Author Topic: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]  (Read 1246544 times)

KnifeTheSky77

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magic.lgp is 'special' and can only be extracted entirely by using Aali's unlgp program

http://forums.qhimm.com/index.php?topic=8641.0



DerBrotkasten

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magic.lgp is 'special' and can only be extracted entirely by using Aali's unlgp program

http://forums.qhimm.com/index.php?topic=8641.0




Thank you. Next time I'll try to search harder.

griever_255

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replace the < > 's with [ ] 's and remember to end it with "/code"

It looks like the game can't find any of it's files. Are you absolutely certain you installed the patch into where the game was installed initially? Keep in mind that if you have a 64-bit OS, then the install directory is actually "Program Files (x86)" as opposed to just "Program Files".
Yes, i was install the game and the patch into the folder initially "C:\Program Files\Square Soft, Inc.\Final Fantasy VII''.How to know that i have a 64-bit OS?
and what is it ?
For more information, this is my APP.log
Code: [Select]
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 130875392 FREE 130690304
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 320 H 200 P 320 RGB 1 BPP 8
DD MODE: W 320 H 240 P 320 RGB 1 BPP 8
DD MODE: W 400 H 300 P 400 RGB 1 BPP 8
DD MODE: W 480 H 360 P 480 RGB 1 BPP 8
DD MODE: W 512 H 384 P 512 RGB 1 BPP 8
DD MODE: W 640 H 400 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 848 H 480 P 848 RGB 1 BPP 8
DD MODE: W 960 H 600 P 960 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 320 H 200 P 640 RGB 1 BPP 16
DD MODE: W 320 H 240 P 640 RGB 1 BPP 16
DD MODE: W 400 H 300 P 800 RGB 1 BPP 16
DD MODE: W 480 H 360 P 960 RGB 1 BPP 16
DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16
DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 848 H 480 P 1696 RGB 1 BPP 16
DD MODE: W 960 H 600 P 1920 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32
DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32
DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32
DD MODE: W 480 H 360 P 1920 RGB 1 BPP 32
DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32
DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 848 H 480 P 3392 RGB 1 BPP 32
DD MODE: W 960 H 600 P 3840 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
  PALETTE 1 BITS 8 RGBA 0:0:0:0
  PALETTE 0 BITS 16 RGBA 5:6:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:1
  PALETTE 0 BITS 16 RGBA 4:4:4:4
  PALETTE 0 BITS 32 RGBA 8:8:8:0
  PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED

sl1982

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Oh, I extracted the LGP files. I just thought it wasn't necessary to mention it. ;) I know what the direct mode is for and I thought it might become handy for testing some models. You made me curious, though and I checked the folders. It seems that the magic.lgp isn't fully extracted. Ficedulas LGP Tools mentions something about 5000 files and it extracts only about 3000 of them. I tried it multiple times. It doesn't matter if you decompress everything or not. So, is this a problem with the LGP Tools or with the magic.lgp?


Brotkasten

lgptools. Use unlgp made by aali, it handles the duplicate files and folder names properly

titeguy3

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replace the < > 's with [ ] 's and remember to end it with "/code"

