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Messages - syamilrosham

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-08-23 04:44:22 »
litterly is sub mini game prize, wondersquare :> u get a reward for each completed. with total of 5.

Oooh okay now I feel stupid, I misunderstood what 'sub' means since I almost never played sub/snowboard minigame in GS.
Never know they have prizes on their own.

Thanks!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-08-22 10:13:25 »
Hi Sega Chief,
Currently I've collected 11 of 12 1/35th soldier, with the last one described in the doc as "Gold Saucer Sub Prize #5".
However I do not see it in any gold saucer prize at all, I've checked both battle square and wonder square.
I'm playing 2.0 type B.

Thanks. 

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-07-31 17:05:47 »
I am near the end of the game (just got to the crater) and I still do not have the long range materia.  apparently i missed this in rocket town? where is this located now?

At the Rocket Town's Launch Pad area, you can find it under a tree on the left side of the screen.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-07-29 09:57:27 »
Hi Sega Chief, just want to say the fight vs Jenova Life is amazing!
I love the update compared to ver1.5, this mod is awesome.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-07-21 11:34:39 »
Ah, so there's actually a different issue at work here. Do you have the Play as Jessie in Reactor 1 mod active? I didn't add an event where you have to pick up Biggs on the way up but I think the Jessie mod does so this might be what's interfering with the event handling (unsure of full impact). I'd advise trying this part out without that mod active (if it is installed) and hopefully it'll work. If not, I'll either need the save file or a start over will be needed without that mod active.

Hi Sega Chief, you are right, I think I enabled Misc. catalog which has Jessie Mod enabled (https://imgur.com/1fl7Ieg).
In the elevator where Jessie Mod supposed to trigger, I did not really recruit her but the script clash still happens.
After I disable it, Biggs no longer appear, but the gate is still closed.

I actually need to restart a new fresh new game again for it to fix.

Thank you for your prompt response, I really appreciate it, keep up the amazing work my man.   

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-07-19 13:24:28 »
This is on Type B, right? I think I know what it is; based on the field logic, it may be that you've not talked to Jessie lower down in the Reactor (her foot is stuck, like in vanilla). I know that she's present there in the field, but it's because I haven't accounted for that scenario in my script so she appears regardless but the doors are locked up. When heading up, make sure to talk to Jessie and the scene should proceed as intended.

What I'll need to do is add a condition that if Jessie was missed on the way up, it keeps the scene locked up.

Yes, this is type B. I did talked to Jessie and helped her (https://imgur.com/zgML4is).
I also talked to Biggs (https://imgur.com/DQcbs2o) but as he run up the stairs to the elevator, he disappeared at the yellow circle spot (https://imgur.com/APCDRbi).
I suspect this is the problem, because if I went back down the elevator, Jessie will ask me to save Biggs again (https://imgur.com/7btD0H1).

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-07-19 12:23:50 »
Hi Sega Chief, first of all I'd like to thank you for this amazing mod. I've completed v1.5 and now I'm trying to start with v2.0.

However, during the opening mission, I'm stucked here because the gate is closed and can't go anywhere.
https://imgur.com/a/pwqQL7P

Please advise, thanks!

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