Author Topic: The game crashes whenever a battle starts.  (Read 2584 times)

Erudes11

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The game crashes whenever a battle starts.
« on: 2016-04-04 15:25:52 »
Sorry it's my first time posting here. At first I get the error "Postprocessing failed. Disabling Postprocessing" Or something like that, but I found a fix saying I should run the exe using my gpu so I set it as default on nvidia control panel. But now everytime a battle starts it crashes.

And should I mention also, the battle texture mod is not working for me. And one last thing, is there any direct links for the texture mods part 1 and 2 because my download on the 7th heaven always fails.

Here's my profile details
Code: [Select]
Battle Models - Characters
ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
Version: 2.0
models_aerith = 1
models_barret = 4
models_caitsith = 1
models_cid = 1
models_cloud = 7
models_redxiii = 1
models_sephiroth = 1
models_tifa = 4
models_vincent = 3
models_yuffie = 2
Battle Models - Enemies
ID: 267ef1d2-599c-4f4d-860c-b838f402c587
Version: 2.1
models_diamond = 1
models_frogs = 1
models_scorpion = 1
models_jenova = 1
models_joker = 1
models_life_form = 1
models_motorball = 1
models_ruby = 2
models_soldiers = 1
models_sweeper = 1
Battle Models - Weapons
ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
Version: 2.0
weapons_aerith = 3
weapons_caitsith = 1
weapons_cloud = 2
weapons_sephiroth = 1
weapons_yuffie = 1
Battle Textures
ID: ad83c8b5-249d-41f9-84a4-cd35200da6af
Version: 2.0
battle_bg = 3
Field Models - Main Characters
ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
Version: 2.0
models_aerith = 6
models_barret = 11
models_caitsith = 2
models_cid = 3
models_cloud = 12
models_redxiii = 17
models_sephiroth = 3
models_tifa = 7
models_vincent = 4
models_yuffie = 3
Field Models - Non-Player Characters
ID: d329bc05-3dc0-4f35-94aa-632986f47194
Version: 2.3
models_base = 2
models_biggs = 3
models_jessie = 3
models_wedge = 3
Field Models - Objects
ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
Version: 2.0
huge_materia = 1
materia = 2
potions = 1
save_point = 2
World Models - Characters
ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
Version: 2.0
world_models = 1
World Models - Enemies
ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615
Version: 2.0
diamond = 1
emerald = 1
ruby = 1
ultima = 1
World Textures
ID: 35e0906d-7da4-4da2-b10d-87149d291a38
Version: 2.0
world_bg = 1
Menu - Avatars and Backdrops
ID: aec06415-0f12-410b-ac43-f4e89e363729
Version: 2.1
avatars_aerith = 1
avatars_barret = 1
avatars_cait_sith = 1
avatars_chocobo = 1
avatars_cid = 1
avatars_cloud = 1
avatars_cloud_young = 1
avatars_red_xiii = 1
avatars_sephiroth = 1
avatars_tifa = 1
avatars_vincent = 1
avatars_yuffie = 1
game_over = 1
prelude = 2
start_menu = 10
Minigames - Coaster
ID: 46efb6be-a9ab-4a24-b705-7603aca31519
Version: 2.0
coaster = 1
Minigames - Wonder Square
ID: e3c2e300-ce83-4ca4-8806-f6df1963b07f
Version: 2.0
wonder = 1

Here's the App.log
Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce 840M/PCIe/SSE2 4.5.0 NVIDIA 364.72
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1600x900, output resolution 1200x900, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: D:\SteamLibrary\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; vp8/vorbis 1280x960, 30.000000 FPS, duration: 11.133000, frames: 334
[00000002] set music volume trans: 127->0, step=60
[00000067] END OF CREDITS!!!
[00000067] Entering MAIN
[00000067] set music volume: 127
[00000067] Exiting MAIN
[00000067] START OF MENU SYSTEM!!!
[00000339] END OF MENU SYSTEM!!!
[00000339] Entering MAIN
[00000343] Exiting MAIN
[00000343] Field Start
[00000796] Field Quit
[00000796] Entering MAIN
[00000796] Exiting MAIN
[00000796] Entering FRAME_INITIALIZE SWIRL
[00000796] Exitting FRAME_INITIALIZE SWIRL
[00000799] Swirl sound_effect1
[00000799] stop_sound
[00000799] End of Swirl sound_effect1
[00000878] Entering FRAME_QUIT SWIRL
[00000878] Exitting FRAME_QUIT SWIRL
[00000878] Entering MAIN
[00000880] Exiting MAIN
[00000880] [BATTLE] Entering FRAME_INITIALIZE
[00000880] [BATTLE] Scene# 322
[00000880] [BATTLE] Exitting FRAME_INITIALIZE
[00000881] : [00000881] : [00000881] : [00000882] : unhandled exception
« Last Edit: 2016-04-04 15:33:17 by Covarr »

Sega Chief

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Re: The game crashes whenever a battle starts.
« Reply #1 on: 2016-04-04 15:36:52 »
Scene 322 is where the Sweeper can appear and you've got a model for that; maybe it's that?

Erudes11

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Re: The game crashes whenever a battle starts.
« Reply #2 on: 2016-04-04 15:41:06 »
sorry but can you elaborate? It's literally my first time to use mods. I just love the previews of this mods so I want to try it too.

EQ2Alyza

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Re: The game crashes whenever a battle starts.
« Reply #3 on: 2016-04-04 17:22:27 »
Your APP.LOG says this "[00000880] [BATTLE] Scene# 322" so that's what Sega Chief is referring to. In that battle scene, the Sweeper enemy can appear. Your Profile Details shows Battle Models - Enemies with models_sweeper = 1, which means that you've activated the Team Avalanche option for the Sweeper model. Disable that option, then try going into that same battle scene again.

Erudes11

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Re: The game crashes whenever a battle starts.
« Reply #4 on: 2016-04-06 14:23:30 »
Hello again. I disabled the battle model: Enemies but it kept crashing and I kept getting the same app.log Please help