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Messages - Wuz

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1
Troubleshooting / Re: FF7 not working on Win7 RC1
« on: 2009-06-18 11:24:56 »
i've got it working fine on RC1 32bit and I didn't have to do a lot to get it to work.

I'm betting this is an x64 issue.

2
reminds me of the trick in FF7 to use a turbo button and sit on the swamp fighting endless midgar zoloms near the chocobo ranch.

can get you to level 99 in about 24 hours maybe?  :-P
you do need to be strong enough to kick its arse to begin with though but still a great trick.

3
Archive / Re: Changing the menu icons.
« on: 2007-12-04 12:07:23 »
i forgot most of what i did and i can't find the folder full of stuff i used.

Maybe i'll remember when i'm sober and have a crack at it this week but don't count on it.

4
Releases / Re: [Aff7iction's] ~ Avatar Mod
« on: 2007-06-29 23:04:59 »
very sweet idea that i'm surprised nobody thought of until now, well done.

5
General Discussion / Re: Strange Aeris speech....
« on: 2007-06-18 00:29:39 »
nice find, let the speculation begin ;)

6
General Discussion / Re: FF7 Annoyances
« on: 2007-06-18 00:24:59 »
o = OK
x = cancel
triangle = menu
square = switch
L1 + R1 = run
pretty sure L2 and R2 were both target toggle in battle.
start = battle pause
select = battle info

7
Archive / Re: Changing the menu icons.
« on: 2007-06-12 03:15:54 »
Sorry to bump this topic, but I haven't been able to get it working. The game is still using the original icons.

If you don't have LGPTools get them here:
http://members.westnet.com.au/bcrouch/lgptools160.rar

grab this patch file version:
http://members.westnet.com.au/bcrouch/Advent_Avatars_FFPATCH.rar

Extract lgptools and the Advent_Avatars.ffpatch

1. Backup your menu_us.lgp file
2. run LGPTools
3. Choose "open" and select your menu_us.lgp file
4. in the tools menu choose Patches > Apply patch
5. select the Advent_Avatars.ffpatch
6. Close lgp tools and you're done.

hope that sorted it for you.

8
Archive / Re: NEW! WEEEMUS ADVATARS!! ac/dc/cc
« on: 2007-05-27 13:49:27 »
since someone (dont remember who sorry, no credit) figured out proper colour palette i feel inclined to redo my set.

though i don't have the source images anymore (screencaps from advent children), I would have to start from scratch.
heres my set for reference, not sure if it's worth the effort to redo...


EDIT:
Yeah i'll just leave them, people can find a combination of all the different sets if they want.

I think despite the improvements i could make they don't actually look that bad in game, except for cait sith but i have to say i don't give a crap about him :)
this includes the non-final tifa and yuffie:

9
Releases / Re: NPC Reconstruction Project
« on: 2007-05-26 11:20:39 »
unless you're using the high res patch how good does the face really need to be?
The battle model needs to be pretty accurate i suppose but you don't see clouds face close up that much just walking around the field.

Realistically enhancing the models to the detail level of FF8 (or perhaps a bit better) is enough, Anyone asking for more than that is just asking for too much, imo.

10
General Discussion / Re: New Final Fantasys
« on: 2007-05-25 09:05:44 »
I specifically meant the game engine and graphics were done quite well, i havn't played it much yet nor did i play the original version.

They could have basically "emulated" the original, and that would be kind of crap.

11
Releases / Re: NPC Reconstruction Project
« on: 2007-05-25 09:03:41 »
looking good stormmedia :D

12
General Discussion / Re: New Final Fantasys
« on: 2007-05-24 13:37:22 »
i don't have a problem with remakes as long as they just do it nicely like final fantasy anniversary on psp.
that is good stuff :)

13
Releases / Re: NPC Reconstruction Project
« on: 2007-05-15 04:01:10 »
I've decided to not give a crap about the kingdom hearts conversion and those that abandon it.
You guys are doing such a great job and this will be the one and only patch anyone ever needs for realistic models.

14
Archive / Re: Feild model conversion's
« on: 2007-05-15 01:37:10 »
I think the only issue here that anyone can agree with is stealing models from other authors - the jedi academy models or whatever community they are from.
They shouldn't just be used and then consent to use them requested after that. I would hope that if you found a suitable model that would save some work for you, you would ask the original author, then i would also hope that from one modder to another they would let you use it.
For some people i guess credit is enough, I would want a little bit of credit but i would be much more satisfied knowing that something i worked on ended up with a larger user base, because it makes it that much more worth the original effort.

