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Scripting and Reverse Engineering / FF7 - field files - Section 1 format
« on: 2003-10-22 13:27:49 »
Well, let me try to explain. Who knows something about the field files knows what i'm talking about. Each field file is divided in 9 parts normaly. The first one is the one that contains text, but not only text. After studing a little bit the field files i've figured out that the first sector can be always divided in 5 parts. The header, the script, the pointers of the text, the text and AKAO (audio stuff i think). In dettails, if you look at md1stin you got:
The part we are talking about is the SECTOR1.2script. I hope that's more clear than just the codes and descriptions at the start
by using the word "script" i mean the actions, the texts, the battles that there are in the game. For example, in md1stin, everyone get down from the train, kicks the guard's asses and Barret talks to you.
Code: [Select]
| POINTER | SIZE |
md1stin | | 426902 |
| | | |
--HEADER | 0000 0000 | 42 |
| | | |
--md1stinSECTOR1 | 2A00 0000 | 18973 |
| | | | |
| --md1stinSECTOR1.1header | | 140 |
| --md1stinSECTOR1.2script | | 2056 |
| --md1stinSECTOR1.3pointers | | 230 |
| --md1stinSECTOR1.4text | | 4591 |
| --md1stinSECTOR1.5akao | | 11956 |
| | | |
--md1stinSECTOR2 | 474A 0000 | 42 |
--md1stinSECTOR3 | 714A 0000 | 1318 |
--md1stinSECTOR4 | 974F 0000 | 6672 |
--md1stinSECTOR5 | A769 0000 | 1178 |
--md1stinSECTOR6 | 416E 0000 | 12008 |
--md1stinSECTOR7 | 299D 0000 | 52 |
--md1stinSECTOR8 | 5D9D 0000 | 744 |
--md1stinSECTOR9 | 45A0 0000 | 385859 |
| | | |
--CLOSING (FINAL FANTASY7) | 0006 8388 | 14 |
The part we are talking about is the SECTOR1.2script. I hope that's more clear than just the codes and descriptions at the start
by using the word "script" i mean the actions, the texts, the battles that there are in the game. For example, in md1stin, everyone get down from the train, kicks the guard's asses and Barret talks to you.