You actually lose detail when you apply such filters on them, it starts to look cartoony instead of pretty.
I say the filter is lovely! Okay, they don't lose any detail, in fact, they show more detail (in my eyes at the least) especially at a high resolution.
But its whateva.
There is already a mod that fixes the sound in the game.
That
Sdlib.dll only changes the sampling rate the game engine uses. But don't worry, I still use it anyways. But know Alboris got a launcher (it comes with the sound mod I do) that allows to change the sampling rate with various rates.
The sounds are botched eternally. I've went through 90% of all of them (still working on the rest, clearly)
All Silicon Studio's botched sfxs. Just EWW, like, no. Like, yeah, graphics are great, but, I tried playing through the whole game with no sounds or sound effects on, and, it felt...
quiet.
there's only three things that need to be modified for the port to be perfect.
Scale down UI elements in battle.
Remove the talk/card icons when you walk next to NPCs.
Remove the options to cheat.
Removing cheating is done with Hades Workshop
And is included with the sounds mod.
If anyone else wants the Card Icons removed when talking to NPCs tell me now, and I'll remove it.I don't know how to code or mod games, but if you're a modder get to work on the above stuff.
And you automatically assumed that a Sdlib.dll fixed all those sounds (even missing sounds)?
No. And yes, the enemy death sfxs are back, fixed included with the sound mod.
And instead of saying: "
get to work" say: "
hopefully someone can fix". None of us gets forced. Not me, you, Fraggoso, Tirlititi, Mcindus, anyone.
I've already done everything you mentioned except, the scaling down of the battle UI's.
If anyone knows how to do that. Talk to me in this thread:
http://forums.qhimm.com/index.php?topic=17616.0Sorry if I misinterpreted your post - it seemed like you were putting Frag down for not 'beta-testing' his mod enough. If that's not the case, please accept my apologies
Accepted.
As far as the interest - sound mods always have less 'visible' interest than graphical mods. The only way to really know how 'essential' your mod is, would be to see the overall downloads after a period of time - and from personal experience, you may end up being surprised. I know I'm interested in all of these mods as an essential 'package' for FF9 and am looking forward to using all of them
Yeah, when showing visuals over audio, eyes always win over ears don't they?
Oh, so you're doing all of the UI elements yourself?? Sounds like a beast of a project, but I hope you the best! I will add it to the 'essential' mods list.
Yeah see:
Similar what I have for my game, but i just started from scratch with all FF9's UIs.
What is your progress like on that mod?
http://forums.qhimm.com/index.php?topic=17616.0See the percentage? I update that every day. That's how close!
What is the difference in behavior of the battle UI in the Pc vs the psx version?
In the PC version, it's one big fat UI with all commands listed.
In the PSX version, the UI is small and the secondary commands are accessed by pressing left and right.
Until someone helps me with this, I have this currently:
Just getting ready for what's possible; 'cause you already know its possible.
Little OFF TOPIC:
Silicon Studios botched FF9 just how HiJinx Studios botched Silent Hill HD Collection.
(SIlcinon preopbaly used a beta version like they did too!)
Leaving all these bugs in here.
Back on topic now.