It looks like the game can't find any of it's files. Are you absolutely certain you installed the patch into where the game was installed initially? Keep in mind that if you have a 64-bit OS, then the install directory is actually "Program Files (x86)" as opposed to just "Program Files".
Yes, i was install the game and the patch into the folder initially "C:\Program Files\Square Soft, Inc.\Final Fantasy VII''.How to know that i have a 64-bit OS?
and what is it ?
For more information, this is my APP.log
Code: [Select]
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 130875392 FREE 130690304
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 320 H 200 P 320 RGB 1 BPP 8
DD MODE: W 320 H 240 P 320 RGB 1 BPP 8
DD MODE: W 400 H 300 P 400 RGB 1 BPP 8
DD MODE: W 480 H 360 P 480 RGB 1 BPP 8
DD MODE: W 512 H 384 P 512 RGB 1 BPP 8
DD MODE: W 640 H 400 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 848 H 480 P 848 RGB 1 BPP 8
DD MODE: W 960 H 600 P 960 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 320 H 200 P 640 RGB 1 BPP 16
DD MODE: W 320 H 240 P 640 RGB 1 BPP 16
DD MODE: W 400 H 300 P 800 RGB 1 BPP 16
DD MODE: W 480 H 360 P 960 RGB 1 BPP 16
DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16
DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 848 H 480 P 1696 RGB 1 BPP 16
DD MODE: W 960 H 600 P 1920 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32
DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32
DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32
DD MODE: W 480 H 360 P 1920 RGB 1 BPP 32
DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32
DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 848 H 480 P 3392 RGB 1 BPP 32
DD MODE: W 960 H 600 P 3840 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
  PALETTE 1 BITS 8 RGBA 0:0:0:0
  PALETTE 0 BITS 16 RGBA 5:6:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:1
  PALETTE 0 BITS 16 RGBA 4:4:4:4
  PALETTE 0 BITS 32 RGBA 8:8:8:0
  PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED

You'd know if you had a 64-bit Operating System... Do you have the english version of Final Fantasy VII? It might not be that the files are missing, but just that they're named differently if you have a non-english version.

Sed7

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Quick question, the "Run FF7-Remix" and "Run FF7-Remix-Hardcore" batch files from the 2.4 patcher (whole 1.7 gigs, not the 2.3>2.4 upgrade), are they the same thing? Basically playing through with the updates (which dramatically gave this game a new breath of life for me, must thank everyone who made it possible!), got the the Aps fight after you encounter Corneo, and his tidal wave attack seems to heal him now, which is new. Also, Reno was pretty bad ass.

The changes aren't too dramatic so far, but some of the changes I've read about would ruin the game (for me, personally), so I'd rather not play the hardcore mod.

I read somewhere that there was an error where these were the same thing, but the latest installer was updated so they were separate. Have I made the mistake of assuming the link in the OP (Without further ado, you can find the download link here: Final Fantasy VII Remix v2.4 Installer) was the latest version, when it wasn't? If so, how does one turn off the hardcore mod, or simply revert to the original "difficulty"?

Kind regards,

Sed.
« Last Edit: 2009-12-13 18:09:50 by Sed7 »

titeguy3

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Quick question, the "Run FF7-Remix" and "Run FF7-Remix-Hardcore" batch files from the 2.4 patcher (whole 1.7 gigs, not the 2.3>2.4 upgrade), are they the same thing? Basically playing through with the updates (which dramatically gave this game a new breath of life for me, must thank everyone who made it possible!), got the the Aps fight after you encounter Corneo, and his tidal wave attack seems to heal him now, which is new. Also, Reno was pretty bad ass.

The changes aren't too dramatic so far, but some of the changes I've read about would ruin the game (for me, personally), so I'd rather not play the hardcore mod.

I read somewhere that there was an error where these were the same thing, but the latest installer was updated so they were separate. Have I made the mistake of assuming the link in the OP (Without further ado, you can find the download link here: Final Fantasy VII Remix v2.4 Installer) was the latest version, when it wasn't? If so, how does one turn off the hardcore mod, or simply revert to the original "difficulty"?

Kind regards,

Sed.

Everything works fine, the UPGRADER wasn't made properly for the first day it was up, but I've fixed that too by now. You'll get hardcore, or normal (remastered) mode depending upon which batch file you click, so that you can alternate freely between the two. The normal mode has some minor tweaks to the game mechanics, and the difficulty is more balanced to make the game less "easy", some formerly useless items are now useful, and a good amount of glitches inherent to the enemy AI have been fixed. If you ran the game in hardcore mode, you'd start at lv1 instead of lv7, you'd encounter new enemies and bosses, and the game would be a desperate struggle for survival from start to finish. To remove the normal mode modifications, just replace these files with the ones off of your install CD:

data\battle\scene.bin
data\kernel\kernel.bin
data\kernel\kernel2.bin
data\field\flevel.lgp

That oughta do it. Keep in mind that if the last game you ran was in hardcore mode, these files will be preceded by "n_" i.e. "data\battle\n_scene.bin"
« Last Edit: 2009-12-13 18:46:01 by titeguy3 »

Sed7

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Thanks for the swift reply!

