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Messages - indrema

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1
It's work but I don't understand if is full compatible with it.

2
Hi Bonez, thanks for this release, there is any possibility to have it compatible with New Threat 2.0995?
Thanks a lot!

3
Releases / Re: [FF7 PC]Remade Honey Bee Inn : Rebeerth Mod
« on: 2020-05-01 17:53:05 »

That’s di the trick! Thanks, by the way I‘be noticed that the two side room are a lot more pixelated compared to the main one.
I’ve try to upscale PNGs by using AI Topaz but it’s give me a lot of lines artifacts, and ideas?

4
Releases / Re: [FF7 PC]Remade Honey Bee Inn : Rebeerth Mod
« on: 2020-04-29 23:41:43 »
I have manually connected onna_1 by using Makou Reactor, but now when Cloud entry into Honey Been Inn it’s remains stuck in place, everything else works well.
Any helps?

5
Releases / Re: [FF7 PC]Remade Honey Bee Inn : Rebeerth Mod
« on: 2020-04-29 12:13:27 »
Would be possible just to unpack the IRO and use for it Reunion, perhaps?
I don’t think that’s can be possible, Reunion using the mod folder for overwrite original files. This mod using IRO patch like structure based on .chunk files. If the entire modded files are not distribute they cannot work on a standalone installation.

6
Releases / Re: [FF7 PC]Remade Honey Bee Inn : Rebeerth Mod
« on: 2020-04-28 15:01:48 »
Markul can you please share your modded flevel file instead of chunk ones? I need to install they without using 7 Heaven.
TNX.

8
On battle texture you have miss: STAGE39_T01_00

9
Ok, I've revert the name back and convert png to tex, now everyting work!
By the way, what are the original name of ENEMY166ac and ENEMY217ac to add them too?

10
At this point I'm try to bach convert actual .png name convention to the lpg original one, and convert it back to original format. I haven't any other idea.

11
check that you don't have 2 battle folder:
mods\Reunion\battle\STAGE01_T00_00.png ///// right
mods\Reunion\battle\battle\STAGE01_T00_00.png ///// wrong
check also that you don't have a direct folder with battle files in it

I've check and the path and direct folder are fine, the strange thing is I can load the magic texture during the battle but not the background ones.
The only way that I have to load some battle texture is by directly added those into battle.lpg.

12
Hi Satsuki, thanks a lot for this insane job!
I have an annoyng issue, I cannot load the battle texture, but everiting else work great.
The battle textures are copied inside my mods\Reunion\battle, but arent loaded during battle.
Please help me.

13
I have some problem on install the battle texture, I’m try in any way but can’t load these ones. I’ve unpacked the .iro files into the mod folder/texture and everything else work well.
I’ve try on my already modded ffvii (reunion .03, hard mode, magic texture, 60fps battle) and with a clean install to but not fixed it.
Really need some advice. TNX.

14
Yes I have the battle folder, but in my installation there is also Reunion 05c 60fps mod and Mexico's hard mod.

15
Hi satsuki, thanks for your mod!
I've installed over my 1998 FFVII but the battle texture don't work, all other one loaded correctly.
Can you please help me?

16
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-04-07 20:00:43 »
The way the fight goes is this: After a few turns, Brass will use Alloy Blast which reduces the player party to 1HP; the fight then transitions into Phase 2 when X-ATM turns up and starts fighting with Brass Dragon. The player's job here is to try and juggle between keeping themselves and X-ATM alive while wearing down Brass Dragon. If X-ATM is destroyed, Brass will wipe the player party. You'll also want to make sure X-ATM doesn't have the Petrified or the Slow-Numb statuses for very long as Brass will start to attack your party instead.

Some things that help here is to give X-ATM Barrier + MBarrier, and to throw some healing at it once in a while. If it's HP falls too low, it'll give a warning message and you'll want to get it healed immediately. As for your party, assuming that X-ATM isn't under Slow-Numb or Petrify then Brass will only use Zinc Wing (physical attack) or Alloy Ray (inflicts Petrify, single-target) on them.

Now for Brass Force; all Dragons in NT have a counter-attack that's triggered whenever they're struck by a Limit Break. If you avoid using Limit Breaks on Brass then he shouldn't use Brass Force at all.
TNX! Your mod rullez.

17
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-03-25 22:36:38 »
Is the ancient temple dragon defeateble?
My party is lv33, I can remove over 6000 HP whit Levithan, but he can recharge over 4000 HP every two turn...
TNX

18
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-03-15 17:43:20 »
After install March scene hotfix I cant spell recovery magic anymore. The materia are correctly configurate but are not usable in game or in menu.

19
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-03-06 10:05:43 »
I put together a vid guide to give you a hand with Jenova Vector: http://youtu.be/vyK1MT5-42o

The video description runs through her attacks, weaknesses, and methods for dealing with each phase. One key thing to make use of is Barrier, your party's Row (casters should be in the back; only physical hitters with no long range weapon should ever be in the front row), and some of your new(ish) Materia like Gravity and Choco/Mog.
WOW, I do it ;). TNX.

20
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-03-05 17:30:15 »
It's not really so much about crashes, but about missing content new to NT. For instance, did you fight the Turks in the Mythril Mines? There should have been a new mini-boss fight with Rude and Elena in there. But if that fight was missing, then there's a good chance that at some point you might encounter either a crash or the wrong boss (Jenova Death for instance).
Yes I've fight with Rude and Elena in Mythril Mines, but fom Reunion I install only some contents (in this case v. 03b):
      Options
         Version
            Old PC (1998)
      MENU OVERHAUL
         Without Break-9999HP patch
         Graphics
            World Map
               Based on original graphic
            Controller icons
               Playstation
            FeliX's credits background
      PATCHES
         Tweaks
            Battle
               Faster animation
               Faster enemy death
               Faster battle numbers
               Increase Sense limit
               No battle boxes
               No command box
            Field
               Default run
               Disable mouse support
               Gypt
         Cheats
            Invincible
            Lucky Cait
            Lucky Tifa
            No random battles
            Save/PHS anywhere
      OTHER
         Script fixes for flevel.lgp
         Fixes field fps to 30, instead of 32
         Change straight apostrophes in text to curly

Anyway for me the first Jenova boss remain too strong...

21
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-03-04 19:01:16 »
Sorry bud, missed this post originally. Try using the Earth spell for 2x damage, or combine it into someone's weapon with Elemental for 2x physical attacks.

So NT + Reunion does work? I'm a little curious (and concerned) now; when I patched Reunion over NT, it overwrote all of the NT field code.
I'm alteady use Earth but do not remove more than 350hp, I will try it again.
I have apply NT on vanilla installation and reunion on NT, I've assumed it work cause do not crash.

22
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-03-02 19:59:41 »
I have installed Reunion over NT and ATM is work well  :-D.
But Ive some problem to defeat the first Jenova, Ive a lv21 party and I make less damage than energy her can drain.How I can do?

23
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-02-22 20:11:14 »
Hi Sega Chief, IMO Air Buster boss is wrong oriented, can you check?
And, TNX for this great mod!

24
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-02-21 11:33:51 »
Yeah, same thing again. It was something I overlooked when I first uploaded the installer; I fixed it the same day and then reuploaded the installer rather than making a hotfix patch. Try downloading the installer again and re-applying it to your game, that should get rid of the problem (but let me know if it doesn't).

Looks like I got beaten to it.
Cool, work! TNX

25
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-02-20 21:56:59 »
I have a problem at the start of the game, in the area after naming Cloud and Barret in the random fight appear the ultimate weapon!

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