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7th Heaven / Re: Issues with ff7 bootleg
« on: 2016-04-11 18:33:52 »Oops, sorry, I meant 7th heaven
If that is the case what is the issue, plus have to checked the F&Q.
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Oops, sorry, I meant 7th heaven
I've followed the install guide, and when I go to open game via 7th Heaven it keeps saying "plz insert game disk 1, 2 and 3"
I copy&paste game from steam to my SSD to call it FF7DISC1. I can open the game via FF7_Lanucher.exe (NOT MODDED) but not thru 7th Heaven. (NOT MODDED meaning I launch game thru the modded files but its not modded if you get what i mean LOL)
~Steam version of the game, NEVER used any modding tools before this
During the Gongaga Turks fight, is Reno supposed to counter even Rude's MBarrier with Turk Light?
I'm playing the 04/02 IRO version.
There is no non-elemental Materia; when they were making the game, they ran into a snag where every Materia needed to have an element so they dumped the non-elemental ones into using an element called 'Hidden'. NT makes use of the Hidden element for enemies and attacks, so if you combine a Materia with no listed Element then your attacks gain the Hidden element. The Weapon monsters and any Holy-element monster will be weak to Hidden, but Jenova bosses and anything associated with it will resist this element.
Your damage stays the same if you have an element set to your weapon but the enemy has no weaknesses/resistances to it. The trick for physical attackers is to pick an element that will help for the random fights that take the longest/cause the most trouble. Fire/Ice is generally good for a lot of the common enemies that appear in larger numbers; when in doubt, use Fire/Ice because there will always be an enemy on the route that has this weakness (unless it's a Shinra facility, in which case Bolt can be handy).
Mr Chief will the IRO packaged with the installer work with other mod, like graphical ones.
Edit: Almost forgot, as part of a small difficulty upgrade I'm making a change to the button press in Reactor No. 5: https://youtu.be/dOoIyU1J-cY
It's a steam game, i moved the steam folder away from Program Files and Program Files 86, like it said.
C:/Games/Steam/SteamApps/common/FINAL FANTASY VII
That's disappointing about the names; I tried to leave a margin to cover max-character names but I guess it isn't enough. An idea I had though was to change Makou's held name for each character to something with a max name and then just run it's auto re-size for the entire thing; that should hopefully solve the problem in no time. I held off doing it though in case it doesn't work/bugs out.
As for a normal .exe, if you don't have a back-up of your original one then you can use this patch to restore it: https://mega.nz/#!i50xQRaZ!_tqb7dQiZgyH0TMOC5cjK-DTRe98aVfU8vO4T2AEs7w
Unfortunately, it default restores the whole thing so you'll need to run the NT Installer again afterwards.
I'd heartily recommend the hardcore mod; so long as you approach it with a survival mentality, it can be very rewarding. I'd recommend grabbing Barret and then spending some time fighting the enemies on the catwalk outside the Reactor as they have a good drop rate for potions and ethers. Once you're able to keep a stable stock of 10 or so potions (you'll be using some to heal) and are up to about Lv.6-7 you'll be ready to tackle El Scorpio.
Yeah, NT has undergone a lot of overhauls. It's nice to see that the Dual-Drain build still lives on in infamy.
I'm re-buffing Comet2 for the new build, I'd made it useless next to actual Comet. It'll be back to 6-shots, and a rise in base power.
Emerald and Ruby are still fairly easy as 'super'-bosses go even in this new build, might be more apt to call them mid-bosses. I could soup them up a bit if people fancy.
Im digging a llittle more. I havent seen anything even similarlly related to what ive got going on. THere was no aali folder so i downloaded that mod and dumped it into the ff7 folder. No changes. So we are back at square one. THis whole thing wont work because theres no ff7 exe? Ive got v1.09 of the game. I do not know what else to try.
Not sure, I've still got a fair bit to do. I moved over to night shift permanently at work which changed things a bit. I'm towards the end of the game though.
How much RAM and what GPU do you have?
It's in STEP 5 of the written tutorial. Is something wrong?
This is a first time for me. Have you downloaded the latest 7H and copy/replaced the files in your 7H folder? There's 26 files total, and EasyHook is one of them.
I followed the instruction in tutorial pretty well (minus the alphabetical part after the required order) and when I am playing new threat only cloud has his updated field model, but barret looks still huge and clunky original as well as aerith and I assume the rest of the player models, however the npcs (jess etc)look fine.
The skills still available from their original hosts are:
-) Frog Song
-) L5 Suicide (L4 Suicide)
-) Vital Hammer (Magic Hammer)
-) White Wind
-) Stasis Lock (Angel Whisper)
-) Big Guard
-) Death Force
-) Antipode (Flamethrower)
-) Laser
-) Matra Magic
-) Bad Breath
-) ? ? ? ? (the one that deals damage equal to your missing HP)
-) Goblin Punch (also available from inside Gongaga)
-) Chocobuckle
-) L5 Death
-) Death Sentence
Beta, Aqualung, and Trine were moved further back; Beta from Stilva, Aqua from Garuda, and Trine from the new Thundercracker enemy on Mt. Nibel. You can learn Alpha (formerly Roulette) from the Midgar Zolom. Shadow Flare is used by some of the later Extra Battle bosses like Tyrant. Pandora's Box & Dragon Force are learned from 2 of the 3 special fights that are now available from the Kalm Traveler; the bosses holding them use these skills on your party when they're defeated (for Box, having someone capable of absorbing Hidden is a very good idea).
You mean resurrect something that was clearly killed in one of the game's FMVs? Couldn't possibly do that!
The mod isn't dead as far as I know, just a stand-alone thingie. There's an alternate modding community for this game that stays off the radar 'cause of copyright and the like. Check out Grimmy on YT; he's also the guy who made that Jessie in Reactor 1 thing for 7H.
I changed the library location because it looked wrong and then all the mods disappeared. I changed it back but all the mod have different names and version 1.0. Do I have to download all the mods again? And I couldn't find the app log..