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Messages - CNash

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1
FF9 Tools / Re: [WIP/REL 0.4b] Memoria - FFIX Save editor
« on: 2011-12-27 11:31:49 »
Ah, I see. You call them stones, I call them abilities - hence the confusion. :)

Ok then, I'll try to do some more interesting tests. How about Mognet letters? My basic test pattern would be to go through the game from the start and run a comparison every time a letter is received or delivered; would this provide enough data to see where the Mognet letters data is stored?

2
FF9 Tools / Re: [WIP/REL 0.4b] Memoria - FFIX Save editor
« on: 2011-12-26 16:45:22 »
"Unobtainable" stones?

BTW, is the comparison data I posted any good to you? I used "Block, no character data" because I didn't do anything to change character data in the game, just that one option. Basically, before I embark on a quest to gather relevant data, I just want to make sure I'm doing it correctly... :)

3
FF9 Tools / Re: [WIP/REL 0.4b] Memoria - FFIX Save editor
« on: 2011-12-26 15:56:04 »
I've had a more thorough look at the Abilities section, and I was correct - the ability numbers in Memoria correspond exactly to the in-game list. I've gone through four characters (Zidane, Vivi, Dagger, Quina) and verified this, so I'm assuming it's the same for the rest. I'd like to do more thorough testing but my method of moving save files around is cumbersome and time-consuming. Anyway, here are the lists:

Code: [Select]
Zidane:

A1 = Flee
A2 = Detect
A3 = What's That!?
A4 = Soul Blade
A5 = Annoy
A6 = Sacrifice
A7 = Lucky Seven
A8 = Thievery
A9 = Auto-Reflect
A10 = Auto-Float
A11 = Auto-Haste
A12 = Auto-Regen
A13 = Auto-Life
A14 = HP+20%
A15 = Accuracy+
A16 = Distract
A17 = Long Reach
A18 = MP Attack
A19 = Bird Killer
A20 = Bug Killer
A21 = Stone Killer
A22 = Undead Killer
A23 = Devil Killer
A24 = Beast Killer
A25 = Man Eater
A26 = Master Thief
A27 = Steal Gil
A28 = Add Status
A29 = Gamble Defence
A30 = High Tide
A31 = Counter
A32 = Protect Girls
A33 = Eye 4 Eye
A34 = Body Temp
A35 = Alert
A36 = Level Up
A37 = Ability Up
A38 = Flee-Gil
A39 = Insomniac
A40 = Antibody
A41 = Bright Eyes
A42 = Restore HP
A43 = Jelly
A44 = Auto-Potion
A45 = Locomotion
A46 = Clear Headed
A47 = Mug
A48 = Bandit

Vivi:

A1 = Fire
A2 = Fira
A3 = Firaga
A4 = Sleep
A5 = Blizzard
A6 = Blizzara
A7 = Blizzaga
A8 = Slow
A9 = Thunder
A10 = Thundara
A11 = Thundaga
A12 = Stop
A13 = Poison
A14 = Bio
A15 = Osmose
A16 = Drain
A17 = Demi
A18 = Comet
A19 = Death
A20 = Break
A21 = Water
A22 = Meteor
A23 = Flare
A24 = Doomsday
A25 = Auto-Reflect
A26 = Auto-Float
A27 = Auto-Haste
A28 = Auto-Regen
A29 = Auto-Life
A30 = MP+20%
A31 = Healer
A32 = Add Status
A33 = Reflect-Null
A34 = Reflectx2
A35 = Mag Elem Null
A36 = Half MP
A37 = High Tide
A38 = Body Temp
A39 = Level Up
A40 = Ability Up
A41 = Insomniac
A42 = Antibody
A43 = Loudmouth
A44 = Jelly
A45 = Return Magic
A46 = Auto-Potion
A47 = Locomotion
A48 = Clear Headed

Dagger:

A1 = Shiva
A2 = Ifrit
A3 = Ramuh
A4 = Atomos
A5 = Odin
A6 = Leviathan
A7 = Bahamut
A8 = Ark
A9 = Cure
A10 = Cura
A11 = Curaga
A12 = Life
A13 = Scan
A14 = Panacea
A15 = Stona
A16 = Shell
A17 = Protect
A18 = Silence
A19 = Mini
A20 = Reflect
A21 = Confuse
A22 = Berserk
A23 = Blind
A24 = Float
A25 = Auto-Reflect
A26 = Auto-Float
A27 = Auto-Haste
A28 = Auto-Regen
A29 = Auto-Life
A30 = MP+20%
A31 = Healer
A32 = Chemist
A33 = Reflect-Null
A34 = Concentrate
A35 = Half MP
A36 = High Tide
A37 = Body Temp
A38 = Level Up
A39 = Ability Up
A40 = Insomniac
A41 = Antibody
A42 = Loudmouth
A43 = Jelly
A44 = Auto-Potion
A45 = Locomotion
A46 = Clear Headed
A47 = Boost
A48 = Odin's Sword

