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FF8 Tools / Re: [PSX/PC] kernel.bin editor - Carbuncle (0.9)
« on: 2024-01-28 14:46:49 »
Hi Colly,
I'am interested by translate a French mod to English language but this mod exist only in French Steam PC version.
Carbuncle seem a tool near what I need for make it, but apparently kernel.bin file is not exactly the same beetween each version of the game.
Can you guide me to understand how change manually a memory offset of as example a combat message (words to translate as example: "Attaquer" to "Attack" or "Arme" to "Weapon") in a hexadecimal editor with the kernel.bin file open?
Or can you give the source code of Carbuncle for study how it work?
I already have of Hexadecimal editor and characters table for FFVIII.
Thanks.
I'am interested by translate a French mod to English language but this mod exist only in French Steam PC version.
Carbuncle seem a tool near what I need for make it, but apparently kernel.bin file is not exactly the same beetween each version of the game.
Can you guide me to understand how change manually a memory offset of as example a combat message (words to translate as example: "Attaquer" to "Attack" or "Arme" to "Weapon") in a hexadecimal editor with the kernel.bin file open?
Or can you give the source code of Carbuncle for study how it work?
I already have of Hexadecimal editor and characters table for FFVIII.
Thanks.