Hi everyone,
I'm new here and new to FF8 modding as well, so sorry if I state something obviously wrong or any other mistake like that.
Since I'm an absolute lover of Nobuo Uematsu's music (I've seen the Distant Worlds show this year in Paris : absolutely amazing ), I've obviously found myself here in no-time while searching for a way to improve the sound quality of my PC-version FF8, since it seemed quite poor compared to the original PSX version.
That's why I've tried the Roses and Wine mod. Before complaining about what's not working (yes, that's why I'm here ^^), I would like first of all to thank warmly everyone who has been working on this project, since it is a great idea, especially DLPB who seems to have spend a lot of time and work on it.
So, here's the problem : I haven't managed to make it work.
A few things first : I have a GeForce 650 twin-frozr and a Windows 7 64 bit.
EDIT : i have the french version installed
In order to install it, I have followed these steps :
1 - installing the game with the original CD
2 - patched it with the 1.2 non geforce version (since I've read here that the geforce version was not necessary)
I've just copied the files in the archive in my installed game folder, replacing the original exe and dll, is that correct?
3 - installed the aali's driver that i've downloaded here :
http://backup.ninjaloot.se/share/ff7_opengl-0.7.11b.zipI've extracted all the files directly into my installed game folder, replacing again what needed to be replaced, if any (don't remember).
I've followed the step described on the last post of this thread :
http://forums.qhimm.com/index.php?topic=8306.25EAX unified was already installed by the game on its original installation
I touched nothing on the ff8_opengl.cfg since it didn't seem necessary after reading it.
When I start the game, it crashes immediatly after the Eidos screen title.
Here is the app.log
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: NVIDIA Corporation GeForce GTX 660/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
creating primary buffer
initializing audio data
OK
initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Émulé]
GUID={0xd70853ae,0x7ca9,0x4425,0x9f,0xd4,0xf8,0x3f,0x8f,0x0,0x6d,0x6a}
PORT 1: Microsoft GS Wavetable Synth [Émulé]
GUID={0x29813ec9,0x1787,0x4bbf,0xbd,0x98,0xa3,0x1f,0xe3,0x32,0x40,0x20}
PORT 2: Track16 [Émulé]
GUID={0xa082f2f8,0x72f,0x498d,0x92,0x8b,0x85,0x2,0x8f,0xcc,0x9,0x6b}
PORT 3: Track16 [Émulé]
GUID={0x9a1eb34f,0x6bbd,0x4b80,0xad,0xd9,0xc7,0x86,0x8f,0xf7,0xf6,0x95}
PORT 4: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
Microsoft Synthesizer
Port1 supports XG data
BinkClose
ERROR: COULD NOT OPEN FILE c:\ff8\data\eng\menu\sysfnt.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c:\ff8\data\eng\menu\sysfnt.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c:\ff8\data\eng\menu\sysfnt.tim
ERROR: unhandled exception
What am I doing wrong? Thank you in advance!