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Messages - Moogie

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1
Kinda interesting sound, it might be envelope modulated and synthesized using two samples since the sound engine can modulate one sample using another as an oscillator, creating dozens of interesting sounds.
One should check out the script for that particular scene using MakouReactor (for example) and see which sound effect is played during the scene.
If you can give me the ID of the script or the SFX itself, I'll be able to figure it out.

As for the plain sample data available, there's only one grunt saying something like "Uh!".
I recall it being used in Cosmo Canyon's BGM only.

Thanks! Well, not sure how useful the information I can give you is. As I say, I'm using a corruptor, so I don't think this sound exists in the script; I blasted the RAM area responsible for controlling the music as it plays (so, not even the actual instrument table, as far as I can tell).

I'm pretty sure of this, as I can get it to play pretty much any sound effect, including a whole bunch of magical effects I've never heard before. I would imagine most of them are dumped already, but the voice was something particularly unusual.

If you freeze 0x99789 to 9A during the "Heartbeat" song, that gets its to play the "Oof" sequence. Then freezing 0x99FD2 to 01 gets it to loop. This is in MainRAM, btw.

https://streamable.com/cnq2w

Here's a much better clip (video) including the state of RAM in the area that's been corrupted. Probably not as useful as I'm hoping, but I'm afraid I'm not very techy. I know just enough to be a danger to myself and my PC, but beyond that... limited understanding, I'm afraid. :) But I hope you can do something with it!

2
Hi guys. I use a RAM corruption program (RTCV) to mess with games for fun, and while playing around with FF7 I managed to get the music sequencer to play a voice clip I've never heard before. It's not really words, but a painful sounding male grunt, like someone getting punched in the stomach and going "URGH!"

https://cdn.discordapp.com/attachments/628375639602233374/660373405157294080/ff7_voice.wav (Note: the repetition and tone changes are a result of the game trying to play this as a music instrument, so only the final occurence is how the clip actually sounds in full)

To replicate it yourself, freeze 0x99789 to 9A during the Zack + Cloud flashback in the ShinRa Mansion when they break out of the pods and Cloud is lying on the ground.

Just wondering, has this sound already been dumped? If so, are there others like it? I'm curious to learn more. I thought the only voice samples in the game were One Winged Angel vocals.

3
Ah, my apologies for not specifying, but I was attempting this on the PSX version. Does this mean the script edit function is only available for the Steam/PC release?

Thanks for the reply, anyhow. :)

4
Hi all. Every time I click the 'Edit Script' button, Hades crashes. It does this in both the Enemies and Environment tabs, no matter what I select. Is there any workaround? (40b, Win7 x64)

5
Quote
DataPath is C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VIIficedula\
Init patches
Reading ini...
Parsing paths... -currently C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VIIficedula\
.\

Don't know what's up with this, to be honest. The installer wouldn't install, so I tried this manual method instead. Now, it won't read the .ini file because it's not parsing its own path properly. It thinks it exists in a folder called "Final Fantasy VIIficedula"; it definitely doesn't. But I've come this far, and I'm not giving up now. Any tips?

(To be clear, FF7Music is currently in "C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\ficedula" and is set to run with Administrator priviledges and WinXP SP2 compatability.)

6
Releases / Re: FF7Music Installer
« on: 2011-07-04 07:24:28 »
I'm having a strange problem with this. I ran the installer and the progress bar says "FF7 is located at:" (the installation dir), but nothing else has happened for about 10 minutes.

My system is a Windows 7 x64.

Does it just take a while to unpack the music, or have I done something wrong? Should I run it from the game folder?

My game is patched 1.2 and I have installed/tested Aali's driver. No other mods applied.

Thanks for making this, by the way. :)


Edit: I kept trying various things with the installer, with no luck. I decided to watch exactly what it was trying to do with ProcMon, and found that it was looking for an invalid path- it's looking for FinalFantasyVI, with a missing "i". It spams this error forever, without giving up. I haven't determined yet whether this is the installer's fault, or if perhaps something in my registry is screwed. I did kind of do a hack job to get this game installed on 64bit Win7, involving manually copying the entire install (registry keys et al) from a virtual box, to my real system. Don't judge me, it worked perfectly. Lol. I'll update again after I check my keys. :P

Mnnnnnope... my keys appear to be fine. So uh... the installer is broken, I think? In any case, I'm reading the manual installation tutorial now, so I should be able to get it working. I'll leave this post here in case you decide to investigate though. :)

7
General Discussion / Curious about this dialog...
« on: 2010-09-06 00:26:09 »
This always stood out to me as something not quite right, but I've never seen it discussed anywhere before.

You know those two guards who stand blocking the path south at the base of the Sector 7 pillar? If you chat with them before heading back to the train for your next mission, the 'wimpy' guy on the left says some pretty weird things. I've never been able to make much sense out of it.


Here's how the conversation goes.


Wimpy guard: "You know, I got some tickets to 'Loveless', do you want to go?"
Gruff guard: "What're you, retarded? Midgar's under martial law now!"

The next line is very peculiar. I have no idea which guard is saying this, because there's no pause between these dialog boxes, and nobody moves.

???: "Cloud, are you really concerned for me?" --Wait, is he talking to Cloud? These guards don't know who Cloud is. And what a weird question to ask him...?

Stranger still, it's the Gruff guard who responds to this, as if this question was directed at him.

Gruff guard: "Hell no! But in case you forgot, we're in the middle of a slum. They could be anywhere around, so stay on your guard."
Wimpy guard: "Right. You mean the AVALANCHE? Don't you worry. SOLDIER has been added to the police force."


