Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4878313 times)

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.993)
« Reply #11200 on: 2022-02-07 22:55:21 »
I can talk you through how to alter any enemy that your fighting hp level.


i would highly prefer that Sega Chief complete some of my suggestions.


the objection was that 1 million HP was too much, but there's no reply as to why 365000 HP couldn't be done.

also, there's no reply as to why Regular mode couldn't keep the current 165000 HP, while Hard mode is changed to 365000 HP.

AhBeng2

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.993)
« Reply #11201 on: 2022-02-08 01:48:12 »
Hi there everyone.

I was lurking around seeing what is new with the mod and AhBeng2' s suggestion made me remember of a post I made here sometime ago, I agreed Tifa and Aerith could work together to repair Cloud's mind, here is how I proposed it could be done:

The “Mental recovery” of Cloud in Mideel, as it happens in the original history this event seems a little too convenient, almost a “Deux Ex Machina”, Tifa has no idea of how to help Cloud recover from his Mako poisoning (in fact nobody in the party has any idea about how to help Cloud), Weapon attacks, the earth cracks open and totally by accident both Cloud and Tifa fall into pure life stream, (Something that up to this point in the history has been presented to be something very bad, leading to dead or permanent insanity) and without any explanation Tifa resist all the negative effects of the life stream, somehow enters Cloud’s mind and helps him put back his memories and personality back together.

I think Aerith could help here, instead of making it a happy accident, it could be an intentional calculated risk, when the party visit Cloud and Tifa in Mideel the second time, (After completing the Corel Train Mission) Aerith would tell Tifa that when she visited the City of the Ancients by herself (Before she were attacked by Sephiroth), she listened the thoughts and memories left behind by the Cetra, and she came to understand the nature of the life stream a little better, due to this knowledge she thinks that maybe it could be possible to enter Cloud’s mind and repair it if the three of them enter the life stream together (Aerith because she could control the life stream to a degree, Cloud because she is the one in need of help, and Tifa because she was present during the Nibelheim incident and has the “Real memories” of that event, memories that are the key to repair Cloud´s persona), at this point Tifa will ask Aerith why she didn’t tell her this sooner, an Aerith will admit that is because she is really afraid of trying, as it’s is a very dangerous method and there is no way to know if it will actually work, if she is unable to keep the life stream in control the three of them will become permanently insane with Mako poisoning, but after searching her feelings she came to the conclusion that she has to try, because she cares too much for Cloud and for Tifa, to just let Cloud remain an empty husk for the rest of his life, Tifa thanks Aerith for being willing to do this for her friends, and together the three, voluntarily submerge themselves in a naturally occurring “Mako Hot spring” in Mideel.

The rest of the event plays out pretty much the same, Tifa manages to repair Cloud s memories and the three friends managed to get out of the Mako bath exhausted but alive and well. The only change to the original progression of the story is that the town of Mideel won´t be destroyed by an earthquake, but I don´t think that is too drastic of a change.

I agreed, Aerith was not some all knowing oracle, I think she was just trying to follow the instructions of her ancestors, to the best of her understanding, in fact, I think a good way to develop her character arc, would be she getting sad and distant after nearly getting killed by Sephiroth, not just because the physical pain of her injury but because her faith would be shaken, she followed the wishes of her ancestors, prayed with all her hearth, hoping for a miracle, and all she got for her troubles was a sword to the back, she would feel like she failed to fulfill her duty as a Cetra, or like her ancestors had forsaken her, so she would be understandably depressed, but after viewing the "video" in the waterfall of the City of Ancients, she would understand that her prayers were heard and that there is still hope for everyone, so she would recover her confidence and usual cheerful character.

Well that is it, I just wanted to share my ideas with AhBeng2, since we both seem to have a similar opinion about those plot points.

Brilliant. I could not have articulated this any better myself. One minor change I would make is to not have the three of them voluntarily submerge themselves in the lifestream. Instead, I prefer to have them thrown into the lifestream during the earthquake against their will and Aeris would be forced to reveal the knowledge she gleaned from the Forgotten City. This could be done when the lifestream erupts at Mideel (after the party defeats Ultimate Weapon). Cid beckons the party to return to the airship while Aeris insists on not abandoning Cloud and Tifa. She runs towards the clinic without sparing a thought for her own safety (in line with her impulsive character) and consequently, falls into the lifestream along with Cloud and Tifa. 

