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Messages - eXistenZe

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76
Troubleshooting / Re: 60fps battles
« on: 2016-06-23 14:07:33 »
What rig are you using.
Can you post de ogl log?

77
Completely Unrelated / Re: Big thank you
« on: 2016-05-07 14:02:07 »
Hey. Is there anyone willing to write some history about this forum? Like who is qhimm and how this community has grown?

78
Completely Unrelated / Big thank you
« on: 2016-05-04 21:45:01 »
Hey there.

Been using this forum and most of ff7, 8 and 9 mods made by these awesome guys who spent years making and supporting them (even when we just come here bragging and complaining something doesn't work), and never actually thanked them, so here it goes.

Aali
Covarr
DLPB
EQ2Alyza
FatedCourage
gjoerulv
Kaldarasha
Mcindus
Omzy
satsuki
Sega Chief
Tirlititi

Big thank you (there probably are a lot of other mod authors that I used, sorry if I missed some).

79
7th Heaven / Re: FF7 not starting up
« on: 2016-05-04 21:18:49 »
Post the load order using 7th heaven function.
Did you test the game before installing 7th heaven?
Does standard ff7.exe work?  Using the bc.exe you need the bc mod enabled and configured, right?
Tried unchecking postprocessing?

80
Use the default bat and don't do anything that's not in the faq. If it gives errors something is wrong with reg. Make sure you deleted all the keys in the registry before installing again (search for steam, ff7, final fantasy and 39140 and delete them).

81
Run the game uninstall tut here http://forums.qhimm.com/index.php?topic=16538.0
Then install the game at a neutral location like C:/Games/Final Fantasy VII
/Users is definitely not recommended.
Paste screenshots of the converter errors (if they happen again), the My computer screen (for the disk image) and the install dir.

I use win10 x64 with steam also, and no problems at all.

82
What is the installation path? Are you running with admin rights?

83
Troubleshooting / Re: LiBre troubles in Windows 10
« on: 2016-04-27 10:10:56 »
Install ff7 outside program files or run every app with admin rights.

84
FF9 Tools / Re: [FF9] Save editor - Memoria (0.6b)
« on: 2016-04-24 10:51:27 »
We got a full save editor a couple of days after the release of the game! Of course it has some problems and more will pop out from now on until it's fully working. Not a reason to start complaining.

BTW, didn't know you were implementing Hot n Cold editing. Nice one. I like the mini game itself, but the time you need to finish it is way to much.

85
7th Heaven / Re: empty 7thHeaven menu
« on: 2016-04-17 21:52:07 »
And the catalog tab?

86
Steam compatibility would be awesome.

87
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-14 15:03:00 »
After the last update, the game soft locks after the battle at the second reactor. And after I load the save, cloud starts walking backwards on the bridge 5 steps or so. Save anywhere tweak related?

[edit]
Nevermind. It is the save anywhere cheat messing up.

New bug though. Big yellow guard scorpion messing the flowers in the first church scenes.

88
7th Heaven / Re: Issues with ff7 bootleg
« on: 2016-04-12 17:44:03 »
I think that happens when you select the menu overhaul in the mod options but do not use the ff7_mo.exe

89
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-11 07:56:24 »
Also there is a problem reported a while back that is not fixed. There is an extended menu part that shows when cloud climbs the latter at the second reactor after the save point near where jessie explains the card problem.

90
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-10 19:03:41 »
Game crashing at the beguining when they have to press the three buttons at the same time. After I try and miss the first time, no message appears...

91
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-10 13:43:33 »
Is there any way to get a clear font without MO?
Mine is all crispy...

92
7th Heaven / Re: NT 1.4 flevel patched
« on: 2016-04-07 11:00:25 »
The answer is two posts above...

93
7th Heaven / Re: ff7_mo gives cloud 1 dex
« on: 2016-04-04 21:30:06 »
Had to google the word snarky :) Never intended to actually criticize anyone's work, just trying to understand the relation between the exe and the NT mod. I thought there was none, and mo-exe was just supposed to change the layout without touching anything else. Why does it even change bonus stats? Remnants from another mod?

Isn't an independent MO-exe useful for everyone, either for NT or for a plain game?

Best regards,
João

94
7th Heaven / Re: ff7_mo gives cloud 1 dex
« on: 2016-04-03 18:49:18 »
No luck I guess...

95
Post a full screen shot with the game folder, the exe properties with "run as admin" selected and the error message.

96
7th Heaven / Re: ff7_mo gives cloud 1 dex
« on: 2016-04-01 14:48:15 »
Isn't there a MO exe without any changes except the menu overhaul?

97
7th Heaven / ff7_mo gives cloud 1 dex
« on: 2016-04-01 09:13:16 »
Hey there.

Double checked this with a initial save.

With NT:
ff7_mo.exe: cloud starts with 1 dex
Without NT:
ff7_mo.exe: cloud starts with 0 vit

There has to be something with this exe changing stats...

98
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-31 21:50:15 »
Cof cof updated iro cof cof...
Or an easy way to apply the exe patches to the hiro (no extract allowed with 7zip).
Can't wait for the 7th heaven update. Hope there is no incompatibility with the other mods...

99
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-30 17:53:10 »
Nice. Going to try it then. Is there any missable aditional content? Or time sensitive quests?

100
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-30 16:32:30 »
Hey there.
Is the last version (30) already safe to play? No major bugs?

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