Braver: Swapped base damage with Cross Slash, reduces enemy defence by 10% (stacks)
Cross Slash: Same as before, but swapped base damage with Braver
Blade-Beam: Higher base damage, closer to Climhazzard
Climhazzard: Reduces enemy defence by 20% (stacks)
Meteorain: Same as before
Finishing Touch: Damage-variant ignores defence
Omnislash: Base damage adjustment
Big Shot: Same
Mindblow: Non-elemental, target loses 50% currentMP, inflicts Confu/Berserk
Grenade Bomb: Same, but debarrier effect (enhanced NT debarrier effect also removes Peerless)
Hammerblow: Now deals base damage (equivalent to Climhazzard), retains eject/KO effect
Satellite Beam: Debarrier effect
Ungarmax: Base damage adjustment
Catastrophe: Ignores defence
Healing Wind: Same
Seal Evil: Same
Breath of the Earth: Restores Half MaxHP and also removes all negative statuses
Fury Brand: Same
Planet Protector: Grants Wall, Shield, Regen
Pulse of Life: Same
Great Gospel: Same
Tifa's Limits: Mostly the same, but base damage tweaks to all hits + Final Heaven ignores defence
Boost Jump: Inflicts Death
Dynamite: Same
Hyper Jump: Higher chance to inflict Death
Dragon: Base damage equivalent to Climhazzard, drains HP/MP
Dragon Dive: Base damage tweak
Big Brawl: Base damage tweak
Highwind: Base damage tweak
Sled Fang: Drains damage as HP
Lunatic High: Resurrects KO'd party members + Haste
Blood Fang: Base damage increase, drains damage as HP/MP
Stardust Ray: Magic damage
Howling Moon: Gives Haste/Wall/Regen/Berserk, no attack+
Earth Rave: Base power adjustment
Cosmo Memory: Magic damage, ignores defence, fills limit gauges of allies
Greased Lightning: Inflicts Slow
Clear Tranquil: Restores 25% party MP
Landscaper: Inflicts Slow
Bloodfest: Same
Gauntlet: Same
Doom of the Living: Same
All Creation: Ignores defence, always critical hit, revives KO'd party members
Rest are base damage tweaks.