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Messages - Ansem

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126
FF7 Tools / Re: [1.6] Makou Reactor - a FF7 field editor
« on: 2013-11-08 21:08:34 »
Hi, myst6re. I have two requests. It looks like Makou Reactor can't use the autosize feature for all windows. Some of these windows appear in blank, no text at all, and the autosize button is disabled. I don't know what causes this, but could you fix it?

I have some additional info on how this happens. It would appear that when previewing the last text entry in a field, the autosize becomes disabled.

127
I hope it is early next year for 2.5 considering they don't have to remake the game entirely like they had to do with 1.5.  I am excited to play final mix of birth by sleep.  Did KHII final mix get more Keyblades or was that just the first one?

KH2FM did have a couple of extra keyblades, along with lots of other new stuff such as minigames, bosses, cutscenes, etc.

128
FF7 Tools / Re: Kimera: FF7 p model simple editor
« on: 2013-10-13 10:27:58 »
Sorry to Necro post but I need some info if anyone has it.  As you all know I am editing the Sephiroth animations to look similar how he does them in KH.  So I believe I stumbled on an unused animation.  The animation in question is number 30 and one other I can't remember which.  It only has two frames of animation and it seems to be a copy of his basic slash attack the one where he cuts the enemy.  This maybe that they where going to give him the materia modifying attack because I believe somewhere someone said they where going to add a playable Sephiroth just nothing tied to the story.  This could possible support this.  So my question is do you think it is something that we can exploit and use?

Animation 30 is part of his standard attack routine, according to his AB file. Two animations are still unused though. 24 and 25, I think. At least I don't remember any attack ever using those animations.

That said, it would be awesome if we could easily restore the animation IDs in between, which seem to be missing from Sephiroth. Does anyone know if that's even remotely possible?

129
Releases / Re: Sephiroth with Safer Right arm wing
« on: 2013-10-07 16:02:55 »
Good job, but the wing is supposed to be on the right. :P

130
FF7 Tools / Re: [1.6] Makou Reactor - a FF7 field editor
« on: 2013-09-15 20:00:46 »
What exactly is Window.bin dependency supposed to do? Is it now possible to autosize text windows according to the Window.bin character width table?

...Thing is, it seems to fail for me.  ??? Earlier, I thought it affects something I don't need to mess with, but just now I accidentally left FF7Music open while doing stuff with Makou, and it intercepted several instances of a debug message stating "Cannot open window.bin."

Any idea why it can't open it? I have even manually directed Makou into the window.bin folder, but it didn't work either way.

131
I did the same and found his Masamune missing as well. I solved that issue by attaching the Masamune model into his hand bone and removing the models from the weapon bone altogether. Now he wields the Masamune correctly, at least.

And yes, you can use the animations without trouble. The problem is, Sephiroth is a special case when it comes down to his missing animations. If you try to attack him, the game will get stuck because it's waiting for Sephiroth to complete his damage animation script... which is a copy of his idle anim script, so it will loop forever. I fixed this by having his Pre-Battle AI define another damage animation ID... for the time being, I use his "missed" animation. I think its ID is 8.

Now for his attack animations. There was a good list around which I ultimately ended up using to ease up my stress.  :D

These are the Animation IDs you will want to use in the Animations & Formations section in Proud Clod:

14= Attack animation
15= Slash animation
16= double slash (doesn't work very well)
17= Magic animation (only works with magic materia)
18= double slash (doesn't work well)
1B= Deathblow animation
1C= Flash animation
1D= Magic animation (this works with all attacks)
1E= Enemy Skill animation
1F= Summon animation

Note: The IDs with the strikethrough indicates Sephiroth can't use them. He doesn't have animations for those.

132
Releases / Re: Improved and added unshaded characters
« on: 2013-04-03 17:12:10 »
Please do. I had a look into it, but I can't recreate your problem. In kimera he looks fine. Well to be honest I had switched the models in my flevel to mmmo.hrc.
At the time I changed it I thought... wait I guess I knew the problem the mmmo.hrc skelton has a bone extra - the pony tail - the other .hrc files are based on that. I look for it and post later an update with a fix. :-[

I've got a pretty simple solution for this problem; all you need to do is save MMMO.HRC (it still has the ponytail, right?) over the existing AODD.HRC, and all of his animations will be fixed. Note that DHAF.HRC must not have the ponytail bone, because that would break his animations in the Gongaga Jungle event.

133
Sorry to interfere, guys... but regarding ALT-2 Satan Slam in the ff7.exe, is there any possibility that LiBrE glitches up here?

...What I mean is, compare ALT 2 - Satan Slam to Braver. What do you notice?
Also, try changing something in Braver. For example, change the attack power of 48 to whatever insane number you want. Then look back at ALT 2 - Satan Slam. The number will be the same as the one you entered in Braver. I don't suppose this is meant to happen?  ???

134
Scripting and Reverse Engineering / Re: Mini-game Fixes
« on: 2013-02-27 20:40:07 »
Fair enough. Glad to be of help. :)

135
Scripting and Reverse Engineering / Re: Mini-game Fixes
« on: 2013-02-27 20:24:12 »
Judging by the G-Bike score I just did for the sake of showing off my skills your magnificent work, the maximum amount of points is 20000. Am I right?

Anyway, for the high score, see my screenshot here: http://i218.photobucket.com/albums/cc143/Shadow_Saix/G-BikeScore.png
NOTE: The hi-score in the screenie is outdated - look at the new score instead.   ;D

The truck got hit only two or three times during the entire chase. Also, I missed one red motorcycle at the very end of the road; whatever points I'm missing are the ones from that red motorcycle and the 2-3 hits the truck took.

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