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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2021-03-02 01:05:47 »Hi, this is a wonderful mod and I've a few questions and suggestions.
I'm playing the newest version with the Seventh Heaven mod, the light dialogue changes are integrated in NT 2.0 right (either standard or rearranged)?
I don't have to download The Reunion mod (since I don't like the retranslation) ?
The rearranged events mode is definitely 'how it should be' plot-wise, very well done, and the saving Aerith feature is absolutely smooth.
I watched a video section on it, and to save Aerith, I used the Odin Summon to remove her from that battle. Does it also work if you defeat Jenova in that battle while not attacking Aerith?
What's missing to make it perfect is some internal dialogue during that battle, (similar to in-battle dialogue tips in FF8), where the involved characters say a few lines on what to do in a situation.
I found a funny bug where during the Shinra execution scene, Aerith's model is still miniature while everyone else's was different.
With the HD graphics, this is definitely the ideal Remaking, if not better than the REMAKE itself.
Finally, if you could design some additional WEAPONS bosses in the world map, it'd be awesome and epic.
Like an actual fight with Sapphire Weapon (the one that attacked Junon), and then Jade and Omega as additional optional bosses.
The text & dialogue in the game had a few sweeps; it's a mix of unaltered lines, lines restored to the Playstation version (PC port had some changes), and then stuff I've given a once over. I tried to make sure everything 'fits' but it isn't a retranslation or anything like that (though sometimes I referred to translations if I was stumped by something).
I think the original events are a lot better than the Type B events personally, but I reckon they work as something different, or as a novelty, at least.
The way that I have the game detect the outcome of that fight was hacky; it's based on Gil received after the battle. Certain commands that deal insta-death have the effect of reducing the gil given by enemies killed by it to 0 so I guess that's why that happens. Good news is that I learned after the build went out that you can access most field variables from the battle so I can change this to use a variable instead.
If you use a model mod, then any model that was newly added to NT's char.lgp and which didn't exist in the base game won't be covered by it.
I'm afraid adding new Weapon encounters to the World Map is well outside what I'd be capable of doing.
Finishing touch insta-killed the type B playthrough monster in the safe in the shrinra mansion o.o.... imagine my shock when I used it as the very first turn of the battle and won without realizing it lol... intended? Tried putting the spliter material slow with added effect in clouds weapon. Doesn't seem to be doing anything although casting that slow actually slows enemies. Is it because slow has gravity next to its ability list?
Is the Type B monster in the Safe that Yin-Yang looking thing? I guess I left it vulnerable to KO by accident or something. Materia have their own set of statuses that they apply (set by flags) so it's probably just a case of the Slow Materia not having the Slow status set to it. One way to check is putting it with Added Status in someone's armour and seeing if it is highlighted white in the character's status defence (to check this, go to Status and on the character's page press confirm to cycle to it).
I'm currently playing through Type-B (Temple of the Ancients) and the Item Placement Document says that the Powersoul drops from the Demons Gate. When I was supposed to fight the Demons Gate, I had a different encounter. Wondering if I missed something or if the Powersoul is no longer obtainable in Type-B?
It should have dropped from the replacement boss, but there was an issue in 1.5 where the exact same enemy had Powersoul set as a drop but wouldn't drop it. If that's the case, I'll try the fix I used for that on this guy.
Ran into a couple more issues in disc 3.
Cannot get Tifa's Level 4 limit break - I've played the piano at all opportunities, but it never releases the item, as I think it should? Unless the melody changed, in which case I am lost!
Lucrecia's cave - after the conversation, no items received. I am removed from cave. When re-entering she is gone. Tried with and without Vincent in party.
The armour item under the Avalanche mansion - does it have a use?
One last thing - the guy on the Highwind who tells me about sidecontent says there is something in the Shinra mansion. Does this just refer to the safe? Because I have done that, and did the Cloud flashback for his limit.
Many thanks for your ongoing help - really appreciated, and I love the mod.
I think she needs to be party leader due to some holdover scripting from 1.5. To set this, head to the bottom of the North Crater then come back; a new NPC in the Operations Room handles party leader swap.
Lucrecia's Cave needs two visits, with a 'cooldown' before the 2nd visit will trigger (based on battles fought, similar to the cooldown for chocobo breeding). After the conversation + flashback, you'll need to check back in now and then later after fighting random battles for the next part to start. I could maybe try and change this; it's how it works in the default game but can be a nuisance to deal with.
The armour item I think is used to make a Masamune; if you go to the blue house on the world map that is close to Gongaga then the guy inside will have a list of materials needed for it, with that plate being one of them.
The NPC on the Highwind is referring to Cloud's Flashback, yeah.