If it's just a case of some minor tweaks I'll just stick with it, just wanted to make sure I wasn't stuck with the hardcore mode for this particular gaming session. It's nice to know I can switch back to the original files if needs be.

One more quick q, the higher resolution patches, are they implemented with the installer, or is some additional tweaking nessesary after the install? Haven't noticed any particular improvements in terms of graphics aside from the updated character models, of course (but that may be due to all the joygasming over having all my FF7 OST's implemented to the game). Is any additional tweaking required after the install (aside from the YAMP mods, discovered that already)?

Thanks!

Sed.

titeguy3

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Thanks for the swift reply!

If it's just a case of some minor tweaks I'll just stick with it, just wanted to make sure I wasn't stuck with the hardcore mode for this particular gaming session. It's nice to know I can switch back to the original files if needs be.

One more quick q, the higher resolution patches, are they implemented with the installer, or is some additional tweaking nessesary after the install? Haven't noticed any particular improvements in terms of graphics aside from the updated character models, of course (but that may be due to all the joygasming over having all my FF7 OST's implemented to the game). Is any additional tweaking required after the install (aside from the YAMP mods, discovered that already)?

Thanks!

Sed.

well you should note that you can specify the resolution you want to run the game at in the OpenGL config file (which there should be a start menu shortcut to). If you wanted to, you could run the game at 1080p or higher. Also, if you want the game to look smoother, you can apply postprocessing filters (which look good, but eat up performance). Its also subtle, but you can also notice that certain 2d effects, images, and animations have been completely redone to look great even at high resolutions. Also, if you want to get the music to loop smoothly and get rid of the buffer time in between songs, you can find out how by following the link at the top of the first page. Other than that, there really isn't anything I can think of.

Sed7

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Awesome, like I said I've spent most of my time fiddling with all my FF7 OST's, so I've not spent much time admiring the improved graphics XD

Tried the OpenGLconfig.bat, but it pops up with an error about "the system not being able to find the path specified", or some such. I'll tinker about with things until I find out what the problem is.
« Last Edit: 2009-12-13 21:19:00 by Sed7 »

vinny13

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Hi, I installed this patch and it's getting kind of annoying because of certain characters. When these characters (such as the airship crew, the bartender, dude in Fort Condor, some others I'm forgetting) are visible in the scene I get crazy mad lag, if they aren't (but still in the same area) everything is normal. Any fix for this?

titeguy3

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Hi, I installed this patch and it's getting kind of annoying because of certain characters. When these characters (such as the airship crew, the bartender, dude in Fort Condor, some others I'm forgetting) are visible in the scene I get crazy mad lag, if they aren't (but still in the same area) everything is normal. Any fix for this?

That's odd, I've honestly never heard of this happening ever. Try updating Aali's driver to the latest version. you can find a link at the top of the first page. If that doesn't work, then try browsing the internet for a newer version of your graphics card's drivers. I'm fairly certain this is an issue unique to your card.

Awesome, like I said I've spent most of my time fiddling with all my FF7 OST's, so I've not spent much time admiring the improved graphics XD

Tried the OpenGLconfig.bat, but it pops up with an error about "the system not being able to find the path specified", or some such. I'll tinker about with things until I find out what the problem is.