In this scenario, Mideel still gets destroyed and the rest of the events play out in an identical fashion. Meanwhile, Aeris regains some of her confidence as a Cetra; enabling her to be willing to share (albeit still somewhat skeptical) her original plan of praying for Holy when the party later revisits Bugenhagen at Cosmo Canyon. In my opinion, this would perfectly explain why she remained mum about her plan and Holy up to that point. And when she subsequently watches the “video” at the Forgotten City, she realises that her ancestors did not forsake her and her efforts were not in vain. As a result, her confidence is fully restored and she embraces her identity as a Cetra; thereby completing her character arc. As a side note, I have no qualms with her retaining her usual cheerful self throughout her identity “crisis” because I always thought that being goofy and cheerful was her way of coping with grief all along. 

One issue with your suggestion though is (not sure whether you are aware or not) that this directly clashes with the optional conversation between Aeris and Cloud at the Chocobo Ranch in Disc 3. There, she says that she doesn’t want to be a Cetra because it entails putting the interests of the planet above all else and that she just wants to lead a normal life. She even asks Cloud whether she is being selfish for harbouring such thoughts. That conversation ought to be removed if your suggestions are actually taken on board. 
« Last Edit: 2022-02-08 02:09:23 by AhBeng2 »

demos1085

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.993)
« Reply #11202 on: 2022-02-08 04:13:35 »
Quote
I prefer to have them thrown into the lifestream during the earthquake against their will and Aeris would be forced to reveal the knowledge she gleaned from the Forgotten City
.

I like your idea a lot, it would make Aerith's character feel more real, after all, the prospect of spending the rest of your life disconnected from reality, with the voices of thousands of dead souls screaming at you, all at the same time, constantly bombarding your mind with a incompressible mismatch of their memories, regrets and fears, its probably one of the most terrifying things anyone could imagine, it will be quite realistic for Aerith, to be way too scared of the possibility of failing, to even tell Tifa the true about Cloud's condition, but at the same time feel a desperate need to help her friends, in the mist of that moral dilemma, watching Tifa and Cloud fall into the lifestream during the earthquake in Mideel, knowing that they will be forever lost if she does not act immediately, would be the "push" she need to overcome her fear and face the danger of the lifestream.

Quote
One issue with your suggestion though is (not sure whether you are aware or not) that this directly clashes with the optional conversation between Aeris and Cloud at the Chocobo Ranch in Disc 3. There, she says that she doesn’t want to be a Cetra because it entails putting the interests of the planet above all else and that she just wants to lead a normal life. She even asks Cloud whether she is being selfish for harboring such thoughts. That conversation ought to be removed if your suggestions are actually taken on board. 
.

I was not aware of this optional conversation, thanks for telling me about it, I like it a lot and think it is perfectly in character for Aerith, but I don't think it clashes with my suggestions, in fact, I think it rounds up Aerith's character arc even more, the way I see it, her arc is not about accepting her fate as a Cetra at the cost of abandoning her "human" life, her arc is that she was always a Cetra and she must learn to accept that part of herself, (according to Elmyra's flashback she used to vehemently deny having any powers when she was a child) but that does not mean she has to forsake all the other parts of her personality, she could achieve a balance in which she uses her heritage for the good of the planet, but still lives her own life in search for her own happiness, and to do that, she must rely on the support of her friends, specially Cloud and Tifa.

Achieving a healthy balance between fulfilling your responsibilities and pursuing your passions and dreams is a quite realistic character arc, and a very relatable one in my opinion.

AhBeng2

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.993)
« Reply #11203 on: 2022-02-08 11:27:06 »

I like your idea a lot, it would make Aerith's character feel more real, after all, the prospect of spending the rest of your life disconnected from reality, with the voices of thousands of dead souls screaming at you, all at the same time, constantly bombarding your mind with a incompressible mismatch of their memories, regrets and fears, its probably one of the most terrifying things anyone could imagine, it will be quite realistic for Aerith, to be way too scared of the possibility of failing, to even tell Tifa the true about Cloud's condition, but at the same time feel a desperate need to help her friends, in the mist of that moral dilemma, watching Tifa and Cloud fall into the lifestream during the earthquake in Mideel, knowing that they will be forever lost if she does not act immediately, would be the "push" she need to overcome her fear and face the danger of the lifestream.


