Brilliant. I think that feature was missing the last time I played it (it was version 1.5). Or I don't remember. I like this feature so that the luck factor counts a little less. FF IV's 20% is exaggerated and makes the crit unnoticeable, I think the ideal balance is 50%.
I love FF VII but I like to give it a few years of rest between runs.
And can you do the same with elemental weaknesses?
#Elemental Damage Modifier: +50% Damage instead of 100%
5DB5E4 = E9 76 87 33 00 90 90
913D5F = 6B D2 03 D1 FA A1 0C CE 99 00 E9 7D 78 CC FF
#1DA9E4 = E9 76 87 33 00 90 90
#51275F = 6B D2 03 D1 FA A1 0C CE 99 00 E9 7D 78 CC FF
The lines starting with # are dormant addresses (game not running, for hard-patching an .exe) included just for reference. 7th would use the first two lines.
I'm curious about the 'additional modding'. How were you able to do it? Is there a public spec/FAQ on the components/modules containing materia info and dependencies?
Update: I've got Scarlet to work and (in combination with MateriaKeeper) some dedicated changes can be made. Nevertheless, it would still be nice to know how more tiers of stat bonuses could be added.
Update #2: Ok, now that I was able to get WallMarket running, I see that the materia tab has more than 16 possible 'Equip Effects' (going up to the offset FF), the ones after position 16 being empty. Since I couldn't get hold of the source code for WallMarket, I will have to speculate and hope, that the memory offset after pos 16 is not being used by other parts of the kernel and I can simply add some more materia modifier tiers (?)
I just meant like moving it somewhere else so that there's room to make additional equip effects. I think going past the 15h you're likely to run into data that's being used, but I can't remember I'm afraid. If it isn't being used then you could edit it to make additional equip effects.
Hi, these are quotes from page 465:
I'm having the same problem. Just trying to play w/ "New Threat 2.0 Combat Only" and 60fps mod, but 7th Heaven won't allow the game to launch. Just like the other person, it says "New Threat 2.0" is needed. My goal is to play w/ Combat Only while using the new Shinra Archaeology translation.
While 60fps isn't necessary, it would be wonderful to play the game w/ it along w/ Combat Only and new trans. Anything you can do to help? Thanks!
I'll DL the IRO and make a variant that checks for the CO ID instead as a temporary measure. I'll update this post in a bit with the link.
Edit:
https://mega.nz/file/DtkQiQCb#8zSRk6Z5jgMVSIAk4XZbFf_qDYSzYegOKjWCT5umdQAThat's the 60fps NT compat IRO but I changed the ID needed to the NT 2.0 Combat Only IRO instead.