That shouldn't happen...sounds like an error on my part... just look for ff7_opengl.cfg in the ff7 folder, then open it with notepad... wait, maybe that's it... do you have win7? And if you do, can you run notepad from a prompt by typing in "notepad.exe"?
« Last Edit: 2009-12-14 03:46:08 by titeguy3 »

Sed7

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I have Windows 7, managed to open to .cfg file with it, but I'm having problems running the OpenGL batch file. Opened the batch file with notepad and got:

@IF EXIST "%SystemDrive%\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\ff7_opengl.cfg" (
   @START notepad "%ProgramFiles(x86)%\Square Soft, Inc\Final Fantasy VII\ff7_opengl.cfg"
   @EXIT
)
@START notepad "%ProgramFiles%\Square Soft, Inc\Final Fantasy VII\ff7_opengl.cfg"

Afraid there's not much I can do with that. If that opens any eyes, by all means let me know! :)

The .cfg file seem's pretty straight forward, with the resolution set to 1280x800 (as opposed to 1280x768? Not sure if that'll make much difference, perhaps just parts of the screen blacked out).

titeguy3

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Yeah just set the resolution to whatever your monitor looks best at.

Sed7

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I guess I was already running at the improved resolution, unless I'm misunderstanding what the higher resolution does. If it's for the whole game, once I start playing the monitor tells me it's switching to the 640x480 resolution. If this particular patch is purely for the character models then I think I know where the confusion has crept in!

titeguy3

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I guess I was already running at the improved resolution, unless I'm misunderstanding what the higher resolution does. If it's for the whole game, once I start playing the monitor tells me it's switching to the 640x480 resolution. If this particular patch is purely for the character models then I think I know where the confusion has crept in!

Does it look right when you run it in windowed mode?

Sed7

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Windows as in the quarter-screen option in config, or a window such as the one Firefox etc uses?

I pretty much just click the ff7 remix batch file to play the game, there's probably some post installer things I should be playing with.

titeguy3

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Windows as in the quarter-screen option in config, or a window such as the one Firefox etc uses?

I pretty much just click the ff7 remix batch file to play the game, there's probably some post installer things I should be playing with.

your ff7_opengl.cfg file should look like this out of the box:

Code: [Select]
# ff7_opengl config file

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# post-processing shader, used to apply fullscreen effects
# options are smartbloom.post and bloom2.post
post_source = shaders/smartbloom.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 800
preserve_aspect = no
fullscreen = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off

under where it says "window_size_x" and "window_size_y", you put your computer's optimal resolution.
If you want to make sure that the openGL drivers are actually doing their job, under where it says "fullscreen = yes", change that to "fullscreen = no", and the game will run in a window (as opposed to taking up the whole screen) that's bigger or smaller depending on what resolution you set the game to run at.

theres a nice little video demonstrating this that I linked to earlier: http://www.youtube.com/watch?v=flnmZEtVqls&feature=PlayList&p=8CD0A7B50B8F1569&index=5

--------------------------------------on another note--------------------------------------

I've decided to start tinkering with the PRP v0.1.1, but rather than having an option between it and the NPC reconstruction patch, I'm going to hand select certain models from each and create a 'custom' PRP model set. I'm also going to look into editing some of the models with known flaws myself and see what I can do. This will all be released in the next version, but in order to know which models I want to keep and which I don't, I'm going to have to re-play through the game (much more fun than browsing through them all in Biturn), and that's going to take quite some time. Look forward to it, though!
« Last Edit: 2009-12-14 14:02:27 by titeguy3 »

Sed7

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I have yes/no as opposed to true/false, I assume these meet the same ends?

I'm doing something wrong it seems, it's just running to the640x480 resolution. Gonna keep fiddling with things and see if I can figure out the problem! Thought it might be because I'm running the batch as opposed to the exe, but that hasn't solved anything (if anything regressed to there being no music playing).

Perhaps I need to rerun the OpenGL regs?

...Or rather, I seem to be missing the FF7OpenGL.reg.

I'm sensing a pattern...
« Last Edit: 2009-12-14 13:53:04 by Sed7 »

albertopsp

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I think it's on / off and yes / no

titeguy3

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I have yes/no as opposed to true/false, I assume these meet the same ends?

