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Messages - Angeousa Quicksilver

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1
Scripting and Reverse Engineering / FFVII on PSP - Again
« on: 2006-01-12 14:38:54 »
Quote from: Cyberman
My question is Angeousa Quicksilver how much time do you expect all this 'magically created' software to be written in? :)  I believe you are unrealistically approaching this.  It will take nigh unto several months before something tolerable can be made.  
Making a custom 'emulator' for the wind-dos version is silly too.

You are much better off doing so for the PS1 version instead. Sorry. :D

Cyb


what are you talking about? There is a software like this already ;O

2
Scripting and Reverse Engineering / FFVII on PSP - Again
« on: 2006-01-09 11:05:29 »
Quote from: Borde
Yes, you can use Bosch to run Windows 95, but did you read about the speed? It's completly horrible. And that's plain Windows, no DirectX involved at all. If FF7 ever gets to run in an emulator on a PSP,  you can be pretty sure that it won't be on a PC emulator.



lol, FF7 is not going to run on windows 95, its going to run on a homebrew emulator ;)

3
Scripting and Reverse Engineering / FFVII on PSP - Again
« on: 2006-01-08 23:26:55 »
I believe FF7 on PSP is possible now, im 100% sure it'll work

SOny will be releasing 4gb+8gb pro ms duo later on
http://www.atraclife.com/2006/01/07/4gb-8gb-ms-pro-duo-sony-ces-2006-day-3/

EDIT: Thought PSP only supports 4 gb, ut Fanjita (hacker) is trying to find a way of putting FAT32 on PSP http://www.fanjita.org/

and a there also a way of trimming your PSP to its maximum speed 333mhz

http://www.ballofodd.co.uk/psp/exclusives.htm

(kidding ;))

This is the link

http://www.hacker.co.il/psp/bochs/

u can see Windows 95 and Linux running on Linux

4
Scripting and Reverse Engineering / FFVII on PSP - Again
« on: 2005-12-22 15:02:08 »
You could put all the game files into 1 USo file, the for the other discs u could use dummy ISO files, to trick it into thinking the X cd is inserted. But about if its possible to run or not, I dunno u guys maybe are right.

5
Scripting and Reverse Engineering / FFVII on PSP - Again
« on: 2005-12-17 13:10:53 »
Quote from: James Pond
Im not too sure on your last comment there, as im pretty certain that the PS2 chip, the PSP chip and the PS1 chip's architecture are different.

if the PS1 and PS2 chips were the same, they wouldnt need to have put the PS1 chip into the PS2, to enable backwards compatibility ;)


I still strongly beleive there is hope.


no I dont mean that they have same chip, I mean they are still pretty the same but with different specs. PSX and PS2 on both you can dump bios. What I mean is that they are using same kind of system, loading bios ->load game

6
Scripting and Reverse Engineering / FFVII on PSP - Again
« on: 2005-12-17 09:10:45 »
Quote from: Darkness
A 333 MHz processor simply hasn't the power to run FF7 at a reasonable speed, IMO. My Xbox has some trouble running FF7 (particularly videos), so I doubt the PSP's Capability.

Also, PSPSone is still in alpha stages, and the only screens I've seen have been on a PSP Emulator. So basically... it means nothing. Emulators never run at 100% speeds, so you can expect ff7 to be either unplayably slow even if the emulator ever claims to support it.



But its PSP we are talking about here, the psp, ps, ps2 is made by sony which means they are based on the same system, PSP is almost like a handheld version of PSX.

Thanks for revieving James Pond

7
Scripting and Reverse Engineering / PSX - FF7 PSP
« on: 2005-12-16 17:36:29 »
Quote from: Otokoshi
I heard that these emulators were getting stomped out by Sony.  New PSP games come with a mandatory firmware update that have hindered some of the first PSP emulators useless.  I understand it from a marketing standpoint.  As just a consumer, I just think it would be awesome to have a bunch of old emulators, ripped movies, PSP games, and Mp3s on the go in one package.


You dont have to update ervytimes a new firmware comes, firmware version is enough. And no the emulators are completly free, they cant do anything about it, unless you are giving out Biose, if you are going to use the psx/ps2 emu you'll need to dump them by yourself. Sony sued Bleem for using their Bios. but cant do anything abou the present emu's

8
Scripting and Reverse Engineering / PSX - FF7 PSP
« on: 2005-12-16 11:28:15 »
Quote from: The Skillster
Ok if there is a psx emulator of PSP, you might want to try the following:
- Get yourself an external harddrive for PSP so you can store all them 3 CDs on it.