So... what exactly is going on here? Is this just a translation error? It doesn't feel like one, tbh. Why would the name 'Cloud' even be there?

8
Troubleshooting / Re: FF7Music maxing my volume
« on: 2010-09-05 20:53:38 »
Try the out_ds.dll instead. It is the directsound driver.

Thanks for the suggestion. Unfortunately, picking that driver makes the app spam errors about the device already being in use.

9
Troubleshooting / FF7Music maxing my volume
« on: 2010-09-05 20:06:06 »
Hi guys. I bit the bullet today and installed FF7 again. All these spiffy-lookin' new mods forced me to do it. :3

Suprisingly, I didn't have much trouble getting everything working, but of course, FF7Music has to be the difficult child... Could someone please help me troubleshoot what's wrong? I've tried keyword searches and didn't come up with anything useful. If it's been posted about before, I apologise and would love to be pointed in that direction. Thanks. :)

Here are the details. I'm on Windows XP Home. My soundcard is an Audigy 2 ZS. Drivers fully up to date.

FF7Music version 1.51, being used in conjunction with Aali's driver version 0.7.8b.

Sound Plugins being used: in_vgmstream.dll (Input), out_wave.dll (Output).

Other patches currently applied: 1.02, Menu Reconstruction, Gjoerulv's Hardcore.

Sound effects and music both work; I'm using the OSTRE_Looping music pack and it's fantastic. The only problem I'm having now is, the music volume maxes itself out as soon as I load my save.

I've tried putting the volume setting of FF7Music all the way down to 40, and even setting my Wave volume control all the way down, but as soon as the game loads it's all like "HOLY SH-- I GOTTA PLAY MUSIC NOW YEEAAAAAAAHHHHH", and my headphones cry in pain... :(

Any help would be very much appreciated! Thanks for reading.

10
cool! thanks for the info on it, suppose the chocobo racing was similar to the chocobo racing in ff7? not like a race would be on the world map though?

Yeah, you can't directly control them if that's what you mean. They stuck very true to the original gameplay elements. There are several different tracks and they each have short/long versions like in FF7. They race, get ranked, you earn money from placing bets, and you're allowed to place bets even if you haven't entered your own bird into the race (again, like in FF7).

I'm tempted to dig it out again at some point and try hex-editing a basic translation or something. I just used post-it notes last time. xP

11
Sounds similar to an old PSX game called Chocobo Stallion. Was never released outside of Japan, but it had the whole farm management, chocobo breeding, feeding & racing aspects to it. It was singleplayer only though, obviously.

I spent a while translating the menus, stats etc for myself. Once you know vaguely what you're doing, it's actually quite a fun little game. :)

Video: http://v.youku.com/v_show/id_XMTU0MjY2MzU2.html


12
Hi guys. :) Very much interested in getting this mod, to breathe some much-needed life into this game I've played over and over countless times. I just have one question: Is it modular? What I mean is, does it give options if you don't want to install certain mods? It will take me a while to download, so I just want to make sure before I do.

I poke my head into these forums once or twice every few months and it never ceases to amaze me how active it remains and how many dedicated modders continue to put out quality work like this. Seriously, it's a wonderful thing you all do to keep this game looking fresh and exciting, even to someone who's been playing and replaying it since the 90's. :) It makes me want to contribute too. I really wish I could find the time.

13
Troubleshooting / Re: No ingame Sounds available - FF7
« on: 2009-03-20 22:23:53 »
Doesn't hurt to check, but... your Midi isn't muted in Windows sound control, is it?

14
You shouldn't do that... now the next person who has this problem will have to post a new thread. I was going to read it just in case I get the same problem later on...

15
Troubleshooting / Re: FF7 D3D bugged on 8800 GT
« on: 2009-03-20 19:56:17 »
Hiya, I registered just to ask this question, and I figured this would be the best place to do it. Sorry, don't want to step on any toes... let me know if what I'm doing is bad etiquette. x) I just really would like some help, because I've been enduring graphical problems and crashes and don't know what else to do.

I am using a legit 4-disc version of FF7 for the PC
Full install (with movies copied onto hdd)
I have the 1.02 patch applied,
the Chocobo patch applied,
Battleswirlfix applied,
"Reasonable Difficulty" mod applied,
moviefix applied (though I didn't need it)...

erm, what else...? I think that's all. Oh, and I also use FF7Music (PSFs).

My system specs are as follows:

WinXP SP3
Intel Core2 Duo @ 2.33GHz
2GB low-latency RAM
NVidia 8800GT
80GB free hdd space


Now on to my problems... Firstly, I experience the same polygon glitches as bloodshot. But on top of this, sometimes the whole screen turns yellow, including all 3D models and menus, and lags up extremely badly when that happens. I usually have to dash to a savepoint and quit before it gets too bad.

Also, even though I have the battleswirlfix applied, my battleswirls are still super-fast, and sometimes I crash back to desktop when entering a battle. Something tells me this patch didn't work, but I've tried applying all patches multiple times in various orders, to no avail...

My last hope is that my graphics drivers may be at fault. I need to know if there is a solid stable driver I can try. Currently I am using 6.14.0011.8122 (according to DXDiag) dated 15th Jan 2009. I can't remember whether that's an official driver or not. :/

If any of this sounds familiar, or if anyone can offer some help... I'd really really appreciate it. Also, FF7Music crashes sooooooo much. :( It ruined the greatest scene for me yesterday (where Cloud 'finds himself' in the Lifestream) by freezing up so the whole cutscene was totally silent. Grrrrr.


Anyways, thanks guys. Have been a qhimm lurker for years, I love this place. :)


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