Yeah, that was exactly what I was thinking. Aeris has always come across to me as an impulsive individual and her actions were always reactionary. She never appeared as someone who thinks things through before taking action but her heart is always in the right place. For example, she rushed towards Don Corneo’s mansion to rescue Tifa when she discovered that the latter was there without considering the possible consequences of her hasty decision. It was Cloud who stopped her and reminded her that it would be extremely unwise for being for so rash. Her instinct to immediately save Tifa despite barely knowing the latter at the expense of her own safety is testament to her selflessness and altruism.

Thus, I believe that if she intended to inform Tifa about her knowledge of the lifestream and how it could be harnessed to help Cloud, she would have done it the moment the party found him in his comatose state in Mideel. It doesn’t seem in line with her character to wait until much later to voluntarily divulge that information. Furthermore, it is imperative to note that at that point, she would be at arguably the lowest point of her confidence/faith in being a Cetra. After all, she just tried to pray for Holy, believed (mistakenly though) that she failed miserably and got “killed” in the process. The thought of using her powers again while running the risk of endangering both her and her friends’ lives would be reprehensible to her at that point.

Instead, if she was forced into a corner with extremely high stakes (such as falling into the lifestream with Cloud and Tifa), she would have no choice but to reveal that information regardless of how incredulous she was. The realisation that her continued silence under that circumstance would only spell their doom is a strong enough motivation for her to take the risk of using her Cetra knowledge to navigate the lifestream and help Cloud and Tifa. As you correctly noted, it would make Aeris’ character more real and also, the whole plot more credible.


I was not aware of this optional conversation, thanks for telling me about it, I like it a lot and think it is perfectly in character for Aerith, but I don't think it clashes with my suggestions, in fact, I think it rounds up Aerith's character arc even more, the way I see it, her arc is not about accepting her fate as a Cetra at the cost of abandoning her "human" life, her arc is that she was always a Cetra and she must learn to accept that part of herself, (according to Elmyra's flashback she used to vehemently deny having any powers when she was a child) but that does not mean she has to forsake all the other parts of her personality, she could achieve a balance in which she uses her heritage for the good of the planet, but still lives her own life in search for her own happiness, and to do that, she must rely on the support of her friends, specially Cloud and Tifa.

Achieving a healthy balance between fulfilling your responsibilities and pursuing your passions and dreams is a quite realistic character arc, and a very relatable one in my opinion.

A very interesting take on that conversation. I agree that Aeris’ character arc should not be about accepting her fate as a Cetra at the cost of her own well-being and life. However, her character arc was such in the OG because the developers wanted to use her as a conduit to deliver the theme of loss and death. Since NT 2.0 alters her fate drastically, it is instructive to explore the other themes of OG such as identity and your approach is perfect. I really like your interpretation a lot but I believe that the conversation will still need to be tweaked to clearly convey that message. I opine that her dialogue (as it currently is) is too dissonant with what you are suggesting here. Here is Aeris’ dialogue at the Chocobo Ranch in Disc 3:

Spoiler: show
“I’ve been doing a lot of thinking about why I came on this journey. I was trying really hard to figure out what a Cetra is supposed to be like. And, I don’t know, to copy that. But you know what? I don’t WANT to be like a Cetra. It’s all about travelling and putting everything else before yourself. You know, I used to think I’d stop hearing the Planet as I grew up. Actually, I wished that I would. I just wanted to live a normal life. Cloud, Is that a terrible thing to say?”

If the player chooses the option of advising her to just be herself and not force to be someone she is not, she does her signature giggle “Hehe” (typical Aeris; kudos to Sega Chief) and thanks Cloud for supporting her.

On the other hand, if the player tells her to ask the Planet instead, she proceeds to tease Cloud for still being a dunce and not able to “read between the lines”. She thanks Cloud anyway for his support.