That matter aside until there is a C&D from SquareEnix i see no reason to stop.

@squeeble
I was just wondering, you seem so afraid of legal issues with SquareEnix because it's illegal to copy their models from KH games and/or modify FFVII.
you're 16, Is your copy of 3DS Max legitimate? it's like $3000+ US to buy (as far as i can see), i have my doubts. Then again you can say you own it and nobody can prove you wrong. Great way to 'get into the industry' though, pirate the software that supports it.

15
Archive / Re: Feild model conversion's
« on: 2007-05-14 00:22:08 »
So weeemus, you are going to finish what you've started and release something when it's complete, WITHOUT stealing any models?
Or are you going to stop because of non-existent lawsuits with SquareEnix?

16
Archive / Re: Yuffie successfully converted into FF7
« on: 2007-05-12 00:42:54 »
fair enough you have personal reasons and won't be working on the mod anymore but it's quite a waste to erase all the work you have done.
I just don't understand why you MUST delete it all. If it's because you worked so hard on it then someone who picks up the project can put original credit to you for the work you started, because i'm sure your name and the work you did will not be forgotten. But why trash the mod completely?

Example: there is a lot more work in your models than the character portraits i did but that said, I don't care what people do with them because it's for the community.
Your excellent models should become community property really... In the interest of the community.
Imagine if the guys doing the NPC Reconstruction decided to stop it tomorrow and delete everything... why the hell would they? are you insane?

17
FF7 Tools / Re: Yet Another Multi-Patcher
« on: 2007-04-26 11:25:47 »
If i recall you did a beta test for a custom framerate patch for the minigames and battleswirl (along with fixing the battle swirl crash).
I can see the first post contains the fix but i'm not sure if it includes custom framerate patching.

Anyway, i was one of your testers and it worked flawlessly from memory :) Love your work dziugo

18
Releases / Re: NPC Reconstruction Project
« on: 2007-03-15 00:11:46 »
As a matter of fact I may agree that the bottle doesn't need changing at all even though the no. 1 is really nice. Sometimes it is really better not to put out the fire if it doesn't burn you.

My suggestion is you could give an option in installer which models are to be replaced and which not, with selectable groups like NPC, PC, Chocobos, World map, minigames, items,.. for example.
Something like in installer of Collective Thief: DS Texture Pack By John P. to get a better picture what I'm talking about.

This way you could prevent any disappointments among people with different tastes.

I third this notion.

19
take a few hundred out of your vault and buy an old system to play it on if it bothers you that much  :lol:

20
OE-C is out now, so the PBPs don't have to be encrypted anymore. (Keys are not needed)

I trust you guys are using your own copies of the game for the PSP right?

Right?

i'll be honest and say i downloaded an NTSC-US copy of FF7, BUT i do own the PC and PSX (PAL) versions.
Reason being is all the pal games i've got don't convert properly because of the screen position problem.
I even tried a heap of PAL-NTSC patchers and they all failed miserably.

21
Glitches include: battle swirl, slightly off small sound, and blinky battle names when using one character. But this only happens when using compression levels 9, 8, and 6.

lucky i always use level 7 compression :) skipped this problem without even knowing it existed.

22
make a new thread you clowns!

back on topic:
I just converted FF7 from psx - psp (i'm running the custom firmware)
works very well :)
only one small glitch in battle (not annoying at all) and everything else runs perfect

23
Archive / Re: FF7 movies decoding enhancement
« on: 2007-01-06 09:51:19 »
just tried your opening avi... pretty good to see it ingame without the grainyness :)

24
all mods for PC version here, though i think q-gears is using psx data?

in my opinion editing the psx version for use on PSP would be excellent but its just a bit too late...
got a PSP coming next week and FF7 is one of the things i hope to try :)

25
Archive / Re: Projects links and status
« on: 2006-11-19 00:32:11 »
Advent Avatars Patch [Completed]
Replaces character portraits/avatars with advent children style images.

Download:
http://members.westnet.com.au/bcrouch/advent_avatars.rar

Originating Thread:
http://forums.qhimm.com/index.php?topic=5485.0

just for reference, stormmedia, good work!

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