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Messages - Malekith

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1
Any news about new version?
I'm looking forward to do my 3rd run in lionheart.

A fix I would like to see that would improve game a lot is limit being rolled only once ATB fills and not refreshable.

Triple nerf to 1-2 uses would be much more preferable than complete removal.

Also due to how SPR/VIT formula works gets a too strong later on (and very weak early).

Is there any way to have an harder difficulty?

2
So far, the changelog:
- the end is now an huge damaging spell
- VIT and SPR scaling is now reduced, so that you are more likely not to hit cap, as the formula is: damage*(265-SPR/VIT)/4, that makes it OP once you get over 240.
- fixed zell limit to not be looping
- fixed selphie slot limit, it will now be weaker early game and more solid late game
- increased rinoa STR as angelo scales with STR(and should be start scaling lower around disk3, in favor of magic).
- Nerfed speed scaling on invine, selphie and zell.
- Gave weapon progression a more linear scaling and will make a very noticeable difference.
- Lowered early game attack damage.

you can test those changes by downloading main.fs here:
https://github.com/Malekitsu/FF8-ragnarok-


- fixed easy fights in disk 1  (ifrit, laguna dream 1, granaldo, tomb of the forgotten king, sacred, diablo; testing now deling city encounters).
-missile base side quest in disk 1 now grants a weapon upgrade item

Monster and map changes are done with battle.fs and field.fs, too heavy for github, can upload on request.
Will probably upload anyway once I've completed disk 1.

I'm considering about increasing exp to level up by around 20%, which would balance the game better overall (for an hard mod), but that might just mean more grinding.

If anyone has some ideas/features that would like to be implemented post down here.


EDIT:
Has anyone else got crash in prison (disk 2) when irvine appears? Remastered edition.

3
Thanks for the great work, I already finished the game once 2 years ago, now I'd like to work for an italian localization and for some monster tuning to make my friends and family play it.
I would be happy if you could contact me either here or on discod: "Malekith#5670".
With a good grasp of statistics and lot of experience in video games I believe I can make things even funnier.

I already posted a while ago!
I'm ready to do whatever it takes to take this to the next level.

EDIT:
At the moment I'm personally working on the project.
If anyone else want to contribute feel free to contact me on discord.

So far I've modified apocalypse, the end, selphie limit, spr and vit scaling for characters.

4
Ok, just finished the game.
Ultima weapon was really easy, same with seifer.
Adel was kinda ok, with the fact you have too keep rinoa up and you can't do any multiple target move makes it fairly hard.
The first bosses in ultimecia castle were just fine, but since you can get most skills I expected more of a challenge from tiamath and catoblepas.
The extra secret boss felt nicely balanced (even if I personally would lower defenses and increase HP), but the main problem is that everytime you attack him you get either blind or silenced, and going over the same animation for nothing like 100 times is annoying, even with speed 3x (steam version).
Enemies in Ultimecia's castle were too easy and useless.
Omega really felt like a challenge, nice.
Ultimecia's damage was too low overall, having 255 vit or spirit makes you laught at any of her attack. Having some fixed damage like omega's terra break.
Would be nice to have renew farm
Most important thing: REMOVE SELPHIE'S THE END in lionheart mode.
It so nonsense that works on all the bosses. Would be nice having catastrophe instead.
Just go 255 spirit, use defense, have ribbon on and just spam slot until you get it, then just use defense again, go grab you favourite drink and watch any of the boss in the game dying helplessly.

5
I would like to, but it would be very difficult without the help of native speakers, as there is quite a bit of extra dialogue in this mod (mostly related to the new sidequests). I'm also not familiar with any of the kernel.bin files except the one for the English version. It contains all the new (30+) enemy attacks which would need to be translated, as well as some data in other files, so help would be much appreciated.
I'm italian native speaker and I'm glad to help! Let me know, I will give you my contact information!
I already worked as a japanese to italian traslator, I can translate both english and japanese ;)

A question, where is the flower for the mother of the girl in Lapin beach? There is a girl in Winhill that talks about that flower saying she's selling it but I buy it nor find anywhere.
I also can't find the cards in Deling city, any hint?

Ok, also I'm at the end of CD 3 (lionheart mode) and I have lot of feedback to do:
In the documentation there is written that in fire cavern you can set 5 minutes: you actually can't but you get the reward anyway apparently.

After losing Quezacotl card I couldn't find kiros card anywhere in winhill, I tried to play everyone but I guess it should be the lady in the hotel that comes when you ring the bell.
It would be cool if the blonde girl that live's at Raine place would have it. Didn't try with the rest of sidequest.

Selphie's Calamity is way too op in early game, and not that useful in the late game, the damage scaling isn't that good and allows to easily do all the CD 1 bosses.
Same for the Quistis Shockwave pulsar, easily obtainable with some grinding at galbadia garden, made the seifer+edea fight far too easy for an hardcore mode, is becoming just fine now, after ragnarock. Thing is that it doesn't scale as good as attacks.

Junction system feels really good, great job there.

The secret boss in lunatic pandora has too high resistance, it would take something like 100 shockwave pulsar to kill him, no way I could beat him at that point in the game, as he started doing 7000 damage ultima, making it impossible before getting ragnarock. It says you can do it just in the first visit, also there isn't any savepoint close to it. Also I kinda got tired of that boss as it was in another sidequest already, would love to see something different.

The final boss of fire cavern I think he is immortal under normal circumstances, but you can beat him easily
Spoiler: show
using return damage and just wait him to attack, he's not going to use autoheal.
I'm not sure what is the intended design of that boss.

Having phoenix down and life healing 25% of the max life makes cover kinda useless.

Generally a bit of enemy HP buff would be cool, for example Cactuar and Bahamuth did balanced damage but died too fast.

Generally I don't feel like the game is that hard once you get used to it, specially if you abuse selphie and quistis. The requiem one was way much harder, but in an unbalanced way sometimes.
Here close to everything feels balanced, but sometimes too easy, specially some bosses.

Will give the feedback of the rest of the game as I progress.

6
Thanks for the great work!
I would love to play it also in my own language (italian), is it going to be any support for that?

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