Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99998)  (Read 5591058 times)

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99998)
« Reply #11900 on: 2025-02-16 01:57:38 »
Hello your chiefiness
So long time returner I wanted to ask you if you would still have the files or know where to find of 1.4___   I wanted to reexperience  actually maybe finish (I left like 3 super bosses left when my laptop brokedown) you made some changes in 1.5 specifically on the  Innates and I remember beating some bosses only bcuz I worked around those innates, like Cloud who had his HP and MP recovered at some point (so I could go all out twice) and barret now is also different, etc.

Is there anyway to access these 1.4 files?
I also wanted my brother to play it just the same way (Ive talked about the mod to him for years)

I only have this build for 1.4, from 3rd April 2016. I've no idea what condition this particular build is in, issues it may have, etc. but if you run into a serious issue that obstructs progress I can have a go at fixing it. This is a stand-alone installer though, so it'll hard-patch your FF7 install (steam or 1998). If it needs to be spun into an IRO I can probably do that, assuming I can get it to install.

https://mega.nz/file/KsMUDSaZ#Y8bhYQob-nC_QSTGjh_zU4ozI1V0YT_8PeWt-v3NtS0


Thanks so much for this quick fix! I just tested it and it worked like you said

No worries

Snowflake182

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99998)
« Reply #11901 on: 2025-02-19 00:11:13 »
I'm doing a playthrough of 2.0-B, and I came back to do yuffie's battle with godo 2, and it's soft locking during the dialogue afterwards. The only non cosmetics mods I have is "Postscriptthree's Gameplay Tweaks"

If it's of any import, I never did the pagoda battles, and it just let go straight to the top this time, which I thought was weird.

circle

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99998)
« Reply #11902 on: 2025-02-21 08:21:38 »
Hi again

The game has run pretty much fine since my earlier issue, but now I've run into another problem. I have the submarine but can't enter the sunken Gelnika - I move around it but nothing happens.

I'm not sure if this is a NT issue or not. I have had some issues with the game that feel like they're not NT related - mainly being unable to exit vehicles like the highwind and submarine. It always works eventually, but sometimes takes a dozen button presses and up to a minute.

Anyway, posting this on the off chance that it's a known problem or that it is a NT bug (I kind of suspect it's not, but idk!)

Edit: okay I'm just stupid. I haven't played the game for a while and I thought the red submarine was the Gelnika. It is not the Gelnika!
« Last Edit: 2025-02-21 10:42:08 by circle »

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99998)
« Reply #11903 on: 2025-02-22 07:41:18 »
I'm doing a playthrough of 2.0-B, and I came back to do yuffie's battle with godo 2, and it's soft locking during the dialogue afterwards. The only non cosmetics mods I have is "Postscriptthree's Gameplay Tweaks"

If it's of any import, I never did the pagoda battles, and it just let go straight to the top this time, which I thought was weird.

the pagoda bosses are missible. think the cut off point is return to midgar.  || you then go back up the pagoda  for leviathan scales which win off the other form of her dadshingoda' || thats normal and would not be the cause of the softlock

its more likely cosmetic mod specifically any field mod which is causing the issue.  i'd try disable those, if still softlocks post your ffnx log file.

justinjustin7

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99998)
« Reply #11904 on: 2025-02-24 02:08:57 »
After a bit of investigating an issue I was having with postscriptthree's tweaks all+steal enabled materia combo, it seems the issue is with new threat (at least if a comment I found on the nexus mod page from 2023 is to be believed); is there any chance this will be fixed? If not, I won't be upset about it or anything, just figured that it was better to simply ask than to scour the over 400 pages of forum posts to only maybe find an answer.

wk1

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99998)
« Reply #11905 on: 2025-02-24 07:56:16 »
My game crashes after midgar highway boss fight. I have installed new threat + the reunion mod together and I am using the steam release game. here are the error logs

[32] Error: *** Exception 0xc0000005, address 0x769d82 ***
[32] Error: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[32] Error: at ±— p4, address 0x0
[32] Error: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[32] Error: at ±— p4, address 0x0
[32] Error: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[32] Error: at ±— p4, address 0x0
[32] Error: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[32] Error: at ±— p4, address 0x0
[32] Error: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[32] Error: at ±— p4, address 0x0
[32] Error: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\DDRAW.dll
[32] Error: at D3DParseUnknownCommand, address 0x500241a0
[32] Error: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[32] Error: at D3DParseUnknownCommand, address 0x500241a0
[32] Error: in C:\WINDOWS\System32\KERNEL32.DLL
[32] Error: at BaseThreadInitThunk, address 0x76cffcb0
[32] Error: in C:\WINDOWS\SYSTEM32\ntdll.dll
[32] Error: at RtlGetAppContainerNamedObjectPath, address 0x77028190
[32] Error: in C:\WINDOWS\SYSTEM32\ntdll.dll
[32] Error: at RtlGetAppContainerNamedObjectPath, address 0x77028190
[32] Error: Unhandled Exception. See dumped information above.

TSC88

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99998)
« Reply #11906 on: 2025-03-03 13:19:13 »
I missed the Wiser staff, is the only place to get this in Corel? I checked the spreadsheet and that's only thing on it but a few weapons i've morphed and that wasn't on sheet

Delitta

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99998)
« Reply #11907 on: 2025-03-04 07:55:28 »
In corel Are Mamatolis and the items missable, I decided to first go into corel town to see if I could buy something with more materia slots before the fight, went outside corel to save and then back to the mamatolis area, it didnt proc nor did the item taking