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Messages - anaho

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26
Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2014-06-08 20:19:31 »
Yes, it is rendered like that. I used to fake that in 2D usually but now that it is available and render times do not matter any more I simply render them out.

27
Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2014-06-08 17:43:06 »
That is what I have come up with so far.
Still looking for means of increasing overall quality with less time spend on scenes.
@ Covarr: No, it is just a few posts above this.

28
Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2014-03-16 01:59:38 »
No. I was sick of doing hires wood. It is displaced througout the whole scene ( blender sucsks a this ....)
Edit: I should not post when I am drunk as a ....

29
Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2014-03-15 18:07:27 »

30
Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2014-03-01 22:26:08 »
It is not the Repo in itself but googleplus and the likes I avoid. Everybody using facebook etc. will surely not have any problem with it and apart form undermining my personality rights it is actually fine.

31
Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2014-03-01 21:30:38 »
You can do with it whatever you want. Actually I cant find it either. I will simply reupload the scene. I have to exclude the textures most likely though as I have a seriously slow inet connection :(

Seems like I actually started doing an overhaul at one point : http://www.pasteall.org/blend/27179
The original file sits at 62 MB. Unless you really need it, I would prefer to not have to go through the torture of uploading this big file. The textures were sh*te anyway :)
And I deliberatly don´t use the REPO even though I have access to it. Can´t stand these data-kraken plattforms.

32
Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2014-03-01 19:16:56 »
Well,
it was more or less finished back in 2011 sans boundary boxes. I was very new to cg back than so don´t expect it to be as polished as the newer pics. It is BI render, has horrible geometry, terrible UVs and takes about an hour to render ( last pic I uploaded was slightly above a minute :) ) So you get the idea. I think I uploaded all my old scenes in a separate thread not started by me. You can use it to your hearts content. I don´t plan to do any Midgar stuff apart from the bar any time soon.

33
Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2014-03-01 15:41:25 »
Good day.

34
Team Avalanche / Re: Sharing resources
« on: 2014-03-01 15:21:59 »
For those using Blender and struggle with render times, you should take a look at sheep it! .
It is a free online renderfarm. How cool is that ?

35
Team Avalanche / Re: [HD Remake] Reactor 5 raid shaft
« on: 2014-02-27 19:19:28 »
1.) Any multitude of original rs will suffice. The more the merrier. You can always scale down later.
2.) This scene has been remodeled at least once.

36
Team Avalanche / Re: [HD Remake] WIP Sector 5 slums
« on: 2014-02-15 15:33:45 »
Looking way cooler than before.

37
Team Avalanche / Re: [HD Remake] Midgar sewers
« on: 2013-09-04 19:10:36 »
I would remove that red can in the lower left because it totally looks like a red materia if you dont zoom in.
But the layers work perfectly even in the hires version.

38
Team Avalanche / Re: [HD Remake] Midgar sewers
« on: 2013-09-04 17:35:28 »
1.) I was testing the 640 version posted above. Granted, the resolution is not the best to judge and I play the game from 2 meters away from my CRT monitor (not TV), so maybe I should check again the high res version.
2.) I can understand that as it looks great the way it is.
3.) You must know this is dependant on your scene and especially your lighting setup and cannot be generalised. Materials also come into play but I am 99% sure that they wont be a problem in your scene as everything seems more or less noisy to same amount of degree. But Itmin 2 resulted took 750 samples to converge. Itmin 1 lighting was worse and it took 1000 samples and I had to render at twice the res to get rid of persisting noise. This helps if you have bad lighting it it never converges. Render twice res and scale down. But to give a number, most people would argue that even 1000 is overkill and should already be very smooth. 5000 is just killing it - especially for animation.
4.) How many samples did the version posted above version have ? If it is in double digits range then I guess you have optimised it reasonably well.

39
Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2013-09-04 17:12:42 »
Uploaded the first batch in the first post of this thread.

40
Team Avalanche / Re: [HD Remake] Midgar sewers
« on: 2013-09-04 15:11:32 »
1.) Looks good. Ingame layers work and animation is good. I saw no glitches whatsoever.

Edit: After seeing it ingame it is probably the easiest way to just rerender it at higher settings and leave the work to the computer.

(2.) Obsoloete : Why not render the water flow seperately in Internal and just comp it together? I dont think it is worth rendering a real animation of that anyway given the choppy nature of embedded frames in game. I mean I am all for quality but what you try to do seems just not worth the time and energy ( and to think you would have to do this again in case you have to alter something ....))
3.) I dont know how long this took you to render but the "noise-free" renders from Mideel took me 15 minutes and 45minutes in 4x4 resolution on my computer for a single frame with no layers. Doing them on a 2600k would probably have taken 8 times as long.  But they were not really optimised for speed anyway.
4.) IF you decide to do the water in internal, you no seem to no longer have any transparent object in the scene. You can then set transmission and transparency bounces to 0 to begin with. And set the min and max bounes to the same value like 2 and see what happens.
5.) How is this scene lit? I guess it is just two lights. But did you stick them inside the lamp objects? If so, that is likely to be a sure contributor to noise.

41
Or optionally you can do it like Spoox suggested:

1.) Set up your scene normally
2.) Set up the neccessary cutout objects on another layer
3.) Switch to Internal render and assign a new material ( or multiple ) to cutout objects with shadeless option and render preferably twice the res
4.) Cut your objects out in an image editor

Pros:
- No need of complicated layer setup in Blender
- Faster render (?)



43
Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2013-08-21 14:22:20 »
Works flawlessly. Its ingame. Thanks a lot for your awesome tools.

44
It never worked for me because I didnt know you had to import the original file again.
Now it is working beautifully. Thanks a lot.

45
Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2013-08-20 16:48:19 »
Ouch. My eyes.
It is right on top of the forums and he even uses this scene as an example lol.

46
Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2013-08-20 16:10:03 »
I am uploading the finished scene to the repository. Since no one is willing or able to tell me how to exactly get this ingame, this will probably the last scene of mine as I dont see the point of recreating gameart that is never going to be used ingame anyway.

47
Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2013-07-04 20:04:45 »
This programm just does nothing at all...
Regardless of what .PNG you import scrren just stays black.
Maybe it does not work on W7 64?

48
Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2013-06-27 23:42:47 »
I dont get this to work at all .
Whenever  want to import a .png Palmer stays black and that Modpath stuff never happens.
Also what do you mean by the above images? What is the correct naming?

49
Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2013-06-27 00:23:07 »
I meant no harm by it. I thought uploading the finished work  ( as in guaranteed to work correctly in game ) would be a matter of minutes.
Apparantly getting them in-game is not as easy as I thought. I am partly to blame as well, because I should have learned it way sooner.

50
Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2013-06-25 23:04:10 »
So how exactly do I get that in game?

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