Good work!!
-Edit- I've been thinking, given the fact that you are attempting to fix as many bugs as poss with FFVII, how many battle related bugs are you looking at? While I would love to take a break from my guide to play Reunion, I'm not going to, nor will I have the time to anytime soon, so I don't know the exact extent of your project, but I can list a few easily fixable bugs that are still present in your mod:
Any field map screen that has an encounter rate of 32 or above will overflow, thereby gaining a 100% chance of being encountered, special battles not included (as the special battle check occurs prior to the normal battle check). This glitch does not occur on the World Map.
Because I'm too lazy to edit, I'll just C&P the content of my (soon-to-be released) Formation Charts:
______________________________________________________________________
| |
| "mtcrl_4" (Mt. Corel "Rollercoaster" screen): |
| #504 3x Needle Kiss, 1x Cokatolis Enc 34 |
| Overrides: #505 2x Cokatolis Enc 30 |
| |
| |
| "mtcrl_9" (Mt. Corel "Bridge" screen): |
| #513 1x Bomb Enc 34 |
| Overrides: #514 1x Bagnadrana Enc 30 |
| |
| |
| "mtnvl3" (Mt. Nibel "Bridge" screen [during flashback only]): |
| #584 3x Sonic Speed Enc 34 |
| Overrides: #585 2x Sonic Speed Enc 30 |
| |
| |
| "junsbd1" (Junon "Red Submarine Dock" Screen [past barking dog]): |
| #761 3x SOLDIER:2nd Enc 34 |
| Overrides: #762 2x SOLDIER:2nd Enc 30 |
| |
| |
| "junin2" (Junon "Outside Press Conference" screen [during escape]): |
| #944 1x SOLDIER:2nd Enc 34 |
| Overrides: #945 2x SODLIER:2ND Enc 30 |
|______________________________________________________________________|
Setting the encounter rate to 17 then duplicating the encounter should fix the problem
blin68_1 & blin68_2 both have formation 451 (2x Zenene, "Pincer" attack) with encounter rate 0. This seems like an error. Also, blin68_2 has random encounters disabled. I suspect that this was intentional for the first time you enter this screen (Sample fight), however they forgot to re-enable them.
Some of the bosses have the incorrect Setup flag used, and as such pre-emptive Strikes are possible. Aps (#386), jenova Birth (#488), Turks Gongaga (#539), Snow (#679) and Turks Midgar (#840) all use the "FFF9" Setup flag (can't escape). Change this flag to FFE9 to disable preemptive chances (and retain the can't escape flag). Note that if random encounters are disabled on a screen then the preemptive chance is off by default. Also note that the Snow battle is a unique formation, and is not the same randomly encountered Snow.
Also, I've spotted a few errors with the cover flags that are used. I wish to God I'd listed all of the errors that I'd found... foolish me, anyway, here's the one that I can remember:
Battle #634. The 2x Kelzmelzer are supposed to cover the 2x Toxic Frog, however they do not.
Lastly, the Bahba Velamyu (#144) has been incorrectly used for 2 groups of "next arenas", meaning that if you are in pool B (set 2), and you land on #144 as battle 6, you will be moved over to pool A as battle 7. This can be corrected by choosing a battle of your choice, and selecting the following battles as "next arena":
0238, 0245, 0248, 0254
I've checked to see if there is a battle formation that has these values set to next arena, but is not called upon via the previous battle 5 (i.e. the "missing" formation), however there are only 3 formations that use these "next arena" formations, so you could literally choose any formation that fits as the fourth "Set 2 - Group B - Battle 6" battle. Remember to edit battles #542 (021E), #545 (0221), #548 (0224) and #554 (022A); the last "Next Arena" must be changed from 0090 to whatever formation ID you have chosen.