Looking perfect to me, they are neat, i like the directions and the shadowing on the symbols is nice. Good job guys.
Ah right, there's the truck scene too involving both models. Yeah I just didn't get the meaning of "next time" in your sentence and wasn't sure if you were talking about Model Overhaul.
The Hierophant. Nice catch.
About gameplay, I was reading what you wrote some time ago:
Also a few other niggles I will add to this thread in time. One of them is that the Midgardsormr should be faster so you cannot escape it, should be a lot harder, so you cannot kill it near start, and should not return once you have killed it. It should be given boss status. I plan to do this. At moment, even when you first get there, with poison, you can kill it. You can also make it all way across the marsh if you time it right. Seems at certain points the MS will not chase you. And you can cheat by saving in middle of swamp and reloading. Should need a Chocobo to stand a chance at beginning of game.
and I'm all for that, that'd be a nice addition to Weapon.
The creature is meant to be a beast, fearsome and unavoidable without a chocobo (maybe get rid of the shadow and force one battle in the swamp for each time you're walking in it/ trying to cross it, per loaded session).
I see him as an optional boss which you can return to later on when you've grown stronger, and so he should be well more rewarding if you manage to beat him (with a nice piece of prize dropped).
We could even imagine a mini sidequest about his defeat, involving the Grean family or people at Kalm, why not.
And having the capability of learning Bêta so early in the game is a joke and unbalance a big portion of the game.
The only problem with the guy being meant to be unique (you see where I'm going) is that damn scene which inspired Dracul himself. Big conflict there, having that scene defeats the whole idea, but shit removing it would be a sacrifice, because it's good and meaningful at that moment of the game...