I am interested to know whether you think her dialogue needs to be amended or not to better align with your interpretation of Aeris’ identity conflict.
« Last Edit: 2022-02-08 11:50:14 by AhBeng2 »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.993)
« Reply #11204 on: 2022-02-08 14:33:45 »

sorry, i apologize.

i have disabilities, so there's difficulty typing correct numbers.

my request was supposed to be Diamond weapon at 165,000 HP, but Emerald/Ruby weapon at 365,000 HP.

i meant to type a " 3 " ,but typed a " 1 " by accident.


in regards to superboss in Shinra mansion, who uses counters, i think that Cloud's Ultima weapon critical hit should be set to 1/3 of the Masamune, and the Masamune critical hit should be set to 1/2, of where it is now.

my reason is that when you fight superboss in Shinra mansion, using the Masamune, its too easy, but too hard without it.


i would really appreciate these changes.

I'm not increasing their HP to 365,000, and I don't want to rebalance ultimate weapons specifically for one secret boss with that won't be encountered by a lot of players. Ultimate Weapons could stand to be retuned though just in general.

ps totally agree the Masamune is Very OP.

Yeah I think Masamune was mentioned a few times as being too much, will prob revise at some point. Either removing the auto-crit property or base power adjustment.


i would highly prefer that Sega Chief complete some of my suggestions.


the objection was that 1 million HP was too much, but there's no reply as to why 365000 HP couldn't be done.

also, there's no reply as to why Regular mode couldn't keep the current 165000 HP, while Hard mode is changed to 365000 HP.

I answered my stance on this when you initially raised the request of boosting their HP; I don't think increasing HP is the best way to achieve harder difficulty. I won't be implementing increased HP for either normal mode or hard mode. This doesn't just cover 1million HP, this also covers 365,000HP, 465,000HP, 166,000HP, or whatever other number that happens to be above their current HP, on either mode.

demos1085

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.993)
« Reply #11205 on: 2022-02-08 16:26:44 »
Hello Sega Chief, great job keeping the mod active.

Small question / request. ¿Any chance for a "Vanilla Combat" variant of the 2.0 version of the mod?

Thanks in advance for your answer.
« Last Edit: 2022-02-08 16:28:36 by demos1085 »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.993)
« Reply #11206 on: 2022-02-08 16:45:58 »
Hello Sega Chief, great job keeping the mod active.

Small question / request. ¿Any chance for a "Vanilla Combat" variant of the 2.0 version of the mod?

Thanks in advance for your answer.

I did promise (I think) to do that so will work on it. I also saw a request while I was away for a combat-only version of 2.0 so I'll be trying to put that out too.

DFR66

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.993)
« Reply #11207 on: 2022-02-09 21:13:31 »
Hello guys. Perhaps you remember me I've played New threat few years ago. Ive downloaded 2.0 this week and am playing now. Just out of the mythril mines. So what happened to mr smile he isn't there lol. Do I unlock him when I find the 12 soldiers ?

DFR66

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.993)
« Reply #11208 on: 2022-02-09 21:15:01 »
Btw Sega Chief great job again on this version. Like the new style alot. But what I also love are these OP bosses lol. Which verion you think is the toughest ? Thanks in advance.

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.993)
« Reply #11209 on: 2022-02-10 06:14:26 »
Hello guys. Perhaps you remember me I've played New threat few years ago. Ive downloaded 2.0 this week and am playing now. Just out of the mythril mines. So what happened to mr smile he isn't there lol. Do I unlock him when I find the 12 soldiers ?

in v2.x access to use mr smiles SP system appears at 4 different points within story timeline. the first is after the cargo ship battle. after the initial point of time you can then use the extended savepoint options to have him use sources.
« Last Edit: 2022-02-10 07:49:09 by wdx »

wergsdaf

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.993)
« Reply #11210 on: 2022-02-10 14:12:10 »
Hi guys, Chief,

Does anyone have a save file for Type A just after clearing Midgar / before Kalm? I was getting some weird crashes so reinstalled FF7 from Steam out of frustration...and of course my save files got cleared. I'm enjoying the mod and would like to continue where I left off. Would be much appreciated, and thanks!!

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.993)
« Reply #11211 on: 2022-02-11 09:28:49 »
Hi guys, Chief,

Does anyone have a save file for Type A just after clearing Midgar / before Kalm? I was getting some weird crashes so reinstalled FF7 from Steam out of frustration...and of course my save files got cleared. I'm enjoying the mod and would like to continue where I left off. Would be much appreciated, and thanks!!