Steiner:

A1 = Darkside
A2 = Minus Strike
A3 = Iai Strike
A4 = Power Break
A5 = Armour Break
A6 = Mental Break
A7 = Magic Break
A8 = Charge!
A9 = Thunder Slash
A10 = Stock Break
A11 = Climhazzard
A12 = Shock
A13 = Auto-Reflect
A14 = Auto-Float
A15 = Auto-Haste
A16 = Auto-Regen
A17 = Auto-Life
A18 = HP+10%
A19 = HP+20%
A20 = Accuracy+
A21 = Distract
A22 = Long Reach
A23 = MP Attack
A24 = Bird Killer
A25 = Bug Killer
A26 = Stone Killer
A27 = Undead Killer
A28 = Devil Killer
A29 = Beast Killer
A30 = Man Eater
A31 = Add Status
A32 = Chemist
A33 = High Tide
A34 = Counter
A35 = Cover
A36 = Eye 4 Eye
A37 = Body Temp
A38 = Alert
A39 = Level Up
A40 = Ability Up
A41 = Insomniac
A42 = Antibody
A43 = Bright Eyes
A44 = Restore HP
A45 = Jelly
A46 = Auto-Potion
A47 = Locomotion
A48 = Clear Headed


Quina:

A1 to A24 are Quina's Blue Magic abilities, as expected. Due to their different learning mechanics, these all have a
hidden "max AP" value of 1, so giving them any AP value other than 0 will cause them to appear as "learned".

A1 = Goblin Punch
A2 = LV5 Death
A3 = LV4 Holy
A4 = LV3 Def-less
A5 = Doom
A6 = Roulette
A7 = Aqua Breath
A8 = Mighty Guard
A9 = Matra Magic
A10 = Bad Breath
A11 = Limit Glove
A12 = 1,000 Needles
A13 = Pumpkin Head
A14 = Night
A15 = Twister
A16 = Earth Shake
A17 = Angel's Snack
A18 = Frog Drop
A19 = White Wind
A20 = Vanish
A21 = Freeze
A22 = Mustard Bomb
A23 = Magic Hammer
A24 = Auto-Life (Blu Mag)
A25 = Auto-Reflect
A26 = Auto-Float
A27 = Auto-Haste
A28 = Auto-Regen
A29 = Auto-Life
A30 = MP+10%
A31 = Healer
A32 = Add Status
A33 = Gamble Defence
A34 = Half MP
A35 = High Tide
A36 = Counter
A37 = Body Temp
A38 = Level Up
A39 = Ability Up
A40 = Millionaire
A41 = Insomniac
A42 = Antibody
A43 = Loudmouth
A44 = Jelly
A45 = Absorb MP
A46 = Auto-Potion
A47 = Locomotion
A48 = Clear Headed

Freya:

A1 = Lancer
A2 = Reis's Wind
A3 = Dragon Breath
A4 = White Draw
A5 = Luna
A6 = Six Dragons
A7 = Cherry Blossom
A8 = Dragon's Crest
A9 = Auto-Reflect
A10 = Auto-Float
A11 = Auto-Haste
A12 = Auto-Regen
A13 = Auto-Life
A14 = HP+10%
A15 = HP+20%
A16 = MP+10%
A17 = Accuracy+
A18 = Distract
A19 = Long Reach
A20 = MP Attack
A21 = Bird Killer
A22 = Bug Killer
A23 = Stone Killer
A24 = Undead Killer
A25 = Dragon Killer
A26 = Devil Killer
A27 = Beast Killer
A28 = Man Eater
A29 = High Jump
A30 = Add Status
A31 = Gamble Defence
A32 = Chemist
A33 = High Tide
A34 = Counter
A35 = Cover
A36 = Eye 4 Eye
A37 = Body Temp
A38 = Initiative
A39 = Level Up
A40 = Ability Up
A41 = Insomniac
A42 = Antibody
A43 = Bright Eyes
A44 = Restore HP
A45 = Jelly
A46 = Auto-Potion
A47 = Locomotion
A48 = Clear Headed

Eiko:

A1 = Carbuncle
A2 = Fenrir
A3 = Phoenix
A4 = Madeen
A5 = Cure
A6 = Cura
A7 = Curaga
A8 = Regen
A9 = Life
A10 = Full-Life
A11 = Panacea
A12 = Stona
A13 = Esuna
A14 = Shell
A15 = Protect
A16 = Haste
A17 = Silence
A18 = Mini
A19 = Reflect
A20 = Float
A21 = Dispel
A22 = Might
A23 = Jewel
A24 = Holy
A25 = Auto-Reflect
A26 = Auto-Float
A27 = Auto-Haste
A28 = Auto-Regen
A29 = Auto-Life
A30 = MP+10%
A31 = MP+20%
A32 = Healer
A33 = Reflect-Null
A34 = Concentrate
A35 = Half MP
A36 = High Tide
A37 = Body Temp
A38 = Level Up
A39 = Ability Up
A40 = Guardian Mog
A41 = Insomniac
A42 = Anitbody
A43 = Loudmouth
A44 = Jelly
A45 = Auto-Potion
A46 = Locomotion
A47 = Clear Headed
A48 = Boost

Amarant:

A1 = Chakra
A2 = Spare Change
A3 = No Mercy
A4 = Aura
A5 = Curse
A6 = Revive
A7 = Demi Shock
A8 = Countdown
A9 = Auto-Reflect
A10 = Auto-Float
A11 = Auto-Haste
A12 = Auto-Regen
A13 = Auto-Life
A14 = HP+10%
A15 = HP+20%
A16 = Accuracy+
A17 = Long Reach
A18 = MP Attack
A19 = Bird Killer
A20 = Bug Killer
A21 = Stone Killer
A22 = Undead Killer
A23 = Devil Killer
A24 = Beast Killer
A25 = Man Eater
A26 = Healer
A27 = Add Status
A28 = Gamble Defence
A29 = Power Throw
A30 = Power Up
A31 = High Tide
A32 = Counter
A33 = Cover
A34 = Eye 4 Eye
A35 = Body Temp
A36 = Alert
A37 = Level Up
A38 = Ability Up
A39 = Flee-Gil
A40 = Insomniac
A41 = Antibody
A42 = Bright Eyes
A43 = Restore HP
A44 = Jelly
A45 = Return Magic
A46 = Auto-Potion
A47 = Locomotion
A48 = Clear Headed

Beatrix:

Beatrix's abilities aren't affected by the options in Memoria; she keeps her set of Seiken and White Magic
skills no matter what. You can change her amount of Magic Stones, but she has no Equip abilities to use
them on so it's a bit pointless. But, see my note below...

Note: You can equip abilities in the Magic Stones menu that the character can't normally learn. Although you won't be able to see (or change) them in the in-game menu, these will take effect as normal. This can most readily be observed by giving Beatrix - who normally can't learn any Equip abilities - any ability with a visible effect, like any of the Auto- abilities.

Finally, just a small UI bug in Memoria itself - the boxes for A1 and A2 don't tab correctly to the next box, they move to the "Master All" button instead. Sorry, but by profession I'm a computer games tester, so I can't help noticing little things. :)

4
FF9 Tools / Re: [WIP/REL 0.4b] Memoria - FFIX Save editor
« on: 2011-12-25 10:27:43 »
Ok, I'll run some comparison tests (as you detail in your first post) for you - focus on things like Mognet letters and Chocobo Hot & Cold. :)

Here's a very simple comparison I've just run through - the only difference, besides game time, is that I've changed Window Color in the Options menu from Normal (grey) to Classic (blue). Let me know if these results are useful and, time permitting, I'll do some more complex ones for you. :)

Code: [Select]
Offset   BlockA  BlockB  A - B

0x0142    0       d      -13
0x0151    0      80      -128
0x0152    0      80      -128
0x0153    0      64      -100
0x0161    0      cc      -204
0x0162    0      1f      -31
0x0163    0       4      -4
0x0172    0       d      -13
0x0174    0       1      -1
0x0178   24      2f      -11
0x017e    0      b8      -184
0x0208   ff      5f      160
0x0f18   37      be      -135
0x0f19    5       4      1
0x1162    0       4      -4

5
FF9 Tools / Re: [WIP/REL 0.4b] Memoria - FFIX Save editor
« on: 2011-12-24 18:29:25 »
Not to worry - at first glance, it appears to be in order of how they appear on the abilities screen. The first X abilities (the exact number varies by character) are their "Use" abilities, and the rest are their "Equip" abilities. I'll do a more thorough check soon.

Out of general interest, are you still mapping more of the save data, to find things like Chocobo data, key items, or even save position and story event flags?

6
FF9 Tools / Re: [WIP/REL 0.4b] Memoria - FFIX Save editor
« on: 2011-12-24 09:22:05 »
Great tool, I'm very impressed - FF9 seems to be neglected in terms of utilities like this, and I'm glad that somebody's stepped in.

One question: what do the values on the Abilities AP panel correspond to? A1, A2 etc. - assuming it's not a simple alphabetical list of abilities. Do you have tables showing which ability is which?

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