I'm doing something wrong it seems, it's just running to the640x480 resolution. Gonna keep fiddling with things and see if I can figure out the problem! Thought it might be because I'm running the batch as opposed to the exe, but that hasn't solved anything (if anything regressed to there being no music playing).

Perhaps I need to rerun the OpenGL regs?

...Or rather, I seem to be missing the FF7OpenGL.reg.

I'm sensing a pattern...

right, i misspoke. It's yes/no, i corrected my post above. Okay, if it doesn't run at the right resolution, or even run in a window, then the problem is that you don't have the registry keys applied. They automatically turn off every time you run FF7Config without reapplying them, so that could be the issue.  Assuming you used the remix patch, you *should* have an ff7opengl.reg file in your FF7 folder. Run that and everything should be fine. if you *don't* have this file, then something is wrong and I'd recommend you back up your music and your "ff7music.ini" in the "ficedula" folder, and re-install the patch.

Sed7

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Yeah, the reg is missing, will see if I can get a hold of that and let you know if it worked

Sed7

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I've decided to start tinkering with the PRP v0.1.1, but rather than having an option between it and the NPC reconstruction patch, I'm going to hand select certain models from each and create a 'custom' PRP model set. I'm also going to look into editing some of the models with known flaws myself and see what I can do. This will all be released in the next version, but in order to know which models I want to keep and which I don't, I'm going to have to re-play through the game (much more fun than browsing through them all in Biturn), and that's going to take quite some time. Look forward to it, though!

Just a random note I've picked up on on my umpteenth play through with these amazing mods.

It may sound really daft, but I think the new NPC models could do with some larger... feet.

Crazy, right?

It's just looking at these custom NPC's, and then looking at the battle model's for the PC's, the feet aren't consistent.

Might just be me being picky, but I thought I'd mention it, incase other people are looking for consistency in the little things XD

On another note, yeah, my reg file for some reason was missing. Reinstalled and found the file, gonna give that a go now and see if it works

EDIT

Ok... wow!

Bit blurry, but it seem's to have functioned similar to the smoothing option you get when playing a PS game on the PS3, really nice touch! Bit of slow down, nothing unbearable, but it's probably worth me turning off the postprocessing option to see if that changes much.

Really appreciate all the help you've given me, guys (titeguy3 especially)!
« Last Edit: 2009-12-14 15:33:09 by Sed7 »

vinny13

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Hi, I installed this patch and it's getting kind of annoying because of certain characters. When these characters (such as the airship crew, the bartender, dude in Fort Condor, some others I'm forgetting) are visible in the scene I get crazy mad lag, if they aren't (but still in the same area) everything is normal. Any fix for this?

That's odd, I've honestly never heard of this happening ever. Try updating Aali's driver to the latest version. you can find a link at the top of the first page. If that doesn't work, then try browsing the internet for a newer version of your graphics card's drivers. I'm fairly certain this is an issue unique to your card.



I've done both and neither has solved my problem... My graphics card is an ATI Radeon X1600 (iMac), not very good but good enough for a game like this. I really can't think of what could cause this lag. I'm going to re-install FF7 without this patch and see if it's naturally like this. Doubt it though...

***

I noticed that reducing the resolution from 1024x768 to 640x480 has cut down on the walking lag but moving from one screen to a new one in some areas still takes a long time... Could the problem be more with my 2.16GHz Core 2 Duo?  My CPU usage never goes over 50% so I guess it's only using one core (I guess expected)? The game either becomes super slow during transitions from one scene/area to another that has certain characters in it...

Game runs just fine without the patch, but I like the patch :(
« Last Edit: 2009-12-15 04:33:51 by vinny13 »

Sed7

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I had some lag when I installed the postinstall edits, and running the game windowed. Taking out the postpatch updates and running fullscreen made it run pretty slick for me (I've a 2.2 CPU myself, so I can tell you 2.2 seems to be sufficient).