This is from the test run of NT 2.0; it has a save out in the Midgar area:
https://mega.nz/file/vgV2QZRY#xKSrOIPUymsn3aJbCVTzjOXTBTsh3hY2c9aHQGAktOo

If playing on Steam, then do the following:
Open the game's launcher via Steam but don't start the game itself yet
Place the save file in: E:\Documents\Square Enix\FINAL FANTASY VII Steam\user_####
Start the game, and load the save file
Save the game when you load in; this will update the cheksum and protect the save file from deletion when you next start the launcher

The issue with FF7 Steam is that they, for some reason, implemented some kind of verification on the save files; when the launcher is opened, it checks all the save files and if any don't match the cheksum it just deletes them. But you can beat it by just having the launcher open when you move/edit save files within it (just remember to save the game within the affected 'memory card slot' in order to make it permanent).

wergsdaf

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.993)
« Reply #11212 on: 2022-02-11 11:39:25 »
Brilliant, thank you so much! I was able to get it to load directly using 7H, although I still followed your steps (copying with Steam launcher open). No deletions so far - thanks again.
« Last Edit: 2022-02-11 15:03:45 by wergsdaf »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11213 on: 2022-02-16 09:21:58 »
Updated to 2.0994

Spoiler: show

2.0994
-) Added many missing button prompts to in-game text
-) Added missing model files for 7th Heaven & Reunion versions (Great Glacier enemy affected)
-) Ruby Weapon EXP/Gil/AP values set to match Emerald Weapon EXP/Gil/AP values
-) Chocobo Ranch: Updated conditions so that characters do not appear early before visiting Kalm
-) Added Long Range pickup if it is missed before launch (Rocket Town main area, by entrance to launch site)
-) Adjusted drops for Eligor (increased chance for Mute Mask & Dream Powder, X-Potion drop removed)
-) Issue where enemy would give EXP under No Exp mode
-) Jenova DEATH: HP reduced by 4000 to 36,000, defence deterioration when attacked increased
-) KO immunity added to Shinra Mansion mini-boss (Type B); Morphs added to both parts to make consistent with Type A boss drops
-) Battle Square: Updated prize text where Fire Veil was listed but was actually 8-Inch Cannon
-) Added No EXP toggle to Game Start menu
-) Adjustment to item 'Synthesis Cell' (removed most of the detrimental effects)
-) Masamune adjustment: base power decreased to 55, defence ignore property removed
-) Minor text revision to Mystile and Curse Ring descriptions
-) Added a random prize-set of items to replace Megalixir 'catch-all' prize used for various Fort Condor battles:
   Astral Curtain
   Lucky Pill
   Hero Drink Classic
   Dragon Fang
   Dragon Scales
-) Added minor easter egg when beating the game under the following conditions (must be activated at New Game and left enabled throughout):
   Hard Mode
   No Source Upgrades
   No EXP
-) Tweaks made to a Disc 3 boss; rewards added and game no longer proceeds to ending scenes after the battle
« Last Edit: 2022-02-16 09:46:32 by Sega Chief »

kekko1285

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11214 on: 2022-02-17 15:21:48 »
That's amazing Sega, thanks for that last version! :)

I was wondering, do you plan to add the excellent work done by cloudiar on the Honey Bee Mod (link -> https://forums.qhimm.com/index.php?topic=21062.0)? I find that quite amazing and I think it would be an excellent addition to your mod - making it even more the "perfect" gameplay mod to be used.

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11215 on: 2022-02-18 09:15:07 »
That's amazing Sega, thanks for that last version! :)

I was wondering, do you plan to add the excellent work done by cloudiar on the Honey Bee Mod (link -> https://forums.qhimm.com/index.php?topic=21062.0)? I find that quite amazing and I think it would be an excellent addition to your mod - making it even more the "perfect" gameplay mod to be used.

Those new fields will be in Cloudiar's FF7OR mod (large-scale overhaul mod) so I think it'd be best for people to experience it there along with all the other new events and content that's been added into that mod.

colburn.359968

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11216 on: 2022-02-20 00:27:11 »
Hey man, I hate to ask because I know it's probably been asked before so many times, but I'm having trouble finding an answer.

FF7: NT is my favorite game of all time. Is there any way to play it together with Satsuki's HD backgrounds and Ninostyle's character models? That would be like a dream game. If not, will this ever be possible in the future?

