i dont know i'm just a fan and a happy one for all of this i personally dont use the high res patch i wont use it untill all the exploits and bugs are fixed
you'll be waiting a long time then, but it's your choice.
I think I may have found another issue with maybe the high-res patch. Here's my system setup:
AMD Athlon 64 X2 3800+
1.5GB RAM
ATI Radeon x1900 512MB (PCIE)
Augidy 2 ZS
The issue? While going through the whirlwind maze, there are several points where you have to walk past points while the winds are calm, otherwise you get knocked back and must fight some minor enemy. However, it doesn't visually seem as if the winds die down at all. After fighting, the winds may appear to die down or speed back up, but they never match with the actual appearance on screen. In fact, the apperance never changes (i.e. highwind stays highwind, lowwind stays lowwind).
If you're lucky enough, you might be able to walk past the winds by walking into the wind at the right time, but there's no indicator of when that might be.
I'm going to test this with the normal 1.02 exectable and report my results.
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UPDATE:
Looks like this is NOT an issue unique to the patch. It happens with the 1.02 nvidia patch as well. The only time the wind dies and rises properly is if when you run the game in software mode. Ideas on how to resolve this?