Hello all!
I'll do a little update and plans for the future on this subject.
First of all, I'd like to say that unfortunately the development has been slow and I'll admit that it's been too slow what I originally planned, however due to my school projects and school in general, I've been pretty busy with it (I'm a student in IT industry majoring in game developing). Well, maybe more on to that later.
Right now I've started to work again on the wmx2obj started by Blue. I've modified it pretty heavily and moved from Java to C#. I'm pretty happy with the current stage it is in, but I'm eager to make it a full-fledged world map editor.
Here's a short brief what's up (please don't mind the messy buttons and texts obj2wmx tab, they are just placeholders

):

As you can see there's some cool features I've been planning.
- OpenGL Editor (Currently only a viewer)
- Hex Editor embedded in the program (You can see the tab in the picture, it's on the works
) - Easy File Managment (Pretty much what it says)
- And absolutely much more features....
- In future, expand the program to edit wmset.obj files, models, and hopefully the whole world module engine itself (currently wmx.obj support only
)
So, that's pretty much it for now. I'm happy to hear what you think and more happy to hear what YOU would want as a user to add to the program for better workflow for FF8 world editing. I will edit this post if suggestions do pop up.
Oh, and what do you think about the name Ragnarok?

ya or na?