- If you havent check if your emu supports Pocket ISO, you can Compress the ISOs then (google for PocketISO).

- You cannot hack ff7 PSX to change the movie path or any other path for that matter

- I doubt that a PSP PSX EMU would even be out of alpha stage, so theres no chance of the game even being playable (heck it was never playable on my iPaq PocketPC running at 400MHz).

Or just get your self a decent handheld like GameParkX2 and play with some real Emulators.


ok,  but it shouldn't be so slow, I mean PSX had 233 mhz and PSP has 333 mhz with 4 mb RAM and look at the games it can Run Wipeout, GTA etc...

But since its movie path is always F: (cd-rom drive) its path will always be the same, so if I make an ISO with all the movies in same, wont that work? and Im also thinking of changeing the resolution of the movies, so that they get smaller, I dont think it'll ruin in some areas (like in Tiny Bronko flying scene), I hope.

9
Scripting and Reverse Engineering / PSX - FF7 PSP
« on: 2005-12-15 19:11:56 »
I think it might read the info info inro PSX RAm memoery, if you play on you psx, and the Pc version registers the info instead maybe, just a theory

10
Scripting and Reverse Engineering / PSX - FF7 PSP
« on: 2005-12-15 18:51:01 »
Im pretty sure it'll work, I just need to know if you can change the movie path, as you can in regedit with the FF7 pc version

11
Scripting and Reverse Engineering / PSX - FF7 PSP
« on: 2005-12-15 17:32:54 »
I have FF7 for PSX aswell as PC, There is a PSX emulator for PSP, can I copy all the files from the discs and place them into one place, and it'll work or do I need to change something on the program so that it'll read the movies from one directory?

12
Archive / New version of FF7Music
« on: 2005-12-12 13:42:25 »
Quote from: The Skillster
You cant see any songs in the Files tab anyway, (not sure why, cos I cant) you will have to edit the FF7music.ini manually.



Well what do I input?

13
Archive / New version of FF7Music
« on: 2005-12-11 19:26:47 »
I cant see any songs on Files tab, I've tried everything :S:S

Please help, thanks....

14
Gameplay / BETA - 9999 Limit Breaking support thread
« on: 2005-12-06 18:39:38 »
Dzuigo, it is a GREAT job, it'll have a feature that no FF game ever had, FFX could only limit to 99999, but we can do damage as much as we want, the only thing that needs to be changed now is the statistic sytem to unlimtied.

15
I actually have this Editor, and it had already a english version with it, sorry, the only things I use on this editor is the map editor, to change locations.

16
hmm, I have the same graphic card as you+ I have ace mega codec pack, and I've never had these problems

17
Scripting and Reverse Engineering / New Scene.bin Editor
« on: 2005-11-15 17:10:33 »
Enemies name  has only weird letters etc, I dunno if its supposed to be like this.

EDIT:Fixed now

18
www.ffinsider.net you can find it there

19
This is already possible with the PSX Player, but thanks for the info

20
FF7 Tools / FF7 models to 3ds Max
« on: 2005-11-11 14:43:18 »
to change models in ff7 to better qualites etc, you would need not only to change the models but also the backgrounds
the scripts in the game eetc
to make it look perfect, or there will be some size problems etc (models waling through bigs stone etc or reaching the roof).

21
Hey, are you using a program called resource hacker?

22
I really did like to try this out, but Im no good with hacking stuff.

23
I think that maybe gameshark can help you if you can find the memory you could change stock limit

24
Archive / FF7 - Rocket town problem
« on: 2005-10-28 12:27:49 »
ff7 W?

I got some other problems no major but. still something, in randoms battles sometimes the game crashes, I havent applied any patch for it. I removed the patch after I got your save game, but I hope it'll solve


PS:rellay is it wrong? I thought the catogory fitted my subject well..
PS2: yeah its my nickname, I've been using it for ages now...

25
Archive / FF7 - Rocket town problem
« on: 2005-10-27 21:16:44 »
ok, I've tried every way to get this to work, my game crashes all the time no matter what I do, I've tried all kind of patches, trainers. everything. I mean EVERYTHING, this pisses me of really bad, so Im asking anyone, could you get past rocket town, save then send it to me? please


here is the link

http://nrx.90megs.com/save00.zip

-AQ

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