Thanks again, New Threat really is a masterpiece.

Bonez

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11217 on: 2022-02-20 03:24:35 »
Hey man, I hate to ask because I know it's probably been asked before so many times, but I'm having trouble finding an answer.

FF7: NT is my favorite game of all time. Is there any way to play it together with Satsuki's HD backgrounds and Ninostyle's character models? That would be like a dream game. If not, will this ever be possible in the future?

Thanks again, New Threat really is a masterpiece.

Yeah, of course, just install all those mods (and any other you might want) in 7th Heaven.

cha0tic

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11218 on: 2022-02-20 14:03:34 »
Question, the installer that will hard install and replaces main game files. I use steam, would that mean if I launch ff7 through steam It would load up and have NT?
Have the steam version but use 7th heaven and if I launch ff7 without 7th heaven it loads the normal game.

Edit - answered it myself, yes it does exactly what Im asking
« Last Edit: 2022-02-20 14:29:41 by cha0tic »

kekko1285

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11219 on: 2022-02-21 18:52:30 »
Those new fields will be in Cloudiar's FF7OR mod (large-scale overhaul mod) so I think it'd be best for people to experience it there along with all the other new events and content that's been added into that mod.

I am deeply saddened by your reply, but I accept the reality for what it is, though and brutal at times. I'm sure I'll cry it out overnight and tomorrow I'll feel a little better, maybe.

(obviously kidding)

Perfect Zell

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11220 on: 2022-02-22 18:54:18 »
So, playing through Type B,
Spoiler: show
Aerith is still dead, but she talked in a Junon area cutscene.

Also, she showed up earlier in the Icicle Inn area, by the recordings of her mother. I'm, not sure if this second one was intentional or not, as she could be a ghost.
« Last Edit: 2022-02-22 19:04:44 by Perfect Zell »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11221 on: 2022-02-22 21:15:08 »
I am deeply saddened by your reply, but I accept the reality for what it is, though and brutal at times. I'm sure I'll cry it out overnight and tomorrow I'll feel a little better, maybe.

(obviously kidding)

After it releases, I'll ask Cloudiar for permission and attempt to add it in if it gets a green light but not added fields before so no promises.

So, playing through Type B,
Spoiler: show
Aerith is still dead, but she talked in a Junon area cutscene.
Also, she showed up earlier in the Icicle Inn area, by the recordings of her mother. I'm, not sure if this second one was intentional or not, as she could be a ghost.


I'll sort that out, needs a conditional check added around it.

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11222 on: 2022-02-23 20:42:47 »
 i just started playing this wonderful thing , just got to the chocobo ranch, and i have a question. is it possible to get beta from midgar zolom at this point?. i only ask because i have tried several times now. and i'm successful in surviving the attack ..(barely..lol) . but EVERY time the zolom then expels the character that has learnt the ability, leaving me frustrated and confused lol

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11223 on: 2022-02-24 08:37:24 »
i just started playing this wonderful thing , just got to the chocobo ranch, and i have a question. is it possible to get beta from midgar zolom at this point?. i only ask because i have tried several times now. and i'm successful in surviving the attack ..(barely..lol) . but EVERY time the zolom then expels the character that has learnt the ability, leaving me frustrated and confused lol

It is, it's hard

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11224 on: 2022-02-24 08:39:43 »
i just started playing this wonderful thing , just got to the chocobo ranch, and i have a question. is it possible to get beta from midgar zolom at this point?. i only ask because i have tried several times now. and i'm successful in surviving the attack ..(barely..lol) . but EVERY time the zolom then expels the character that has learnt the ability, leaving me frustrated and confused lol

its possible yes.
Spoiler: show
 learn quarryfuse (l4suicide) from the mu's deals with the physical dmg aspect, elemental fire protection (and/or) pheonixring if barely surviving can use a tranq to reduce dmg (a little bit).  have aries in the party with seal evil limit break ready use said limit break break directly after it uses beta. that will give you several turns to kill it :) ps whch member it ejects might have something to do with dmg he/she ... does. another thing which can make it much easier is if you morphed enemies esome can give really good items such as an 8inchcannon.   
« Last Edit: 2022-02-24 08:42:57 by wdx »