:39:41 »
Derailed?  *Huh?*

**Laughed so hard reading all those 'Sephiroth' usernames

58
I gave it up to make the tracks looping....... anyway, did you fix 'Opening~Bombing Mission'?  I mean, check my comment under id 'arx7893' at this Youtube clip.

59
Releases / Millenia's custom models
« on: 2009-07-24 10:46:35 »
Enhance Sword:



Beautiful.  Can't wait more.  ;)

60
Like...... Blender?  However, the interface can be pain in the a$$  ;)

61
Oh.. lol... okay...
Yeah it does sound more realistic ^.^
I prefer it... but is there any way to fix that loop??
Umm........ 'No' for .mp3 or .ogg, currently.(Unless some plugin can detect certain custom tags for loop point)  If you can get decent module sound file(such as .mod, .it, .s3m, or .xm) and WinAMP plugin for that, you may listen properly looping BGM....

62
R.I.P.......... :cry:

63
Archive / Re: FF7: Battle Points (save editing)
« on: 2009-05-20 04:39:54 »
hi, i tried to run this trainer, but i couldn´t get it to work,
i running it on vista, i runned it as administrator but it was useless
any idea of what happened? thanks ;D
I do not use Vista, so I wouldn't know.  But try with any memory scanner/editor/trainer like Memory Hacking Software or ArtMoney, if it can run on Vista.  Search the address of changing value.

64
After it throws you back to the desktop, is the ff7.exe process still running? You can check that in the task manager. If it's still running, the problem is that it refuses to run in the foreground. One temporary solution that you can use, if that's the case, may be to run it windowed instead of full screen.
To me, it happens when I run the game with Win9x compatibility mode.(1.02 can run without compatibility mode in XP, and it doesn't produce such problem) 

65
Geez, sometimes I'm distracted and make mistake....(hides in a hole)
Anyway, FF7Music.exe sometimes screw up music path when you save the configuration.  I edit .ini file manually to avoid this issue.

66
Thanks. I'll try that.  :-)

edit: Yeah, it worked wonders. It got rid of all my music; even FFMusic wasn't doing anything at that point.
No wonder.  Once you assign any music file to corresponding midi file, FF7Music will play assigned music while the game plays original midi file.  So if you have empty(dummy) midi.lgp, FF7Music may not do anything, for there's no corresponding original BGM.  By the way, did you update your sound driver?  Sometimes it will solve the problem, but if not..... I'll pass.

67
From what I know both Crisis Core and Dissidia use Atrac3+, so you won't be able to play them without ac3+ codec and sadly such doesn't exist yet for PC.
However, AT3 files in Dissidia:FF can be decoded with Hi-MD Renderer.  It may be able to decode Crisis Core files, however, bitrate matters(if SonicStage or Hi-MD renderer does not support certain bitrate, it cannot be converted).

68
For some files from Japanese version:
00000~00005: Some miscellaneous files.  00000.raw is started with [Atel], while 00001 and 00002 have [GT] inside.
00006~00062, 08769~08787: [PSMF0014] header.  Video clips.
00063~01426: [RIFF] header.  Dialogues or sound effects.  Even with ATRAC3 codec, I couldn't play it just by changing its extension.  You may need Sonicstage and Hi-MD renderer to decode & listen it, but I'm not sure.
01427~01494: [SSCF] header.  BGM or something.


69
One more: Extracting data files results in 8787 .raw files.  As wiki states, 0000-0005 can be some kind of miscellaneous files, and 0006~1494 are media files(movie, sound effect/dialogue, and BGM).  [ATEL] and some more files which have recognizable headers can be read by CC viewer, so I do not need to worry about them so much.  However, I need to look through more.

**I asked people at somewhere for confirmation, but I doubt if they're interested on this.

70
Although I don't suppose many people will bother with the Japanese version when they have the US or PAL versions to rip models from, right?
I don't think we Asians will ever buy US or PAL version.  ;)  Anyway, I need to confirm if it's extractor's fault, though I don't think it will be done any time soon....

71
Yes, it sounds like they are not being ripped properly. Of course offset matters, otherwise you aren't really getting a clean cut of the file, which means it's not extracted right. :) (and it's probably missing something off the end too based on your description, but who knows)
Perhaps yes, although audio and video files seemed to be ripped properly. 

72
In fact, I happened to get Japanese CC data, and most of extracted files were not recognized by CC viewer nor mesh2rdm.  I don't think it's fault of G's extractor, for I could recognize some files, like 00000.raw which has [ATEL] header, and movies and sound data(identified by header).  Maybe offset matters, but it's somewhat confusing, for 00001.raw(which would be GT image), [GT] is at 80h, while 00002.raw(also can be GT image), I can see [GT] header at 40h.

73
Completely Unrelated / Re: IMPORTANT PLZ READ!!!
« on: 2009-05-07 12:02:13 »
Geez, I want to eat a piece of that hamburger.   :-D

74
Did anyone test it with data from Japanese version?  I wonder.

75
Archive / Re: Audio Remix
« on: 2009-05-01 23:01:42 »
Final Fantim already remastered whole FF7 soundtrack so... yeh... kinda... you know.... pointless.
However, it does not cover some tracks, which are used only for a few events(since it's OST remaster).

I also did my own job for personal use back to 2006, and recently.  Though the newer ones are not available for public yet, here're some samples(Remaster, not remix):
http://www.youtube.com/watch?v=uIxxIK9PUFs
http://www.youtube.com/watch?v=nu6NJikjRGQ
http://www.youtube.com/watch?v=3FuTP8RLjXc
http://www.youtube.com/watch?v=QzfSkcw8-Ig
http://www.youtube.com/watch?v=SsXjHyzhSyg

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